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source: branches/LearningClassifierSystems/HeuristicLab.Encodings.ConditionActionEncoding/3.3/ActionSelection/RandomActionSelector.cs @ 13791

Last change on this file since 13791 was 9194, checked in by sforsten, 12 years ago

#1980:

  • added necessary interface ICondition, IAction, IInput
  • removed not used class MatchSelector and interface IMatchSelector
  • added constructors to ItemDictionary
  • added new encoding
File size: 2.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Parameters;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Encodings.ConditionActionEncoding {
29  [Item("RandomActionSelector", "A random action selector.")]
30  [StorableClass]
31  public class RandomActionSelector : OldActionSelector {
32    public ILookupParameter<IRandom> RandomParameter {
33      get { return (LookupParameter<IRandom>)Parameters["Random"]; }
34    }
35
36    [StorableConstructor]
37    protected RandomActionSelector(bool deserializing) : base(deserializing) { }
38    protected RandomActionSelector(RandomActionSelector original, Cloner cloner) : base(original, cloner) { }
39    public RandomActionSelector()
40      : base() {
41      Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator used for stochastic selection."));
42    }
43    public override IDeepCloneable Clone(Cloner cloner) {
44      return new RandomActionSelector(this, cloner);
45    }
46
47    protected override IAction SelectAction(List<IScope> scopes) {
48      IRandom random = RandomParameter.ActualValue;
49      int index = random.Next(MatchParameter.ActualValue.Length);
50      return MatchParameter.ActualValue[index].Action;
51    }
52  }
53}
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