1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Diagnostics;
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4 | using System.Linq;
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5 | using System.Resources;
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6 | using System.Runtime.InteropServices;
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7 | using System.Text;
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8 | using HeuristicLab.Algorithms.Bandits;
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9 | using HeuristicLab.Algorithms.Bandits.BanditPolicies;
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10 | using HeuristicLab.Algorithms.Bandits.GrammarPolicies;
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11 | using HeuristicLab.Common;
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12 | using HeuristicLab.Problems.GrammaticalOptimization;
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13 |
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14 | namespace HeuristicLab.Algorithms.GrammaticalOptimization {
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15 | // a search procedure that uses a policy to generate sentences and updates the policy (online RL)
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16 | // 1) Start with phrase = sentence symbol of grammar
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17 | // 2) Repeat
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18 | // a) generate derived phrases using left-canonical derivation and grammar rules
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19 | // b) keep only the phrases which are allowed (sentence length limit)
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20 | // c) if the set of phrases is empty restart with 1)
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21 | // d) otherwise use policy to select one of the possible derived phrases as active phrase
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22 | // the policy has the option to fail (for instance if all derived phrases are terminal and should not be visited again), in this case we restart at 1
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23 | // ... until phrase is terminal
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24 | // 3) Collect reward and update policy (feedback: state of visited rewards from step 2)
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25 | public class SequentialSearch : SolverBase {
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26 | // only for storing states so that it is not necessary to allocate new state strings whenever we select a follow state using the policy
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27 | private class TreeNode {
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28 | public int randomTries;
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29 | public string phrase;
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30 | public Sequence alternative;
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31 | public TreeNode[] children;
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32 |
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33 | public TreeNode(string phrase, Sequence alternative) {
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34 | this.alternative = alternative;
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35 | this.phrase = phrase;
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36 | }
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37 | }
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38 |
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39 |
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40 | private readonly int maxLen;
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41 | private readonly IProblem problem;
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42 | private readonly Random random;
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43 | private readonly int randomTries;
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44 | private readonly IGrammarPolicy behaviourPolicy;
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45 | private readonly IGrammarPolicy greedyPolicy;
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46 | private TreeNode rootNode;
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47 |
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48 | private int tries;
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49 | private int maxSearchDepth;
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50 |
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51 | private string bestPhrase;
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52 | private readonly List<string> stateChain;
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53 |
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54 | public SequentialSearch(IProblem problem, int maxLen, Random random, int randomTries, IGrammarPolicy behaviourPolicy) {
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55 | this.maxLen = maxLen;
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56 | this.problem = problem;
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57 | this.random = random;
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58 | this.randomTries = randomTries;
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59 | this.behaviourPolicy = behaviourPolicy;
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60 | this.greedyPolicy = new GenericGrammarPolicy(problem, new EpsGreedyPolicy(0.0), false);
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61 | this.stateChain = new List<string>();
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62 | }
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63 |
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64 | public bool StopRequested {
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65 | get;
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66 | set;
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67 | }
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68 |
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69 | public override void Run(int maxIterations) {
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70 | Reset();
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71 |
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72 | for (int i = 0; !StopRequested && !Done() && i < maxIterations; i++) {
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73 | var phrase = SampleSentence(problem.Grammar);
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74 | // can fail on the last sentence
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75 | if (phrase.IsTerminal) {
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76 | var sentence = phrase.ToString();
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77 | tries++;
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78 | var quality = problem.Evaluate(sentence) / problem.BestKnownQuality(maxLen);
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79 | if (double.IsNaN(quality)) quality = 0.0;
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80 | Debug.Assert(quality >= 0 && quality <= 1.0);
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81 |
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82 | if (quality > bestQuality) {
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83 | bestPhrase = sentence;
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84 | }
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85 |
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86 | OnSolutionEvaluated(sentence, quality);
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87 | DistributeReward(quality);
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88 |
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89 | }
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90 | }
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91 | }
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92 |
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93 |
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94 | private Sequence SampleSentence(IGrammar grammar) {
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95 | Sequence phrase;
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96 | do {
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97 | stateChain.Clear();
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98 | phrase = new Sequence(rootNode.phrase);
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99 | } while (!Done() && !TryCompleteSentence(grammar, ref phrase));
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100 | return phrase;
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101 | }
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102 |
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103 | private bool TryCompleteSentence(IGrammar g, ref Sequence phrase) {
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104 | if (phrase.Length > maxLen) throw new ArgumentException();
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105 | if (g.MinPhraseLength(phrase) > maxLen) throw new ArgumentException();
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106 | var curDepth = 0;
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107 | var n = rootNode;
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108 | stateChain.Add(n.phrase);
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109 |
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110 | while (!phrase.IsTerminal) {
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111 | if (n.randomTries < randomTries) {
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112 | n.randomTries++;
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113 | maxSearchDepth = Math.Max(maxSearchDepth, curDepth);
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114 | g.CompleteSentenceRandomly(random, phrase, maxLen);
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115 | return true;
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116 | } else {
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117 | // => select using bandit policy
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118 | // failure means we simply restart
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119 | GenerateFollowStates(n); // creates child nodes for node n
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120 |
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121 | int selectedChildIdx;
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122 | if (!behaviourPolicy.TrySelect(random, n.phrase, n.children.Select(ch => ch.phrase), out selectedChildIdx)) {
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123 | return false;
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124 | }
