[12762] | 1 | using System;
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| 2 | using System.Text;
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| 3 |
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| 4 | namespace SharpVectors.Dom.Svg
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| 5 | {
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| 6 | public struct CalculatedArcValues
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| 7 | {
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| 8 | public double CorrRx;
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| 9 | public double CorrRy;
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| 10 | public double Cx;
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| 11 | public double Cy;
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| 12 | public double AngleStart;
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| 13 | public double AngleExtent;
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| 14 |
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| 15 | public CalculatedArcValues(double rx, double ry, double cx, double cy,
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| 16 | double angleStart, double angleExtent)
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| 17 | {
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| 18 | this.CorrRx = rx;
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| 19 | this.CorrRy = ry;
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| 20 | this.Cx = cx;
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| 21 | this.Cy = cy;
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| 22 | this.AngleStart = angleStart;
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| 23 | this.AngleExtent = angleExtent;
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| 24 | }
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| 25 | }
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| 26 |
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| 27 | public abstract class SvgPathSegArc : SvgPathSeg
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| 28 | {
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| 29 | #region Private Fields
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| 30 |
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| 31 | private bool largeArcFlag;
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| 32 | private bool sweepFlag;
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| 33 | private double x;
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| 34 | private double y;
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| 35 | private double r1;
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| 36 | private double r2;
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| 37 | private double angle;
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| 38 |
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| 39 | #endregion
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| 40 |
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| 41 | #region Constructors and Destructor
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| 42 |
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| 43 | protected SvgPathSegArc(SvgPathSegType type, double x, double y, double r1, double r2,
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| 44 | double angle, bool largeArcFlag, bool sweepFlag)
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| 45 | : base(type)
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| 46 | {
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| 47 | this.x = x;
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| 48 | this.y = y;
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| 49 | this.r1 = r1;
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| 50 | this.r2 = r2;
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| 51 | this.angle = angle;
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| 52 | this.largeArcFlag = largeArcFlag;
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| 53 | this.sweepFlag = sweepFlag;
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| 54 | }
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| 55 |
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| 56 | #endregion
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| 57 |
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| 58 | #region Public Properties
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| 59 |
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| 60 | public double X
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| 61 | {
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| 62 | get { return x; }
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| 63 | set { x = value; }
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| 64 | }
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| 65 |
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| 66 | public double Y
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| 67 | {
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| 68 | get { return y; }
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| 69 | set { y = value; }
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| 70 | }
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| 71 |
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| 72 | public double R1
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| 73 | {
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| 74 | get { return r1; }
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| 75 | set { r1 = value; }
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| 76 | }
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| 77 |
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| 78 | public double R2
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| 79 | {
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| 80 | get { return r2; }
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| 81 | set { r2 = value; }
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| 82 | }
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| 83 |
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| 84 | public double Angle
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| 85 | {
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| 86 | get { return angle; }
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| 87 | set { angle = value; }
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| 88 | }
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| 89 |
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| 90 | public bool LargeArcFlag
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| 91 | {
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| 92 | get { return largeArcFlag; }
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| 93 | set { largeArcFlag = value; }
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| 94 | }
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| 95 |
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| 96 | public bool SweepFlag
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| 97 | {
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| 98 | get { return sweepFlag; }
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| 99 | set { sweepFlag = value; }
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| 100 | }
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| 101 |
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| 102 | public abstract override SvgPointF AbsXY { get; }
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| 103 |
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| 104 | public override double StartAngle
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| 105 | {
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| 106 | get
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| 107 | {
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| 108 | double a = GetAngle(false);
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| 109 | a += 270;
