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source: branches/LearningClassifierSystems/HeuristicLab.Encodings.ConditionActionEncoding/3.3/Reinforcement/ActionExecuter.cs @ 12417

Last change on this file since 12417 was 9194, checked in by sforsten, 12 years ago

#1980:

  • added necessary interface ICondition, IAction, IInput
  • removed not used class MatchSelector and interface IMatchSelector
  • added constructors to ItemDictionary
  • added new encoding
File size: 3.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Operators;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Encodings.ConditionActionEncoding {
30  [Item("ActionExecuter", "")]
31  [StorableClass]
32  public class ActionExecuter : SingleSuccessorOperator, IActionExecuter {
33
34    #region parameter
35    public IValueLookupParameter<IAction> SelectedActionParameter {
36      get { return (IValueLookupParameter<IAction>)Parameters["SelectedAction"]; }
37    }
38    public IValueLookupParameter<IAction> CurrentActionToMatchParameter {
39      get { return (IValueLookupParameter<IAction>)Parameters["CurrentActionToMatch"]; }
40    }
41    public IValueLookupParameter<DoubleValue> CurrentPayoffParameter {
42      get { return (IValueLookupParameter<DoubleValue>)Parameters["CurrentPayoff"]; }
43    }
44    public ILookupParameter<DoubleValue> NegativeRewardParameter {
45      get { return (ILookupParameter<DoubleValue>)Parameters["NegativeReward"]; }
46    }
47    public ILookupParameter<DoubleValue> PositiveRewardParameter {
48      get { return (ILookupParameter<DoubleValue>)Parameters["PositiveReward"]; }
49    }
50    #endregion
51
52    public override IDeepCloneable Clone(Cloner cloner) {
53      return new ActionExecuter(this, cloner);
54    }
55    protected ActionExecuter(ActionExecuter original, Cloner cloner)
56      : base(original, cloner) {
57    }
58    [StorableConstructor]
59    protected ActionExecuter(bool deserializing) : base(deserializing) { }
60
61    public ActionExecuter()
62      : base() {
63      Parameters.Add(new ValueLookupParameter<IAction>("SelectedAction"));
64      Parameters.Add(new ValueLookupParameter<IAction>("CurrentActionToMatch"));
65      Parameters.Add(new ValueLookupParameter<DoubleValue>("CurrentPayoff"));
66      Parameters.Add(new ValueLookupParameter<DoubleValue>("NegativeReward"));
67      Parameters.Add(new ValueLookupParameter<DoubleValue>("PositiveReward"));
68    }
69
70    public override IOperation Apply() {
71      if (SelectedActionParameter.ActualValue.Match(CurrentActionToMatchParameter.ActualValue)) {
72        CurrentPayoffParameter.ActualValue = PositiveRewardParameter.ActualValue;
73      } else {
74        CurrentPayoffParameter.ActualValue = NegativeRewardParameter.ActualValue;
75      }
76      return base.Apply();
77    }
78  }
79}
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