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1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Linq;
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4 | using System.Text;
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5 | using System.Threading.Tasks;
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6 |
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7 | namespace HeuristicLab.Algorithms.Bandits {
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8 | public interface IBandit {
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9 | int NumArms { get; }
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10 | double OptimalExpectedReward { get; } // expected reward of the best arm, for calculating regret
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11 | int OptimalExpectedRewardArm { get; } // arm which is optimal for optimization of expected reward
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12 | int OptimalMaximalRewardArm { get; } // arm which is optimal for optimization of maximal reward
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13 |
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14 | double Pull(int arm); // pulling an arm returns a regret
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15 | }
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16 | }
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