1 |
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2 | using System;
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3 | using System.Collections.Generic;
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4 | using System.Drawing;
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5 | using System.Linq;
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6 |
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7 | namespace HeuristicLab.Encodings.SymbolicExpressionTreeEncoding {
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8 | public class ReingoldTilfordLayoutEngine<T> where T : class {
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9 | private readonly Dictionary<T, ILayoutNode<T>> nodes; // provides a reverse mapping T => ILayoutNode
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10 |
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11 | public ReingoldTilfordLayoutEngine() {
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12 | nodes = new Dictionary<T, ILayoutNode<T>>();
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13 | }
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14 |
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15 | public Dictionary<T, ILayoutNode<T>> Nodes { get { return nodes; } }
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16 |
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17 | public void AddNode(T content, ILayoutNode<T> node) {
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18 | if (nodes.ContainsKey(content)) {
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19 | throw new ArgumentException("Content already present in the dictionary.");
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20 | }
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21 | nodes.Add(content, node);
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22 | }
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23 |
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24 | public ILayoutNode<T> GetNode(T content) {
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25 | ILayoutNode<T> ILayoutNode;
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26 | nodes.TryGetValue(content, out ILayoutNode);
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27 | return ILayoutNode;
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28 | }
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29 |
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30 | private float minHorizontalSpacing = 5;
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31 | public float MinHorizontalSpacing {
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32 | get { return minHorizontalSpacing; }
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33 | set { minHorizontalSpacing = value; }
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34 | }
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35 |
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36 | private float minVerticalSpacing = 5;
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37 | public float MinVerticalSpacing {
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38 | get { return minVerticalSpacing; }
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39 | set { minVerticalSpacing = value; }
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40 | }
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41 |
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42 | private ILayoutNode<T> root;
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43 | public ILayoutNode<T> Root {
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44 | get { return root; }
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45 | set {
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46 | root = value;
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47 | }
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48 | }
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49 |
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50 | public void ResetCoordinates() {
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51 | foreach (var node in nodes.Values) {
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52 | node.X = 0;
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53 | node.Y = 0;
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54 | }
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55 | }
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56 |
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57 | /// <summary>
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58 | /// Transform ILayoutNode coordinates so that all coordinates are positive and start from 0.
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59 | /// </summary>
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60 | private void NormalizeCoordinates() {
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61 | var list = nodes.Values.ToList();
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62 | float xmin = 0, ymin = 0;
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63 | for (int i = 0; i != list.Count; ++i) {
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64 | if (xmin > list[i].X) xmin = list[i].X;
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65 | if (ymin > list[i].Y) ymin = list[i].Y;
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66 | }
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67 | for (int i = 0; i != list.Count; ++i) {
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68 | list[i].X -= xmin;
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69 | list[i].Y -= ymin;
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70 | }
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71 | }
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72 |
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73 | public void Reset() {
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74 | root = null;
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75 | nodes.Clear();
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76 | }
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77 |
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78 | public void ResetParameters() {
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79 | foreach (var layoutNode in nodes.Values) {
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80 | // reset layout-related parameters
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81 | layoutNode.Ancestor = layoutNode;
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82 | layoutNode.Thread = null;
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83 | layoutNode.Change = 0;
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84 | layoutNode.Shift = 0;
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85 | layoutNode.Prelim = 0;
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86 | layoutNode.Mod = 0;
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87 | }
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88 | }
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89 |
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90 | public void CalculateLayout() {
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91 | if (root == null)
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92 | throw new Exception("Root cannot be null.");
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93 | ResetCoordinates(); // reset node X,Y coordinates
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94 | ResetParameters(); // reset node parameters like Mod, Shift etc.
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95 | FirstWalk(root);
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96 | SecondWalk(root, -root.Prelim);
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97 | NormalizeCoordinates();
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98 | }
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99 |
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100 | /// <summary>
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101 | /// Returns a map of coordinates for each ILayoutNode in the symbolic expression tree.
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102 | /// </summary>
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103 | /// <returns></returns>
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104 | public Dictionary<T, PointF> GetNodeCoordinates() {
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105 | return nodes.ToDictionary(x => x.Key, x => new PointF(x.Value.X, x.Value.Y));
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106 | }
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107 |
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108 | /// <summary>
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109 | /// Returns the bounding box for this layout. When the layout is normalized, the rectangle should be [0,0,xmin,xmax].
