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[11730] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Linq;
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| 4 | using System.Text;
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| 5 | using System.Threading.Tasks;
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| 6 |
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| 7 | namespace HeuristicLab.Algorithms.Bandits {
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| 8 | class BanditHelper {
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| 9 | public static void SampleArms(Random random, IBandit bandit, int nSamples, out double expRewardEst, out int bestArmForExpReward, out int bestArmForMaxReward) {
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| 10 | bestArmForExpReward = 0;
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| 11 | bestArmForMaxReward = 0;
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| 12 | expRewardEst = 0.0;
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| 13 | var bestSumReward = 0.0;
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| 14 | var bestUpperPercCount = 0;
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| 15 | for (int a = 0; a < bandit.NumArms; a++) {
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| 16 | var sumReward = 0.0;
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| 17 | var upperPercCount = 0;
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| 18 |
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| 19 | for (int i = 0; i < nSamples; i++) {
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| 20 | var reward = bandit.Pull(a);
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| 21 | sumReward += reward;
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| 22 | if (reward >= 0.95) upperPercCount++;
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| 23 | }
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| 24 |
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| 25 | if (sumReward > bestSumReward) {
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| 26 | bestSumReward = sumReward;
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| 27 | bestArmForExpReward = a;
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| 28 | expRewardEst = bestSumReward / nSamples;
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| 29 | }
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| 30 | if (upperPercCount > bestUpperPercCount) {
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| 31 | bestUpperPercCount = upperPercCount;
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| 32 | bestArmForMaxReward = a;
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| 33 | }
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| 34 | }
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| 35 | }
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| 36 | }
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| 37 | }
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