[11731] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Linq;
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| 4 | using System.Text;
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| 5 | using System.Threading.Tasks;
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| 6 | using HeuristicLab.Common;
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| 7 |
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| 8 | namespace HeuristicLab.Algorithms.Bandits {
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| 9 | // uses a gaussian mixture reward distribution for each arm
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| 10 | public class GaussianMixtureBandit : IBandit {
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| 11 | public int NumArms { get; private set; }
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| 12 | public double OptimalExpectedReward { get; private set; } // reward of the best arm, for calculating regret
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| 13 | public int OptimalExpectedRewardArm { get; private set; }
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| 14 | public int OptimalMaximalRewardArm { get; private set; }
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| 15 |
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| 16 | private readonly Random random;
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| 17 | private readonly double[] expReward; // for each component components
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| 18 | private readonly double[][] componentProb; // arms x components
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| 19 | public GaussianMixtureBandit(Random random, int nArms) {
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| 20 | this.random = random;
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| 21 | this.NumArms = nArms;
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| 22 | var numComponents = 0;
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| 23 | expReward = new double[] { 0.1, 0.3, 0.5, 0.7, 0.9 };
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| 24 | componentProb = new double[nArms][];
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| 25 | OptimalExpectedReward = double.NegativeInfinity;
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| 26 | // decide on optimal arm
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| 27 | OptimalMaximalRewardArm = random.Next(NumArms);
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| 28 | OptimalExpectedRewardArm = OptimalMaximalRewardArm;
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| 29 | for (int i = 0; i < nArms; i++) {
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| 30 | componentProb[i] = new double[numComponents];
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| 31 | if (i == OptimalMaximalRewardArm) {
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| 32 | componentProb[i] = new double[] { 0.24, 0.24, 0.24, 0.24, 0.04 };
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| 33 | } else {
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| 34 | componentProb[i] = new double[] { 0.25, 0.25, 0.25, 0.25, 0 };
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| 35 | }
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| 36 | }
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| 37 |
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| 38 | OptimalExpectedReward = Enumerable.Range(0, 100000).Select(_ => Pull(OptimalExpectedRewardArm)).Average();
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| 39 | }
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| 40 |
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| 41 | // std.dev = 0.1
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| 42 | // and truncation to the interval [0..1]
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| 43 | public double Pull(int arm) {
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| 44 | double x = 0;
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| 45 | do {
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[11799] | 46 | var k = Enumerable.Range(0, componentProb[arm].Length).SampleProportional(random, componentProb[arm]);
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[11731] | 47 |
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| 48 | var z = Rand.RandNormal(random);
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| 49 | x = z * 0.1 + expReward[k];
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| 50 | }
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| 51 | while (x < 0 || x > 1);
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| 52 | return x;
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| 53 | }
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| 54 | }
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| 55 | }
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