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| 110 | a += 360;
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| 111 | a = a % 360;
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| 112 | return a;
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| 113 | }
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| 114 | }
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| 115 |
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| 116 | public override double EndAngle
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| 117 | {
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| 118 | get
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| 119 | {
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| 120 | double a = GetAngle(true);
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| 121 | a += 90;
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| 122 | a += 360;
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| 123 | a = a % 360;
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| 124 |
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| 125 | return a;
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| 126 | }
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| 127 | }
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| 128 |
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| 129 | public override string PathText
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| 130 | {
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| 131 | get
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| 132 | {
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| 133 | StringBuilder sb = new StringBuilder();
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| 134 | sb.Append(PathSegTypeAsLetter);
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| 135 | sb.Append(R1);
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| 136 | sb.Append(",");
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| 137 | sb.Append(R2);
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| 138 | sb.Append(",");
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| 139 | sb.Append(Angle);
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| 140 | sb.Append(",");
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| 141 |
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| 142 | if (LargeArcFlag)
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| 143 | sb.Append("1");
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| 144 | else
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| 145 | sb.Append("0");
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| 146 |
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| 147 | sb.Append(",");
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| 148 |
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| 149 | if (SweepFlag)
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| 150 | sb.Append("1");
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| 151 | else
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| 152 | sb.Append("0");
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| 153 |
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| 154 | sb.Append(",");
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| 155 | sb.Append(X);
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| 156 | sb.Append(",");
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| 157 | sb.Append(Y);
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| 158 |
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| 159 | return sb.ToString();
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| 160 | }
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| 161 | }
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| 162 |
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| 163 | #endregion
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| 164 |
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| 165 | #region Public Methods
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| 166 |
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| 167 | public CalculatedArcValues GetCalculatedArcValues()
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| 168 | {
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| 169 | CalculatedArcValues calcVal = new CalculatedArcValues();
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| 170 |
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| 171 | /*
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| 172 | * This algorithm is taken from the Batik source. All cudos to the Batik crew.
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| 173 | */
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| 174 |
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| 175 | SvgPointF startPoint = PreviousSeg.AbsXY;
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| 176 | SvgPointF endPoint = AbsXY;
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| 177 |
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| 178 | double x0 = startPoint.X;
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| 179 | double y0 = startPoint.Y;
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| 180 |
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| 181 | double x = endPoint.X;
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| 182 | double y = endPoint.Y;
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| 183 |
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| 184 | // Compute the half distance between the current and the final point
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| 185 | double dx2 = (x0 - x) / 2.0;
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| 186 | double dy2 = (y0 - y) / 2.0;
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| 187 |
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| 188 | // Convert angle from degrees to radians
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| 189 | double radAngle = Angle * Math.PI / 180;
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| 190 | double cosAngle = Math.Cos(radAngle);
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| 191 | double sinAngle = Math.Sin(radAngle);
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| 192 |
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| 193 | //
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| 194 | // Step 1 : Compute (x1, y1)
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| 195 | //
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| 196 | double x1 = (cosAngle * dx2 + sinAngle * dy2);
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| 197 | double y1 = (-sinAngle * dx2 + cosAngle * dy2);
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| 198 | // Ensure radii are large enough
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| 199 |
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| 200 | double rx = Math.Abs(R1);
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| 201 | double ry = Math.Abs(R2);
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| 202 |
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| 203 | double Prx = rx * rx;
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| 204 | double Pry = ry * ry;
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| 205 | double Px1 = x1 * x1;
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| 206 | double Py1 = y1 * y1;
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| 207 |
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| 208 | // check that radii are large enough
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| 209 | double radiiCheck = Px1 / Prx + Py1 / Pry;
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| 210 | if (radiiCheck > 1)
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| 211 | {
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| 212 | rx = Math.Sqrt(radiiCheck) * rx;
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| 213 | ry = Math.Sqrt(radiiCheck) * ry;
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| 214 | Prx = rx * rx;
