[3232] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[7268] | 3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[3232] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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[4722] | 23 | using HeuristicLab.Common;
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[3232] | 24 | using HeuristicLab.Core;
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| 25 | using HeuristicLab.Optimization;
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| 26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 27 |
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| 28 | namespace HeuristicLab.Encodings.PermutationEncoding {
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| 29 | [Item("ExhaustiveInsertionMoveGenerator", "Generates all possible insertion moves (3-opt) from a given permutation.")]
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| 30 | [StorableClass]
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| 31 | public class ExhaustiveInsertionMoveGenerator : TranslocationMoveGenerator, IExhaustiveMoveGenerator {
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[4722] | 32 | [StorableConstructor]
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| 33 | protected ExhaustiveInsertionMoveGenerator(bool deserializing) : base(deserializing) { }
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| 34 | protected ExhaustiveInsertionMoveGenerator(ExhaustiveInsertionMoveGenerator original, Cloner cloner) : base(original, cloner) { }
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| 35 | public ExhaustiveInsertionMoveGenerator() : base() { }
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| 36 |
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| 37 | public override IDeepCloneable Clone(Cloner cloner) {
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| 38 | return new ExhaustiveInsertionMoveGenerator(this, cloner);
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| 39 | }
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| 40 |
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[3232] | 41 | public static TranslocationMove[] Apply(Permutation permutation) {
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| 42 | int length = permutation.Length;
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[3706] | 43 | if (length == 1) throw new ArgumentException("ExhaustiveInsertionMoveGenerator: There cannot be an insertion move given a permutation of length 1.", "permutation");
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[3340] | 44 | TranslocationMove[] moves = null;
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[3232] | 45 | int count = 0;
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[3340] | 46 | if (permutation.PermutationType == PermutationTypes.Absolute) {
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| 47 | moves = new TranslocationMove[length * (length - 1)];
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| 48 | for (int i = 0; i < length; i++) {
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| 49 | for (int j = 1; j <= length - 1; j++) {
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| 50 | moves[count++] = new TranslocationMove(i, i, (i + j) % length);
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| 51 | }
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[3232] | 52 | }
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[3340] | 53 | } else {
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[3706] | 54 | if (length > 2) {
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| 55 | moves = new TranslocationMove[length * (length - 1) - 2];
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| 56 | for (int i = 0; i < length; i++) {
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| 57 | for (int j = 1; j <= length - 1; j++) {
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| 58 | if (i == 0 && j == length - 1
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| 59 | || i == length - 1 && j == 1) continue;
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| 60 | moves[count++] = new TranslocationMove(i, i, (i + j) % length);
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| 61 | }
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[3340] | 62 | }
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[3706] | 63 | } else { // doesn't make sense, but just create a dummy move to not crash the algorithms
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| 64 | moves = new TranslocationMove[1];
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| 65 | moves[0] = new TranslocationMove(0, 0, 1);
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[3340] | 66 | }
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[3232] | 67 | }
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[3340] | 68 | System.Diagnostics.Debug.Assert(count == moves.Length);
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[3232] | 69 | return moves;
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| 70 | }
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| 71 |
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| 72 | protected override TranslocationMove[] GenerateMoves(Permutation permutation) {
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| 73 | return Apply(permutation);
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| 74 | }
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| 75 | }
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| 76 | }
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