1 | using System;
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2 | using System.Text;
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3 |
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4 | namespace SharpVectors.Dom.Svg
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5 | {
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6 | public struct CalculatedArcValues
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7 | {
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8 | public double CorrRx;
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9 | public double CorrRy;
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10 | public double Cx;
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11 | public double Cy;
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12 | public double AngleStart;
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13 | public double AngleExtent;
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14 |
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15 | public CalculatedArcValues(double rx, double ry, double cx, double cy,
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16 | double angleStart, double angleExtent)
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17 | {
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18 | this.CorrRx = rx;
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19 | this.CorrRy = ry;
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20 | this.Cx = cx;
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21 | this.Cy = cy;
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22 | this.AngleStart = angleStart;
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23 | this.AngleExtent = angleExtent;
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24 | }
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25 | }
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26 |
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27 | public abstract class SvgPathSegArc : SvgPathSeg
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28 | {
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29 | #region Private Fields
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30 |
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31 | private bool largeArcFlag;
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32 | private bool sweepFlag;
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33 | private double x;
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34 | private double y;
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35 | private double r1;
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36 | private double r2;
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37 | private double angle;
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38 |
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39 | #endregion
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40 |
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41 | #region Constructors and Destructor
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42 |
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43 | protected SvgPathSegArc(SvgPathSegType type, double x, double y, double r1, double r2,
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44 | double angle, bool largeArcFlag, bool sweepFlag)
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45 | : base(type)
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46 | {
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47 | this.x = x;
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48 | this.y = y;
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49 | this.r1 = r1;
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50 | this.r2 = r2;
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51 | this.angle = angle;
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52 | this.largeArcFlag = largeArcFlag;
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53 | this.sweepFlag = sweepFlag;
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54 | }
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55 |
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56 | #endregion
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57 |
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58 | #region Public Properties
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59 |
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60 | public double X
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61 | {
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62 | get { return x; }
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63 | set { x = value; }
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64 | }
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65 |
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66 | public double Y
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67 | {
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68 | get { return y; }
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69 | set { y = value; }
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70 | }
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71 |
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72 | public double R1
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73 | {
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74 | get { return r1; }
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75 | set { r1 = value; }
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76 | }
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77 |
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78 | public double R2
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79 | {
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80 | get { return r2; }
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81 | set { r2 = value; }
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82 | }
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83 |
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84 | public double Angle
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85 | {
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86 | get { return angle; }
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87 | set { angle = value; }
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88 | }
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89 |
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90 | public bool LargeArcFlag
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91 | {
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92 | get { return largeArcFlag; }
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93 | set { largeArcFlag = value; }
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94 | }
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95 |
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96 | public bool SweepFlag
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97 | {
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98 | get { return sweepFlag; }
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99 | set { sweepFlag = value; }
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100 | }
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101 |
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102 | public abstract override SvgPointF AbsXY { get; }
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103 |
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104 | public override double StartAngle
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105 | {
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106 | get
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107 | {
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108 | double a = GetAngle(false);
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109 | a += 270;
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110 | a += 360;
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111 | a = a % 360;
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112 | return a;
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113 | }
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114 | }
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115 |
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116 | public override double EndAngle
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117 | {
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118 | get
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119 | {
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120 | double a = GetAngle(true);
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121 | a += 90;
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122 | a += 360;
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123 | a = a % 360;
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124 |
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125 | return a;
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126 | }
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127 | }
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128 |
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129 | public override string PathText
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130 | {
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131 | get
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132 | {
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133 | StringBuilder sb = new StringBuilder();
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134 | sb.Append(PathSegTypeAsLetter);
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135 | sb.Append(R1);
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136 | sb.Append(",");
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137 | sb.Append(R2);
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138 | sb.Append(",");
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139 | sb.Append(Angle);
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140 | sb.Append(",");
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141 |
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142 | if (LargeArcFlag)
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143 | sb.Append("1");
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144 | else
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145 | sb.Append("0");
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146 |
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147 | sb.Append(",");
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148 |
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149 | if (SweepFlag)
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150 | sb.Append("1");
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151 | else
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152 | sb.Append("0");
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153 |
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154 | sb.Append(",");
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155 | sb.Append(X);
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156 | sb.Append(",");
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157 | sb.Append(Y);
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158 |
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159 | return sb.ToString();
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160 | }
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161 | }
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162 |
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163 | #endregion
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164 |
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165 | #region Public Methods
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166 |
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167 | public CalculatedArcValues GetCalculatedArcValues()
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168 | {
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169 | CalculatedArcValues calcVal = new CalculatedArcValues();
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170 |
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171 | /*
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172 | * This algorithm is taken from the Batik source. All cudos to the Batik crew.
