1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using HeuristicLab.Common;
|
---|
23 | using HeuristicLab.Core;
|
---|
24 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
|
---|
25 |
|
---|
26 | namespace HeuristicLab.Encodings.BinaryVectorEncoding {
|
---|
27 | /// <summary>
|
---|
28 | /// Flips exactly one bit of a binary vector.
|
---|
29 | /// </summary>
|
---|
30 | /// <remarks>
|
---|
31 | /// It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.
|
---|
32 | /// </remarks>
|
---|
33 | [Item("SinglePositionBitflipManipulator", "Flips exactly one bit of a binary vector. It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.")]
|
---|
34 | [StorableClass]
|
---|
35 | public sealed class SinglePositionBitflipManipulator : BinaryVectorManipulator {
|
---|
36 |
|
---|
37 | [StorableConstructor]
|
---|
38 | private SinglePositionBitflipManipulator(bool deserializing) : base(deserializing) { }
|
---|
39 | private SinglePositionBitflipManipulator(SinglePositionBitflipManipulator original, Cloner cloner) : base(original, cloner) { }
|
---|
40 | public SinglePositionBitflipManipulator() : base() { }
|
---|
41 |
|
---|
42 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
43 | return new SinglePositionBitflipManipulator(this, cloner);
|
---|
44 | }
|
---|
45 |
|
---|
46 | /// <summary>
|
---|
47 | /// Performs the single position bitflip mutation on a binary vector.
|
---|
48 | /// </summary>
|
---|
49 | /// <param name="random">The random number generator to use.</param>
|
---|
50 | /// <param name="vector">The vector that should be manipulated.</param>
|
---|
51 | public static void Apply(IRandom random, BinaryVector vector) {
|
---|
52 | int position = random.Next(vector.Length);
|
---|
53 |
|
---|
54 | vector[position] = !vector[position];
|
---|
55 | }
|
---|
56 |
|
---|
57 | /// <summary>
|
---|
58 | /// Forwards the call to <see cref="Apply(IRandom, BinaryVector)"/>.
|
---|
59 | /// </summary>
|
---|
60 | /// <param name="random">The random number generator to use.</param>
|
---|
61 | /// <param name="realVector">The vector of binary values to manipulate.</param>
|
---|
62 | protected override void Manipulate(IRandom random, BinaryVector binaryVector) {
|
---|
63 | Apply(random, binaryVector);
|
---|
64 | }
|
---|
65 | }
|
---|
66 | }
|
---|