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source: branches/HiveHiveEngine/HeuristicLab.Tests/HeuristicLab.Encodings.BinaryVectorEncoding-3.3/SomePositionsBitflipManipulatorTest.cs @ 11316

Last change on this file since 11316 was 7259, checked in by swagner, 13 years ago

Updated year of copyrights to 2012 (#1716)

File size: 3.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Data;
23using HeuristicLab.Encodings.BinaryVectorEncoding;
24using HeuristicLab.Tests;
25using Microsoft.VisualStudio.TestTools.UnitTesting;
26
27namespace HeuristicLab.Encodings.BinaryVectorEncoding_33.Tests {
28  /// <summary>
29  ///This is a test class for SomePositionsBitflipManipulator and is intended
30  ///to contain all SomePositionsBitflipManipulator Unit Tests
31  ///</summary>
32  [TestClass()]
33  public class SomePositionsBitflipManipulatorTest {
34
35
36    private TestContext testContextInstance;
37
38    /// <summary>
39    ///Gets or sets the test context which provides
40    ///information about and functionality for the current test run.
41    ///</summary>
42    public TestContext TestContext {
43      get {
44        return testContextInstance;
45      }
46      set {
47        testContextInstance = value;
48      }
49    }
50
51    #region Additional test attributes
52    //
53    //You can use the following additional attributes as you write your tests:
54    //
55    //Use ClassInitialize to run code before running the first test in the class
56    //[ClassInitialize()]
57    //public static void MyClassInitialize(TestContext testContext)
58    //{
59    //}
60    //
61    //Use ClassCleanup to run code after all tests in a class have run
62    //[ClassCleanup()]
63    //public static void MyClassCleanup()
64    //{
65    //}
66    //
67    //Use TestInitialize to run code before running each test
68    //[TestInitialize()]
69    //public void MyTestInitialize()
70    //{
71    //}
72    //
73    //Use TestCleanup to run code after each test has run
74    //[TestCleanup()]
75    //public void MyTestCleanup()
76    //{
77    //}
78    //
79    #endregion
80
81
82    /// <summary>
83    ///A test for Apply
84    ///</summary>
85    [TestMethod()]
86    public void SomePositionsBitflipManipulatorApplyTest() {
87      TestRandom random = new TestRandom();
88      BinaryVector parent, expected;
89      DoubleValue pm;
90      // The following test is based on Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg, p. 21.
91      random.Reset();
92      random.DoubleNumbers = new double[] { 0.3, 0.3, 0.1, 0.1, 0.3, 0.3, 0.3, 0.1, 0.3 };
93      pm = new DoubleValue(0.2);
94      parent = new BinaryVector(new bool[] { true, false, true, false, false, false, false, true, false });
95      expected = new BinaryVector(new bool[] { true, false, false, true, false, false, false, false, false });
96      SomePositionsBitflipManipulator.Apply(random, parent, pm);
97      Assert.IsTrue(Auxiliary.BinaryVectorIsEqualByPosition(expected, parent));
98    }
99
100    /// <summary>
101    ///A test for SomePositionsBitflipManipulator Constructor
102    ///</summary>
103    [TestMethod()]
104    public void SomePositionsBitflipManipulatorConstructorTest() {
105      SomePositionsBitflipManipulator target = new SomePositionsBitflipManipulator();
106    }
107  }
108}
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