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[12762] | 1 | using System;
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| 2 |
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| 3 | namespace SharpVectors.Dom.Svg
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| 4 | {
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| 5 | /// <summary>
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| 6 | /// Summary description for SvgPathSegClosePath.
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| 7 | /// </summary>
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| 8 | public sealed class SvgPathSegClosePath : SvgPathSeg, ISvgPathSegClosePath
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| 9 | {
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| 10 | internal SvgPathSegClosePath() : base(SvgPathSegType.ClosePath)
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| 11 | {
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| 12 | }
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| 13 |
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| 14 | public override SvgPointF AbsXY
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| 15 | {
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| 16 | get
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| 17 | {
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| 18 | SvgPathSeg item = this;
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| 19 |
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| 20 | while(item != null && !(item is SvgPathSegMoveto))
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| 21 | {
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| 22 | item = item.PreviousSeg;
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| 23 | }
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| 24 |
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| 25 | if(item == null)
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| 26 | {
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| 27 | return new SvgPointF(0, 0);
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| 28 | }
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| 29 | else
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| 30 | {
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| 31 | return item.AbsXY;
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| 32 | }
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| 33 | }
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| 34 | }
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| 35 |
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| 36 | public override double StartAngle
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| 37 | {
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| 38 | get
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| 39 | {
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| 40 | SvgPathSeg prevSeg = PreviousSeg;
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| 41 | SvgPointF prevPoint;
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| 42 | if(prevSeg == null)
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| 43 | {
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| 44 | prevPoint = new SvgPointF(0, 0);
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| 45 | }
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| 46 | else
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| 47 | {
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| 48 | prevPoint = prevSeg.AbsXY;
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| 49 | }
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| 50 | SvgPointF curPoint = AbsXY;
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| 51 |
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| 52 | double dx = curPoint.X - prevPoint.X;
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| 53 | double dy = curPoint.Y - prevPoint.Y;
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| 54 |
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| 55 | double a = (Math.Atan2(dy, dx) * 180 / Math.PI);
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| 56 | a += 270;
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| 57 | a %= 360;
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| 58 | return a;
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| 59 | }
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| 60 | }
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| 61 |
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| 62 | public override double EndAngle
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| 63 | {
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| 64 | get
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| 65 | {
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| 66 | double a = StartAngle;
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| 67 | a += 180;
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| 68 | a %= 360;
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| 69 | return a;
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| 70 | }
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| 71 | }
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| 72 |
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| 73 | public override string PathText
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| 74 | {
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| 75 | get
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| 76 | {
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| 77 | return "z";
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| 78 | }
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| 79 | }
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| 80 | }
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| 81 | }
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