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source: branches/HiveHiveEngine/HeuristicLab.Clients.Hive/3.3/Progress/Progress.cs @ 10217

Last change on this file since 10217 was 7259, checked in by swagner, 13 years ago

Updated year of copyrights to 2012 (#1716)

File size: 2.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23
24namespace HeuristicLab.Clients.Hive {
25  public class Progress : IProgress {
26    private string status;
27    public string Status {
28      get {
29        return this.status;
30      }
31      set {
32        if (this.status != value) {
33          this.status = value;
34          OnStatusChanged();
35        }
36      }
37    }
38
39    private double progressValue;
40    public double ProgressValue {
41      get {
42        return this.progressValue;
43      }
44      set {
45        if (this.progressValue != value) {
46          this.progressValue = value;
47          OnProgressChanged();
48        }
49      }
50    }
51
52    public Progress() { }
53
54    public Progress(string status) {
55      this.Status = status;
56    }
57
58    public void Finish() {
59      OnFinished();
60    }
61
62    #region Event Handler
63    public event EventHandler Finished;
64    private void OnFinished() {
65      var handler = Finished;
66      try {
67        if (handler != null) handler(this, EventArgs.Empty);
68      }
69      catch (Exception) { }
70    }
71
72    public event EventHandler StatusChanged;
73    private void OnStatusChanged() {
74      var handler = StatusChanged;
75      try {
76        if (handler != null) handler(this, EventArgs.Empty);
77      }
78      catch (Exception) { }
79    }
80
81    public event EventHandler ProgressValueChanged;
82    private void OnProgressChanged() {
83      var handler = ProgressValueChanged;
84      try {
85        if (handler != null) handler(this, EventArgs.Empty);
86      }
87      catch (Exception) { }
88    }
89    #endregion
90  }
91}
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