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110 | /// </summary>
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111 | /// <returns></returns>
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112 | public RectangleF Bounds() {
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113 | float xmin, xmax, ymin, ymax; xmin = xmax = ymin = ymax = 0;
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114 | var list = nodes.Values.ToList();
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115 | for (int i = 0; i != list.Count; ++i) {
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116 | float x = list[i].X, y = list[i].Y;
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117 | if (xmin > x) xmin = x;
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118 | if (xmax < x) xmax = x;
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119 | if (ymin > y) ymin = y;
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120 | if (ymax < y) ymax = y;
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121 | }
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122 | return new RectangleF(xmin, ymin, xmax + minHorizontalSpacing, ymax + minVerticalSpacing);
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123 | }
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124 |
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125 | private void FirstWalk(ILayoutNode<T> v) {
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126 | ILayoutNode<T> w;
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127 | if (v.IsLeaf) {
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128 | w = v.LeftSibling;
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129 | if (w != null) {
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130 | v.Prelim = w.Prelim + minHorizontalSpacing;
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131 | }
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132 | } else {
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133 | var defaultAncestor = v.Children[0]; // leftmost child
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134 |
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135 | foreach (var child in v.Children) {
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136 | FirstWalk(child);
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137 | Apportion(child, ref defaultAncestor);
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138 | }
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139 | ExecuteShifts(v);
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140 | var leftmost = v.Children.First();
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141 | var rightmost = v.Children.Last();
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142 | float midPoint = (leftmost.Prelim + rightmost.Prelim) / 2;
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143 | w = v.LeftSibling;
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144 | if (w != null) {
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145 | v.Prelim = w.Prelim + minHorizontalSpacing;
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146 | v.Mod = v.Prelim - midPoint;
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147 | } else {
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148 | v.Prelim = midPoint;
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149 | }
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150 | }
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151 | }
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152 |
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153 | private void SecondWalk(ILayoutNode<T> v, float m) {
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154 | v.X = v.Prelim + m;
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155 | v.Y = v.Level * minVerticalSpacing;
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156 | if (v.IsLeaf) return;
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157 | foreach (var child in v.Children) {
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158 | SecondWalk(child, m + v.Mod);
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159 | }
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160 | }
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161 |
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162 | private void Apportion(ILayoutNode<T> v, ref ILayoutNode<T> defaultAncestor) {
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163 | var w = v.LeftSibling;
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164 | if (w == null) return;
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165 | ILayoutNode<T> vip = v;
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166 | ILayoutNode<T> vop = v;
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167 | ILayoutNode<T> vim = w;
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168 | ILayoutNode<T> vom = vip.LeftmostSibling;
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169 |
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170 | float sip = vip.Mod;
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171 | float sop = vop.Mod;
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172 | float sim = vim.Mod;
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173 | float som = vom.Mod;
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174 |
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175 | while (vim.NextRight != null && vip.NextLeft != null) {
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176 | vim = vim.NextRight;
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177 | vip = vip.NextLeft;
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178 | vom = vom.NextLeft;
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179 | vop = vop.NextRight;
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180 | vop.Ancestor = v;
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181 | float shift = (vim.Prelim + sim) - (vip.Prelim + sip) + minHorizontalSpacing;
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182 | if (shift > 0) {
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183 | var ancestor = Ancestor(vim, v) ?? defaultAncestor;
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184 | MoveSubtree(ancestor, v, shift);
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185 | sip += shift;
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186 | sop += shift;
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187 | }
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188 | sim += vim.Mod;
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189 | sip += vip.Mod;
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190 | som += vom.Mod;
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191 | sop += vop.Mod;
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192 | }
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193 | if (vim.NextRight != null && vop.NextRight == null) {
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194 | vop.Thread = vim.NextRight;
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195 | vop.Mod += (sim - sop);
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196 | }
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197 | if (vip.NextLeft != null && vom.NextLeft == null) {
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198 | vom.Thread = vip.NextLeft;
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199 | vom.Mod += (sip - som);
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200 | defaultAncestor = v;
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201 | }
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202 | }
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203 |
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204 | private void MoveSubtree(ILayoutNode<T> wm, ILayoutNode<T> wp, float shift) {
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205 | int subtrees = wp.Number - wm.Number; // TODO: Investigate possible bug (if the value ever happens to be zero) - happens when the tree is actually a graph
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206 | if (subtrees == 0) throw new Exception();
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207 | wp.Change -= shift / subtrees;
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208 | wp.Shift += shift;
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209 | wm.Change += shift / subtrees;
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210 | wp.Prelim += shift;
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211 | wp.Mod += shift;
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212 | }
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213 |
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214 | private void ExecuteShifts(ILayoutNode<T> v) {
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215 | if (v.IsLeaf) return;
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216 | float shift = 0;
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217 | float change = 0;
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218 | for (int i = v.Children.Count - 1; i >= 0; --i) {
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219 | var w = v.Children[i];
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220 | w.Prelim += shift;
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221 | w.Mod += shift;
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222 | change += w.Change;
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223 | shift += (w.Shift + change);
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224 | }
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225 | }
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226 |
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227 | private ILayoutNode<T> Ancestor(ILayoutNode<T> u, ILayoutNode<T> v) {
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228 | var ancestor = u.Ancestor;
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229 | if (ancestor == null) return null;
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230 | return ancestor.Parent == v.Parent ? ancestor : null;
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231 | }
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232 | }
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233 | }
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