[9217] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[11205] | 3 | * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[9217] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using HeuristicLab.Common;
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| 24 | using HeuristicLab.Core;
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| 25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 26 |
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| 27 | namespace HeuristicLab.Random {
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| 28 |
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| 29 | /// <summary>
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| 30 | /// Unformliy distributed random variable.
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| 31 | /// </summary>
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| 32 | [Item("UniformDistributedRandom", "A pseudo random number generator to create uniform distributed random numbers.")]
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| 33 | [StorableClass]
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| 34 | public sealed class UniformDistributedRandom : Item, IRandom {
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| 35 | [Storable]
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| 36 | private double min;
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| 37 | /// <summary>
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| 38 | /// Gets or sets the value for min.
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| 39 | /// </summary>
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| 40 | public double Min {
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| 41 | get { return min; }
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| 42 | set { min = value; }
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| 43 | }
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| 44 |
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| 45 | [Storable]
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| 46 | private double max;
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| 47 | /// <summary>
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| 48 | /// Gets or sets the value for max.
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| 49 | /// </summary>
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| 50 | public double Max {
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| 51 | get { return max; }
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| 52 | set { max = value; }
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| 53 | }
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| 54 |
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| 55 | [Storable]
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| 56 | private IRandom uniform;
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| 57 |
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| 58 | /// <summary>
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| 59 | /// Used by HeuristicLab.Persistence to initialize new instances during deserialization.
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| 60 | /// </summary>
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| 61 | /// <param name="deserializing">true, if the constructor is called during deserialization.</param>
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| 62 | [StorableConstructor]
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| 63 | private UniformDistributedRandom(bool deserializing) : base(deserializing) { }
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| 64 |
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| 65 | /// <summary>
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| 66 | /// Initializes a new instance from an existing one (copy constructor).
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| 67 | /// </summary>
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| 68 | /// <param name="original">The original <see cref="UniformDistributedRandom"/> instance which is used to initialize the new instance.</param>
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| 69 | /// <param name="cloner">A <see cref="Cloner"/> which is used to track all already cloned objects in order to avoid cycles.</param>
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| 70 | private UniformDistributedRandom(UniformDistributedRandom original, Cloner cloner)
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| 71 | : base(original, cloner) {
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| 72 | uniform = cloner.Clone(original.uniform);
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| 73 | min = original.min;
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| 74 | max = original.max;
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| 75 | }
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| 76 |
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| 77 | /// <summary>
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| 78 | /// Initializes a new instance of <see cref="UniformDistributedRandom"/> with the given parameters.
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| 79 | /// </summary>
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| 80 | /// <param name="uniformRandom">The random number generator.</param>
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| 81 | /// <param name="min">The minimal value (inclusive)</param>
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| 82 | /// <param name="max">The maximal value (exclusive).</param>
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| 83 | public UniformDistributedRandom(IRandom uniformRandom, double min, double max) {
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| 84 | this.min = min;
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| 85 | this.max = max;
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| 86 | this.uniform = uniformRandom;
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| 87 | }
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| 88 |
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| 89 | #region IRandom Members
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| 90 |
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| 91 | /// <inheritdoc cref="IRandom.Reset()"/>
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| 92 | public void Reset() {
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| 93 | uniform.Reset();
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| 94 | }
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| 95 |
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| 96 | /// <inheritdoc cref="IRandom.Reset(int)"/>
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| 97 | public void Reset(int seed) {
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| 98 | uniform.Reset(seed);
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| 99 | }
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| 100 |
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| 101 | /// <summary>
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| 102 | /// This method is not implemented.
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| 103 | /// </summary>
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| 104 | public int Next() {
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| 105 | throw new NotSupportedException();
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| 106 | }
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| 107 |
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| 108 | /// <summary>
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| 109 | /// This method is not implemented.
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| 110 | /// </summary>
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| 111 | public int Next(int maxVal) {
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| 112 | throw new NotSupportedException();
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| 113 | }
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| 114 |
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| 115 | /// <summary>
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| 116 | /// This method is not implemented.
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| 117 | /// </summary>
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| 118 | public int Next(int minVal, int maxVal) {
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| 119 | throw new NotSupportedException();
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| 120 | }
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| 121 |
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| 122 | /// <summary>
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| 123 | /// Generates a new double random number.
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| 124 | /// </summary>
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| 125 | /// <returns>A double random number.</returns>
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| 126 | public double NextDouble() {
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| 127 | return UniformDistributedRandom.NextDouble(uniform, min, max);
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| 128 | }
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| 129 |
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| 130 | #endregion
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| 131 |
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| 132 | /// <summary>
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| 133 | /// Clones the current instance (deep clone).
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| 134 | /// </summary>
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| 135 | /// <remarks>Deep clone through <see cref="cloner.Clone"/> method of helper class
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| 136 | /// <see cref="Auxiliary"/>.</remarks>
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| 137 | /// <param name="clonedObjects">Dictionary of all already cloned objects. (Needed to avoid cycles.)</param>
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| 138 | /// <returns>The cloned object as <see cref="UniformDistributedRandom"/>.</returns>
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| 139 | public override IDeepCloneable Clone(Cloner cloner) {
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| 140 | return new UniformDistributedRandom(this, cloner);
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| 141 | }
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| 142 |
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| 143 | public static double NextDouble(IRandom uniformRandom, double min, double max) {
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| 144 | double range = max - min;
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| 145 | return uniformRandom.NextDouble() * range + min;
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| 146 | }
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| 147 | }
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| 148 | }
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