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source: branches/HeuristicLab.Problems.GrammaticalOptimization/HeuristicLab.Algorithms.GrammaticalOptimization/SequentialSearch.cs @ 11799

Last change on this file since 11799 was 11799, checked in by gkronber, 10 years ago

#2283: performance tuning and reactivated random-roll-out policy in sequential search

File size: 9.5 KB
Line 
1using System;
2using System.Collections.Generic;
3using System.Diagnostics;
4using System.Linq;
5using System.Resources;
6using System.Runtime.InteropServices;
7using System.Text;
8using HeuristicLab.Algorithms.Bandits;
9using HeuristicLab.Algorithms.Bandits.BanditPolicies;
10using HeuristicLab.Algorithms.Bandits.GrammarPolicies;
11using HeuristicLab.Common;
12using HeuristicLab.Problems.GrammaticalOptimization;
13
14namespace HeuristicLab.Algorithms.GrammaticalOptimization {
15  // a search procedure that uses a policy to generate sentences and updates the policy (online RL)
16  // 1) Start with phrase = sentence symbol of grammar
17  // 2) Repeat
18  //    a) generate derived phrases using left-canonical derivation and grammar rules
19  //    b) keep only the phrases which are allowed (sentence length limit)
20  //    c) if the set of phrases is empty restart with 1)
21  //    d) otherwise use policy to select one of the possible derived phrases as active phrase
22  //       the policy has the option to fail (for instance if all derived phrases are terminal and should not be visited again), in this case we restart at 1
23  //    ... until phrase is terminal
24  // 3) Collect reward and update policy (feedback: state of visited rewards from step 2)
25  public class SequentialSearch {
26    // only for storing states so that it is not necessary to allocate new state strings whenever we select a follow state using the policy
27    private class TreeNode {
28      public int randomTries;
29      public string phrase;
30      public Sequence alternative;
31      public TreeNode[] children;
32
33      public TreeNode(string phrase, Sequence alternative) {
34        this.alternative = alternative;
35        this.phrase = phrase;
36      }
37    }
38
39
40    public event Action<string, double> FoundNewBestSolution;
41    public event Action<string, double> SolutionEvaluated;
42
43    private readonly int maxLen;
44    private readonly IProblem problem;
45    private readonly Random random;
46    private readonly int randomTries;
47    private readonly IGrammarPolicy behaviourPolicy;
48    private readonly IGrammarPolicy greedyPolicy;
49    private TreeNode rootNode;
50
51    private int tries;
52    private int maxSearchDepth;
53
54    private double bestQuality;
55    private string bestPhrase;
56    private readonly List<string> stateChain;
57
58    public SequentialSearch(IProblem problem, int maxLen, Random random, int randomTries, IGrammarPolicy behaviourPolicy) {
59      this.maxLen = maxLen;
60      this.problem = problem;
61      this.random = random;
62      this.randomTries = randomTries;
63      this.behaviourPolicy = behaviourPolicy;
64      this.greedyPolicy = new GenericGrammarPolicy(problem, new EpsGreedyPolicy(0.0), false);
65      this.stateChain = new List<string>();
66    }
67
68    public void Run(int maxIterations) {
69      bestQuality = double.MinValue;
70      Reset();
71
72      for (int i = 0; /*!bestQuality.IsAlmost(1.0) && */!Done() && i < maxIterations; i++) {
73        var phrase = SampleSentence(problem.Grammar);
74        // can fail on the last sentence
75        if (phrase.IsTerminal) {
76          var sentence = phrase.ToString();
77          tries++;
78          var quality = problem.Evaluate(sentence) / problem.BestKnownQuality(maxLen);
79          Debug.Assert(quality >= 0 && quality <= 1.0);
80          DistributeReward(quality);
81
82          RaiseSolutionEvaluated(sentence, quality);
83
84          if (quality > bestQuality) {
85            bestQuality = quality;
86            bestPhrase = sentence;
87            RaiseFoundNewBestSolution(sentence, quality);
88          }
89        }
90      }
91    }
92
93
94    private Sequence SampleSentence(IGrammar grammar) {
95      Sequence phrase;
96      do {
97        stateChain.Clear();
98        phrase = new Sequence(rootNode.phrase);
99      } while (!Done() && !TryCompleteSentence(grammar, ref phrase));
100      return phrase;
101    }
102
103    private bool TryCompleteSentence(IGrammar g, ref Sequence phrase) {
104      if (phrase.Length > maxLen) throw new ArgumentException();
105      if (g.MinPhraseLength(phrase) > maxLen) throw new ArgumentException();
106      var curDepth = 0;
107      var n = rootNode;
108      stateChain.Add(n.phrase);
109
110      while (!phrase.IsTerminal) {
111        if (n.randomTries < randomTries) {
112          n.randomTries++;
113          maxSearchDepth = Math.Max(maxSearchDepth, curDepth);
114          g.CompleteSentenceRandomly(random, phrase, maxLen);
115          return true;
116        } else {
117          // => select using bandit policy
