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source: branches/LearningClassifierSystems/HeuristicLab.Encodings.ConditionActionEncoding/3.3/Selection/ProportionalTournamentSelector.cs @ 12417

Last change on this file since 12417 was 9467, checked in by sforsten, 12 years ago

#1980:

  • added ProportionalTournamentSelector for XCS
  • fixed bug: if an initial population is created in XCS, the initial population also creates general classifier, not only specific ones
  • merged r9204:9466 HeuristicLab.Core from trunk to branch
File size: 4.5 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using HeuristicLab.Common;
26using HeuristicLab.Core;
27using HeuristicLab.Data;
28using HeuristicLab.Encodings.ConditionActionEncoding;
29using HeuristicLab.Optimization;
30using HeuristicLab.Parameters;
31using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
32
33namespace HeuristicLab.Selection {
34  /// <summary>
35  /// A tournament selection operator which considers a single double quality value for selection.
36  /// </summary>
37  [Item("ProportionalTournamentSelector", "A tournament selection operator which considers a single double quality value for selection and uses a proportion of all samples as group.")]
38  [StorableClass]
39  public sealed class ProportionalTournamentSelector : StochasticSingleObjectiveSelector, ISingleObjectiveSelector, IXCSSelector {
40    public ValueLookupParameter<PercentValue> GroupProportionParameter {
41      get { return (ValueLookupParameter<PercentValue>)Parameters["GroupProportion"]; }
42    }
43    // separate parameter needed, because in XCS the action set size differs from the number of scopes
44    public ILookupParameter<ItemArray<IntValue>> NumerosityParameter {
45      get { return (ILookupParameter<ItemArray<IntValue>>)Parameters["Numerosity"]; }
46    }
47
48    [StorableConstructor]
49    private ProportionalTournamentSelector(bool deserializing) : base(deserializing) { }
50    private ProportionalTournamentSelector(ProportionalTournamentSelector original, Cloner cloner) : base(original, cloner) { }
51    public override IDeepCloneable Clone(Cloner cloner) {
52      return new ProportionalTournamentSelector(this, cloner);
53    }
54
55    public ProportionalTournamentSelector()
56      : base() {
57      Parameters.Add(new ValueLookupParameter<PercentValue>("GroupProportion", "The proportion of the tournament group.", new PercentValue(0.4)));
58      Parameters.Add(new ScopeTreeLookupParameter<IntValue>("Numerosity", ""));
59    }
60
61    protected override IScope[] Select(List<IScope> scopes) {
62      int count = NumberOfSelectedSubScopesParameter.ActualValue.Value;
63      bool copy = CopySelectedParameter.Value.Value;
64      IRandom random = RandomParameter.ActualValue;
65      bool maximization = MaximizationParameter.ActualValue.Value;
66      List<double> qualities = QualityParameter.ActualValue.Where(x => IsValidQuality(x.Value)).Select(x => x.Value).ToList();
67      double groupProportion = GroupProportionParameter.ActualValue.Value;
68      double currentActionSetSize = NumerosityParameter.ActualValue.Sum(x => x.Value);
69      double groupSize = Math.Floor(currentActionSetSize * groupProportion);
70      IScope[] selected = new IScope[count];
71
72      //check if list with indexes is as long as the original scope list
73      //otherwise invalid quality values were filtered
74      if (qualities.Count != scopes.Count) {
75        throw new ArgumentException("The scopes contain invalid quality values (either infinity or double.NaN) on which the selector cannot operate.");
76      }
77
78      for (int i = 0; i < count; i++) {
79        int best = random.Next(scopes.Count);
80        int index;
81        for (int j = 1; j < groupSize; j++) {
82          index = random.Next(scopes.Count);
83          if (((maximization) && (qualities[index] > qualities[best])) ||
84              ((!maximization) && (qualities[index] < qualities[best]))) {
85            best = index;
86          }
87        }
88
89        if (copy)
90          selected[i] = (IScope)scopes[best].Clone();
91        else {
92          selected[i] = scopes[best];
93          scopes.RemoveAt(best);
94          qualities.RemoveAt(best);
95        }
96      }
97      return selected;
98    }
99  }
100}
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