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125 | phrase.ReplaceAt(phrase.FirstNonTerminalIndex, 1, n.children[selectedChildIdx].alternative);
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126 |
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127 | // prepare for next iteration
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128 | n = n.children[selectedChildIdx];
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129 | stateChain.Add(n.phrase);
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130 | curDepth++;
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131 | }
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132 | } // while
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133 |
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134 | maxSearchDepth = Math.Max(maxSearchDepth, curDepth);
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135 | return true;
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136 | }
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137 |
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138 |
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139 | private IEnumerable<string> GenerateFollowStates(TreeNode n) {
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140 | // create children on the first visit
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141 | if (n.children == null) {
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142 | var g = problem.Grammar;
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143 | // tree is only used for easily retrieving the follow-states of a state
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144 | var phrase = new Sequence(n.phrase);
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145 | char nt = phrase.FirstNonTerminal;
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146 |
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147 | int maxLenOfReplacement = maxLen - (phrase.Length - 1);
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148 | // replacing aAb with maxLen 4 means we can only use alternatives with a minPhraseLen <= 2
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149 | Debug.Assert(maxLenOfReplacement > 0);
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150 |
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151 | var alts = g.GetAlternatives(nt).Where(alt => g.MinPhraseLength(alt) <= maxLenOfReplacement);
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152 |
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153 | var children = new TreeNode[alts.Count()];
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154 | int idx = 0;
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155 | foreach (var alt in alts) {
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156 | // var newPhrase = new Sequence(phrase); // clone
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157 | // newPhrase.ReplaceAt(newPhrase.FirstNonTerminalIndex, 1, alt);
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158 | // children[idx++] = new TreeNode(newPhrase.ToString(), alt);
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159 |
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160 | // since we are not using a sequence later on we might directly transform the current sequence to a string and replace there
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161 | var phraseStr = phrase.ToString();
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162 | var sb = new StringBuilder(phraseStr);
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163 | sb.Remove(phrase.FirstNonTerminalIndex, 1).Insert(phrase.FirstNonTerminalIndex, alt.ToString());
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164 | children[idx++] = new TreeNode(sb.ToString(), alt);
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165 | }
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166 | n.children = children;
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167 | }
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168 | return n.children.Select(ch => ch.phrase);
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169 | }
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170 |
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171 | private void DistributeReward(double reward) {
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172 | behaviourPolicy.UpdateReward(stateChain, reward);
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173 | //greedyPolicy.UpdateReward(stateChain, reward);
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174 | }
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175 |
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176 |
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177 | private void Reset() {
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178 | StopRequested = false;
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179 | behaviourPolicy.Reset();
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180 | greedyPolicy.Reset();
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181 | maxSearchDepth = 0;
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182 | bestQuality = 0.0;
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183 | tries = 0;
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184 | rootNode = new TreeNode(problem.Grammar.SentenceSymbol.ToString(), new ReadonlySequence("$"));
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185 | }
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186 |
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187 | public bool Done() {
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188 | int selectedStateIdx;
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189 | return !behaviourPolicy.TrySelect(random, rootNode.phrase, GenerateFollowStates(rootNode), out selectedStateIdx);
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190 | }
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191 |
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192 | #region introspection
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193 | public void PrintStats() {
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194 | Console.WriteLine("depth: {0,5} tries: {1,5} best phrase {2,50} bestQ {3:F3}", maxSearchDepth, tries, bestPhrase, bestQuality);
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195 |
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196 | // use behaviour strategy to generate the currently prefered sentence
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197 | var policy = behaviourPolicy;
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198 |
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199 | var n = rootNode;
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200 |
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201 | while (n != null) {
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202 | var phrase = n.phrase;
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203 | Console.ForegroundColor = ConsoleColor.White;
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204 | Console.WriteLine("{0,-30}", phrase);
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205 | var children = n.children;
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206 | if (children == null || !children.Any()) break;
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207 | var values = children.Select(ch => policy.GetValue(ch.phrase));
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208 | var maxValue = values.Max();
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209 | if (maxValue == 0) maxValue = 1.0;
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210 |
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211 | // write phrases
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212 | foreach (var ch in children) {
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213 | SetColorForValue(policy.GetValue(ch.phrase) / maxValue);
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214 | Console.Write(" {0,-4}", ch.phrase.Substring(Math.Max(0, ch.phrase.Length - 3), Math.Min(3, ch.phrase.Length)));
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215 | }
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216 | Console.WriteLine();
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217 |
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218 | // write values
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219 | foreach (var ch in children) {
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220 | SetColorForValue(policy.GetValue(ch.phrase) / maxValue);
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221 | Console.Write(" {0:F2}", policy.GetValue(ch.phrase) * 10.0);
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222 | }
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223 | Console.WriteLine();
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224 |
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225 | // write tries
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226 | foreach (var ch in children) {
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227 | SetColorForValue(policy.GetValue(ch.phrase) / maxValue);
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228 | Console.Write(" {0,4}", policy.GetTries(ch.phrase));
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229 | }
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230 | Console.WriteLine();
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231 | int selectedChildIdx;
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232 | if (!policy.TrySelect(random, phrase, children.Select(ch => ch.phrase), out selectedChildIdx)) {
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233 | break;
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234 | }
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235 | n = n.children[selectedChildIdx];
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236 | }
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237 |
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238 | Console.ForegroundColor = ConsoleColor.White;
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239 | Console.WriteLine("-------------------");
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240 | }
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241 |
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242 | private void SetColorForValue(double v) {
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243 | Console.ForegroundColor = ConsoleEx.ColorForValue(v);
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244 | }
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245 | #endregion
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246 |
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247 | }
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248 | }
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