[12762] | 1 | // <developer>kevin@kevlindev.com</developer>
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| 2 | // <completed>0</completed>
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| 3 |
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| 4 | using System;
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| 5 | using System.Drawing;
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| 6 |
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| 7 | using SharpVectors.Dom.Svg;
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| 8 |
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| 9 | namespace SharpVectors.Renderers.Gdi
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| 10 | {
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| 11 | /// <summary>
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| 12 | /// Defines the interface required for a rendering node to interact with the renderer and the SVG DOM
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| 13 | /// </summary>
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| 14 | public abstract class GdiRenderingBase : IDisposable
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| 15 | {
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| 16 | #region Private Fields
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| 17 |
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| 18 | protected SvgElement element;
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| 19 | protected SvgRectF screenRegion;
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| 20 |
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| 21 | #endregion
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| 22 |
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| 23 | #region Constructors and Destructor
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| 24 |
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| 25 | protected GdiRenderingBase(SvgElement element)
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| 26 | {
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| 27 | this.element = element;
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| 28 | this.screenRegion = SvgRectF.Empty;
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| 29 | }
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| 30 |
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| 31 | ~GdiRenderingBase()
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| 32 | {
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| 33 | this.Dispose(false);
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| 34 | }
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| 35 |
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| 36 | #endregion
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| 37 |
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| 38 | #region Public Properties
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| 39 |
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| 40 | public SvgElement Element
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| 41 | {
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| 42 | get { return element; }
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| 43 | }
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| 44 |
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| 45 | public SvgRectF ScreenRegion
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| 46 | {
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| 47 | get { return screenRegion; }
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| 48 | set { screenRegion = value; }
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| 49 | }
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| 50 |
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| 51 | public virtual bool IsRecursive
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| 52 | {
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| 53 | get
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| 54 | {
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| 55 | return false;
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| 56 | }
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| 57 | }
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| 58 |
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| 59 | #endregion
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| 60 |
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| 61 | #region Public Methods
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| 62 |
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| 63 | public virtual bool NeedRender(GdiGraphicsRenderer renderer)
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| 64 | {
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| 65 | // We make this assumption so that the first pass is still fast
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| 66 | // That way we don't have to calculate the screen regions
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| 67 | // Before a full rendering
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| 68 | if (screenRegion == SvgRectF.Empty)
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| 69 | return true;
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| 70 | if (renderer.InvalidRect == SvgRectF.Empty)
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| 71 | return true;
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| 72 | if (renderer.InvalidRect.Intersects(screenRegion))
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| 73 | // TODO: Eventually add a full path check here?
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| 74 | return true;
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| 75 |
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| 76 | return false;
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| 77 | }
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| 78 |
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| 79 | // define empty handlers by default
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| 80 | public virtual void BeforeRender(GdiGraphicsRenderer renderer) { }
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| 81 | public virtual void Render(GdiGraphicsRenderer renderer) { }
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| 82 | public virtual void AfterRender(GdiGraphicsRenderer renderer) { }
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| 83 |
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| 84 | #endregion
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| 85 |
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| 86 | #region IDisposable Members
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| 87 |
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| 88 | public void Dispose()
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| 89 | {
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| 90 | this.Dispose(true);
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| 91 | GC.SuppressFinalize(this);
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| 92 | }
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| 93 |
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| 94 | protected virtual void Dispose(bool disposing)
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| 95 | {
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| 96 | }
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| 97 |
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| 98 | #endregion
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| 99 | }
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| 100 | }
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| 101 |
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| 102 |
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