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| 215 | Pry = ry * ry;
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| 216 | }
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| 217 |
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| 218 | //
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| 219 | // Step 2 : Compute (cx1, cy1)
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| 220 | //
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| 221 | double sign = (LargeArcFlag == SweepFlag) ? -1 : 1;
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| 222 | double sq = ((Prx * Pry) - (Prx * Py1) - (Pry * Px1)) / ((Prx * Py1) + (Pry * Px1));
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| 223 | sq = (sq < 0) ? 0 : sq;
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| 224 | double coef = (sign * Math.Sqrt(sq));
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| 225 | double cx1 = coef * ((rx * y1) / ry);
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| 226 | double cy1 = coef * -((ry * x1) / rx);
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| 227 |
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| 228 | //
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| 229 | // Step 3 : Compute (cx, cy) from (cx1, cy1)
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| 230 | //
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| 231 | double sx2 = (x0 + x) / 2.0;
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| 232 | double sy2 = (y0 + y) / 2.0;
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| 233 | double cx = sx2 + (cosAngle * cx1 - sinAngle * cy1);
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| 234 | double cy = sy2 + (sinAngle * cx1 + cosAngle * cy1);
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| 235 |
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| 236 | //
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| 237 | // Step 4 : Compute the angleStart (angle1) and the angleExtent (dangle)
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| 238 | //
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| 239 | double ux = (x1 - cx1); // rx;
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| 240 | double uy = (y1 - cy1); // ry;
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| 241 | double vx = (-x1 - cx1); // rx;
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| 242 | double vy = (-y1 - cy1); // ry;
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| 243 | double p, n;
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| 244 | // Compute the angle start
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| 245 | n = Math.Sqrt((ux * ux) + (uy * uy));
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| 246 | p = ux; // (1 * ux) + (0 * uy)
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| 247 | sign = (uy < 0) ? -1d : 1d;
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| 248 | double angleStart = sign * Math.Acos(p / n);
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| 249 | angleStart = angleStart * 180 / Math.PI;
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| 250 |
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| 251 | // Compute the angle extent
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| 252 | n = Math.Sqrt((ux * ux + uy * uy) * (vx * vx + vy * vy));
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| 253 | p = ux * vx + uy * vy;
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| 254 | sign = (ux * vy - uy * vx < 0) ? -1d : 1d;
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| 255 | double angleExtent = sign * Math.Acos(p / n);
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| 256 | angleExtent = angleExtent * 180 / Math.PI;
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| 257 |
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| 258 | if (!sweepFlag && angleExtent > 0)
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| 259 | {
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| 260 | angleExtent -= 360f;
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| 261 | }
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| 262 | else if (sweepFlag && angleExtent < 0)
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| 263 | {
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| 264 | angleExtent += 360f;
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| 265 | }
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| 266 | angleExtent %= 360f;
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| 267 | angleStart %= 360f;
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| 268 |
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| 269 | calcVal.CorrRx = rx;
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| 270 | calcVal.CorrRy = ry;
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| 271 | calcVal.Cx = cx;
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| 272 | calcVal.Cy = cy;
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| 273 | calcVal.AngleStart = angleStart;
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| 274 | calcVal.AngleExtent = angleExtent;
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| 275 |
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| 276 | return calcVal;
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| 277 | }
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| 278 |
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| 279 | #endregion
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| 280 |
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| 281 | #region Private Methods
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| 282 |
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| 283 | private double GetAngle(bool addExtent)
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| 284 | {
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| 285 | CalculatedArcValues calcValues = GetCalculatedArcValues();
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| 286 |
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| 287 | double radAngle = calcValues.AngleStart;
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| 288 | if (addExtent)
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| 289 | {
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| 290 | radAngle += calcValues.AngleExtent;
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| 291 | }
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| 292 |
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| 293 | radAngle *= (Math.PI / 180);
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| 294 | double cosAngle = Math.Cos(radAngle);
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| 295 | double sinAngle = Math.Sin(radAngle);
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| 296 |
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| 297 | double denom = Math.Sqrt(
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| 298 | calcValues.CorrRy * calcValues.CorrRy * cosAngle * cosAngle +
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| 299 | calcValues.CorrRx * calcValues.CorrRx * sinAngle * sinAngle);
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| 300 |
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| 301 | double xt = -calcValues.CorrRx * sinAngle / denom;
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| 302 | double yt = calcValues.CorrRy * cosAngle / denom;
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| 303 |
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| 304 | double a = (Math.Atan2(yt, xt) * 180 / Math.PI);
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| 305 | a += Angle;
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| 306 | return a;
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| 307 | }
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| 308 |
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| 309 | #endregion
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| 310 | }
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| 311 | }
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