[9334] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 | using HeuristicLab.Common;
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| 26 | using HeuristicLab.Core;
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[9352] | 27 | using HeuristicLab.Optimization.Operators.LCS;
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[9334] | 28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 29 |
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| 30 | namespace HeuristicLab.Encodings.DecisionList {
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| 31 | [StorableClass]
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| 32 | [Item("IntAction", "")]
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| 33 | public class IntAction : Item, IAction<int> {
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| 34 |
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[9352] | 35 | public static IEqualityComparer<IGAssistNiche> Comparer {
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[9411] | 36 | get { return new GAssistNicheComparer(); }
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[9352] | 37 | }
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| 38 | IEqualityComparer<IGAssistNiche> IGAssistNiche.Comparer {
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| 39 | get { return Comparer; }
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| 40 | }
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| 41 |
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[9334] | 42 | [Storable]
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| 43 | protected string variableName;
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| 44 | public string VariableName {
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| 45 | get { return variableName; }
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| 46 | }
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| 47 |
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| 48 | [Storable]
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| 49 | protected IList<int> possibleFeatures;
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| 50 | public IEnumerable<int> PossibleFeatures {
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| 51 | get { return possibleFeatures; }
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| 52 | }
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| 53 |
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| 54 | [Storable]
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| 55 | protected int currentAction;
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| 56 | public int CurrentAction {
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| 57 | get { return currentAction; }
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| 58 | }
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| 59 |
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| 60 | public int CurrentPosition {
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| 61 | get { return CurrentAction; }
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| 62 | }
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| 63 |
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| 64 | public int Possibilities { get { return possibleFeatures.Count(); } }
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| 65 |
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| 66 | [StorableConstructor]
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| 67 | protected IntAction(bool deserializing) : base(deserializing) { }
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| 68 | protected IntAction(IntAction original, Cloner cloner)
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| 69 | : base(original, cloner) {
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| 70 | variableName = original.variableName;
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| 71 | possibleFeatures = new List<int>(original.possibleFeatures);
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| 72 | currentAction = original.currentAction;
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| 73 | }
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| 74 | public IntAction(string variableName, IList<int> variableValues)
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| 75 | : base() {
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| 76 | if (variableValues.Count() > 0 && variableValues.Count() != variableValues.Distinct().Count()) {
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| 77 | throw new ArgumentException("variableValues have to be distinct and there has to be at least one value.");
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| 78 | }
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| 79 | this.possibleFeatures = variableValues;
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| 80 | this.variableName = variableName;
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| 81 | }
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| 82 | public override IDeepCloneable Clone(Cloner cloner) {
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| 83 | return new IntAction(this, cloner);
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| 84 | }
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| 85 |
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| 86 | public IEnumerable<int> GetPossibleActionPositions() {
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| 87 | return possibleFeatures;
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| 88 | }
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| 89 |
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| 90 | public IEnumerable<int> GetPossibleActions() {
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| 91 | return PossibleFeatures;
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| 92 | }
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| 93 |
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| 94 | public void Randomize(IRandom random) {
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| 95 | currentAction = possibleFeatures.ElementAt(random.Next(0, possibleFeatures.Count()));
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| 96 | }
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| 97 |
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[9352] | 98 | public void Randomize(IRandom random, IEnumerable<IAction> except) {
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| 99 | if (except.Count() == 0) {
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| 100 | Randomize(random);
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| 101 | return;
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| 102 | }
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| 103 | try {
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| 104 | var exceptInt = except.Cast<IntAction>().Select(x => x.currentAction);
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| 105 | var newPossibleFeatures = possibleFeatures.Except(exceptInt);
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| 106 | currentAction = newPossibleFeatures.ElementAt(random.Next(0, newPossibleFeatures.Count()));
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| 107 | }
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| 108 | catch (InvalidCastException) {
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| 109 | throw new InvalidCastException("Actions have to be of type IntAction");
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| 110 | }
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| 111 | }
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| 112 |
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[9334] | 113 | public bool Match(IAction action) {
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| 114 | var targetCast = action as IntAction;
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| 115 | return targetCast != null && this.variableName.Equals(targetCast.VariableName) && CurrentAction.Equals(targetCast.CurrentAction);
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| 116 | }
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| 117 |
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| 118 | public void SetTo(string value) {
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[9605] | 119 | SetToPosition(int.Parse(value));
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[9334] | 120 | }
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| 121 |
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[9605] | 122 | public void SetTo(IGAssistNiche action) {
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| 123 | var castAction = action as IntAction;
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| 124 | if (castAction == null) throw new ArgumentException("action has to be IntAction");
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| 125 | SetToPosition(castAction.CurrentAction);
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| 126 | }
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| 127 |
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[9334] | 128 | public void SetToPosition(int value) {
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| 129 | if (!possibleFeatures.Contains(value)) { throw new ArgumentOutOfRangeException(); }
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| 130 | currentAction = value;
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| 131 | }
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| 132 |
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| 133 | public override string ToString() {
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[9352] | 134 | return variableName + ": " + currentAction.ToString();
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[9334] | 135 | }
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[9352] | 136 |
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| 137 | public bool SameNiche(IGAssistNiche niche) {
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| 138 | return Match(niche as IAction);
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| 139 | }
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| 140 |
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| 141 | public int GetNicheHashCode() {
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| 142 | int result = 1;
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| 143 | result = 37 * result + currentAction;
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| 144 | result = 37 * result + variableName.GetHashCode();
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| 145 | foreach (var feature in possibleFeatures) {
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| 146 | result = 37 * result + feature;
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| 147 | }
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| 148 | return result;
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| 149 | }
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[9334] | 150 | }
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| 151 | }
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