1 | using System;
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2 | using System.Text;
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3 |
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4 | namespace SharpVectors.Dom.Svg
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5 | {
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6 | /// <summary>
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7 | /// The SvgPathSegCurvetoQuadraticSmoothRel interface corresponds to an "relative smooth quadratic curveto" (t) path data command.
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8 | /// </summary>
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9 | public sealed class SvgPathSegCurvetoQuadraticSmoothRel : SvgPathSegCurvetoQuadratic, ISvgPathSegCurvetoQuadraticSmoothRel
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10 | {
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11 | #region Constructors
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12 |
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13 | public SvgPathSegCurvetoQuadraticSmoothRel(double x, double y)
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14 | : base(SvgPathSegType.CurveToQuadraticSmoothRel)
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15 | {
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16 | this.x = x;
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17 | this.y = y;
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18 | }
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19 |
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20 | #endregion
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21 |
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22 | #region SvgpathSegCurvetoQuadraticSmoothRel Members
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23 |
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24 | private double x;
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25 | /// <summary>
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26 | /// The absolute X coordinate for the end point of this path segment.
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27 | /// </summary>
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28 | public double X
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29 | {
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30 | get { return x; }
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31 | set { x = value; }
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32 | }
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33 |
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34 | private double y;
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35 | /// <summary>
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36 | /// The absolute Y coordinate for the end point of this path segment.
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37 | /// </summary>
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38 | public double Y
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39 | {
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40 | get { return y; }
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41 | set { y = value; }
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42 | }
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43 |
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44 | #endregion
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45 |
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46 | #region Public Methods
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47 |
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48 | public override SvgPointF QuadraticX1Y1
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49 | {
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50 | get
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51 | {
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52 | SvgPathSeg prevSeg = PreviousSeg;
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53 | if (prevSeg == null || !(prevSeg is SvgPathSegCurvetoQuadratic))
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54 | {
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55 | return prevSeg.AbsXY;
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56 | }
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57 | else
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58 | {
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59 | SvgPointF prevXY = prevSeg.AbsXY;
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60 | SvgPointF prevX1Y1 = ((SvgPathSegCurvetoQuadratic)prevSeg).QuadraticX1Y1;
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61 |
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62 | return new SvgPointF(2 * prevXY.X - prevX1Y1.X, 2 * prevXY.Y - prevX1Y1.Y);
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63 | }
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64 | }
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65 | }
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66 |
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67 | public override SvgPointF AbsXY
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68 | {
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69 | get
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70 | {
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71 | SvgPathSeg prevSeg = PreviousSeg;
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72 | SvgPointF prevPoint;
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73 | if (prevSeg == null)
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74 | prevPoint = new SvgPointF(0, 0);
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75 | else
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76 | prevPoint = prevSeg.AbsXY;
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77 |
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78 | return new SvgPointF(prevPoint.X + X, prevPoint.Y + Y);
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79 | }
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80 | }
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81 |
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82 | public override SvgPointF CubicX1Y1
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83 | {
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84 | get
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85 | {
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86 | SvgPointF prevPoint = PreviousSeg.AbsXY;
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87 | SvgPointF x1y1 = QuadraticX1Y1;
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88 |
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89 | double x1 = prevPoint.X + (x1y1.X - prevPoint.X) * 2 / 3;
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90 | double y1 = prevPoint.Y + (x1y1.Y - prevPoint.Y) * 2 / 3;
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91 |
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92 | return new SvgPointF(x1, y1);
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93 | }
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94 | }
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95 |
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96 | public override SvgPointF CubicX2Y2
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97 | {
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98 | get
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99 | {
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100 | SvgPointF xy = AbsXY;
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101 | SvgPointF x1y1 = QuadraticX1Y1;
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102 | double x2 = x1y1.X + (xy.X - x1y1.X) / 3;
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103 | double y2 = x1y1.Y + (xy.Y - x1y1.Y) / 3;
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104 |
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105 | return new SvgPointF(x2, y2);
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106 | }
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107 | }
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108 |
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109 | public override string PathText
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110 | {
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111 | get
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112 | {
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113 | StringBuilder sb = new StringBuilder();
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114 | sb.Append(PathSegTypeAsLetter);
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115 | sb.Append(X);
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116 | sb.Append(",");
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117 | sb.Append(Y);
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118 |
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119 | return sb.ToString();
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120 | }
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121 | }
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122 |
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123 | #endregion
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124 | }
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125 | }
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