1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Data;
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25 | using HeuristicLab.Parameters;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 |
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28 | namespace HeuristicLab.Encodings.CombinedIntegerVectorEncoding.Manipulator {
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29 | public class UniformSomePositionsManipulator : CombinedIntegerVectorManipulator {
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30 |
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31 | public IValueLookupParameter<PercentValue> ProbabilityParameter {
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32 | get { return (IValueLookupParameter<PercentValue>)Parameters["Probability"]; }
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33 | }
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34 | public ILookupParameter<IItemSet<CombinedIntegerVector>> PossibleActionsParameter {
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35 | get { return (ILookupParameter<IItemSet<CombinedIntegerVector>>)Parameters["PossibleActions"]; }
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36 | }
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37 |
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38 | [StorableConstructor]
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39 | protected UniformSomePositionsManipulator(bool deserializing) : base(deserializing) { }
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40 | protected UniformSomePositionsManipulator(UniformSomePositionsManipulator original, Cloner cloner)
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41 | : base(original, cloner) {
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42 | }
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43 | public override IDeepCloneable Clone(Cloner cloner) {
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44 | return new UniformSomePositionsManipulator(this, cloner);
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45 | }
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46 | public UniformSomePositionsManipulator()
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47 | : base() {
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48 | Parameters.Add(new ValueLookupParameter<PercentValue>("Probability", "The probability for each dimension to be manipulated.", new PercentValue(0.5)));
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49 | Parameters.Add(new LookupParameter<IItemSet<CombinedIntegerVector>>("PossibleActions"));
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50 | }
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51 |
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52 | protected override CombinedIntegerVector Manipulate(IRandom random, CombinedIntegerVector parent, CombinedIntegerVector child) {
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53 | return Manipulate(random, parent, child, ProbabilityParameter.ActualValue.Value, PossibleActionsParameter.ActualValue);
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54 | }
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55 |
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56 | public static CombinedIntegerVector Manipulate(IRandom random, CombinedIntegerVector parent, CombinedIntegerVector child, double probability, IItemSet<CombinedIntegerVector> possibleActions) {
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57 | for (int index = 0; index < child.Length - child.ActionLength; index++) {
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58 | if (random.NextDouble() < probability) {
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59 | UniformOnePositionInConditionManipulator.Manipulate(parent, child, index);
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60 | }
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61 | }
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62 |
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63 | if (child.ActionLength > 0 && random.NextDouble() < probability) {
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64 | UniformActionManipulator.Manipulate(random, parent, child, possibleActions);
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65 | }
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66 | return child;
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67 | }
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68 | }
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69 | }
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