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173 | */
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174 |
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175 | SvgPointF startPoint = PreviousSeg.AbsXY;
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176 | SvgPointF endPoint = AbsXY;
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177 |
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178 | double x0 = startPoint.X;
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179 | double y0 = startPoint.Y;
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180 |
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181 | double x = endPoint.X;
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182 | double y = endPoint.Y;
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183 |
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184 | // Compute the half distance between the current and the final point
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185 | double dx2 = (x0 - x) / 2.0;
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186 | double dy2 = (y0 - y) / 2.0;
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187 |
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188 | // Convert angle from degrees to radians
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189 | double radAngle = Angle * Math.PI / 180;
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190 | double cosAngle = Math.Cos(radAngle);
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191 | double sinAngle = Math.Sin(radAngle);
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192 |
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193 | //
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194 | // Step 1 : Compute (x1, y1)
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195 | //
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196 | double x1 = (cosAngle * dx2 + sinAngle * dy2);
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197 | double y1 = (-sinAngle * dx2 + cosAngle * dy2);
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198 | // Ensure radii are large enough
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199 |
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200 | double rx = Math.Abs(R1);
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201 | double ry = Math.Abs(R2);
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202 |
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203 | double Prx = rx * rx;
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204 | double Pry = ry * ry;
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205 | double Px1 = x1 * x1;
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206 | double Py1 = y1 * y1;
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207 |
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208 | // check that radii are large enough
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209 | double radiiCheck = Px1 / Prx + Py1 / Pry;
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210 | if (radiiCheck > 1)
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211 | {
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212 | rx = Math.Sqrt(radiiCheck) * rx;
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213 | ry = Math.Sqrt(radiiCheck) * ry;
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214 | Prx = rx * rx;
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215 | Pry = ry * ry;
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216 | }
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217 |
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218 | //
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219 | // Step 2 : Compute (cx1, cy1)
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220 | //
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221 | double sign = (LargeArcFlag == SweepFlag) ? -1 : 1;
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222 | double sq = ((Prx * Pry) - (Prx * Py1) - (Pry * Px1)) / ((Prx * Py1) + (Pry * Px1));
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223 | sq = (sq < 0) ? 0 : sq;
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224 | double coef = (sign * Math.Sqrt(sq));
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225 | double cx1 = coef * ((rx * y1) / ry);
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226 | double cy1 = coef * -((ry * x1) / rx);
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227 |
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228 | //
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229 | // Step 3 : Compute (cx, cy) from (cx1, cy1)
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230 | //
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231 | double sx2 = (x0 + x) / 2.0;
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232 | double sy2 = (y0 + y) / 2.0;
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233 | double cx = sx2 + (cosAngle * cx1 - sinAngle * cy1);
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234 | double cy = sy2 + (sinAngle * cx1 + cosAngle * cy1);
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235 |
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236 | //
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237 | // Step 4 : Compute the angleStart (angle1) and the angleExtent (dangle)
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238 | //
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239 | double ux = (x1 - cx1); // rx;
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240 | double uy = (y1 - cy1); // ry;
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241 | double vx = (-x1 - cx1); // rx;
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242 | double vy = (-y1 - cy1); // ry;
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243 | double p, n;
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244 | // Compute the angle start
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245 | n = Math.Sqrt((ux * ux) + (uy * uy));
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246 | p = ux; // (1 * ux) + (0 * uy)
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247 | sign = (uy < 0) ? -1d : 1d;
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248 | double angleStart = sign * Math.Acos(p / n);
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249 | angleStart = angleStart * 180 / Math.PI;
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250 |
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251 | // Compute the angle extent
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252 | n = Math.Sqrt((ux * ux + uy * uy) * (vx * vx + vy * vy));
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253 | p = ux * vx + uy * vy;
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254 | sign = (ux * vy - uy * vx < 0) ? -1d : 1d;
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255 | double angleExtent = sign * Math.Acos(p / n);
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256 | angleExtent = angleExtent * 180 / Math.PI;
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257 |
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258 | if (!sweepFlag && angleExtent > 0)
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259 | {
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260 | angleExtent -= 360f;
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261 | }
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262 | else if (sweepFlag && angleExtent < 0)
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263 | {
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264 | angleExtent += 360f;
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265 | }
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266 | angleExtent %= 360f;
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267 | angleStart %= 360f;
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268 |
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269 | calcVal.CorrRx = rx;
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270 | calcVal.CorrRy = ry;
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271 | calcVal.Cx = cx;
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272 | calcVal.Cy = cy;
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273 | calcVal.AngleStart = angleStart;
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274 | calcVal.AngleExtent = angleExtent;
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275 |
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276 | return calcVal;
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277 | }
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278 |
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279 | #endregion
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280 |
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281 | #region Private Methods
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282 |
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283 | private double GetAngle(bool addExtent)
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284 | {
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285 | CalculatedArcValues calcValues = GetCalculatedArcValues();
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286 |
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287 | double radAngle = calcValues.AngleStart;
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288 | if (addExtent)
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289 | {
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290 | radAngle += calcValues.AngleExtent;
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291 | }
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292 |
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293 | radAngle *= (Math.PI / 180);
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294 | double cosAngle = Math.Cos(radAngle);
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295 | double sinAngle = Math.Sin(radAngle);
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296 |
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297 | double denom = Math.Sqrt(
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298 | calcValues.CorrRy * calcValues.CorrRy * cosAngle * cosAngle +
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299 | calcValues.CorrRx * calcValues.CorrRx * sinAngle * sinAngle);
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300 |
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301 | double xt = -calcValues.CorrRx * sinAngle / denom;
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302 | double yt = calcValues.CorrRy * cosAngle / denom;
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303 |
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304 | double a = (Math.Atan2(yt, xt) * 180 / Math.PI);
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305 | a += Angle;
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306 | return a;
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307 | }
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308 |
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309 | #endregion
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310 | }
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311 | }
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