118          // failure means we simply restart
119          GenerateFollowStates(n); // creates child nodes for node n
120
121          int selectedChildIdx;
122          if (!behaviourPolicy.TrySelect(random, n.phrase, n.children.Select(ch => ch.phrase), out selectedChildIdx)) {
123            return false;
124          }
125          phrase.ReplaceAt(phrase.FirstNonTerminalIndex, 1, n.children[selectedChildIdx].alternative);
126
127          // prepare for next iteration
128          n = n.children[selectedChildIdx];
129          stateChain.Add(n.phrase);
130          curDepth++;
131        }
132      } // while
133
134      maxSearchDepth = Math.Max(maxSearchDepth, curDepth);
135      return true;
136    }
137
138
139    private IEnumerable<string> GenerateFollowStates(TreeNode n) {
140      // create children on the first visit
141      if (n.children == null) {
142        var g = problem.Grammar;
143        // tree is only used for easily retrieving the follow-states of a state
144        var phrase = new Sequence(n.phrase);
145        char nt = phrase.FirstNonTerminal;
146
147        int maxLenOfReplacement = maxLen - (phrase.Length - 1);
148        // replacing aAb with maxLen 4 means we can only use alternatives with a minPhraseLen <= 2
149        Debug.Assert(maxLenOfReplacement > 0);
150
151        var alts = g.GetAlternatives(nt).Where(alt => g.MinPhraseLength(alt) <= maxLenOfReplacement);
152
153        var children = new TreeNode[alts.Count()];
154        int idx = 0;
155        foreach (var alt in alts) {
156          // var newPhrase = new Sequence(phrase); // clone
157          // newPhrase.ReplaceAt(newPhrase.FirstNonTerminalIndex, 1, alt);
158          // children[idx++] = new TreeNode(newPhrase.ToString(), alt);
159
160          // since we are not using a sequence later on we might directly transform the current sequence to a string and replace there
161          var phraseStr = phrase.ToString();
162          var sb = new StringBuilder(phraseStr);
163          sb.Remove(phrase.FirstNonTerminalIndex, 1).Insert(phrase.FirstNonTerminalIndex, alt.ToString());
164          children[idx++] = new TreeNode(sb.ToString(), alt);
165        }
166        n.children = children;
167      }
168      return n.children.Select(ch => ch.phrase);
169    }
170
171    private void DistributeReward(double reward) {
172      behaviourPolicy.UpdateReward(stateChain, reward);
173      greedyPolicy.UpdateReward(stateChain, reward);
174    }
175
176
177    private void Reset() {
178      behaviourPolicy.Reset();
179      greedyPolicy.Reset();
180      maxSearchDepth = 0;
181      bestQuality = 0.0;
182      tries = 0;
183      rootNode = new TreeNode(problem.Grammar.SentenceSymbol.ToString(), new ReadonlySequence("$"));
184    }
185
186    public bool Done() {
187      int selectedStateIdx;
188      return !behaviourPolicy.TrySelect(random, rootNode.phrase, GenerateFollowStates(rootNode), out selectedStateIdx);
189    }
190
191    #region introspection
192    public void PrintStats() {
193      Console.WriteLine("depth: {0,5} tries: {1,5} best phrase {2,50} bestQ {3:F3}", maxSearchDepth, tries, bestPhrase, bestQuality);
194
195      // use behaviour strategy to generate the currently prefered sentence
196      var policy = behaviourPolicy;
197
198      var n = rootNode;
199
200      while (n != null) {
201        var phrase = n.phrase;
202        Console.ForegroundColor = ConsoleColor.White;
203        Console.WriteLine("{0,-30}", phrase);
204        var children = n.children;
205        if (children == null || !children.Any()) break;
206        var values = children.Select(ch => policy.GetValue(ch.phrase));
207        var maxValue = values.Max();
208        if (maxValue == 0) maxValue = 1.0;
209
210        // write phrases
211        foreach (var ch in children) {
212          SetColorForValue(policy.GetValue(ch.phrase) / maxValue);
213          Console.Write(" {0,-4}", ch.phrase.Substring(Math.Max(0, ch.phrase.Length - 3), Math.Min(3, ch.phrase.Length)));
214        }
215        Console.WriteLine();
216
217        // write values
218        foreach (var ch in children) {
219          SetColorForValue(policy.GetValue(ch.phrase) / maxValue);
220          Console.Write(" {0:F2}", policy.GetValue(ch.phrase) * 10.0);
221        }
222        Console.WriteLine();
223
224        // write tries
225        foreach (var ch in children) {
226          SetColorForValue(policy.GetValue(ch.phrase) / maxValue);
227          Console.Write(" {0,4}", policy.GetTries(ch.phrase));
228        }
229        Console.WriteLine();
230        int selectedChildIdx;
231        if (!policy.TrySelect(random, phrase, children.Select(ch => ch.phrase), out selectedChildIdx)) {
232          break;
233        }
234        n = n.children[selectedChildIdx];
235      }
236
237      Console.ForegroundColor = ConsoleColor.White;
238      Console.WriteLine("-------------------");
239    }
240
241    private void SetColorForValue(double v) {
242      Console.ForegroundColor = ConsoleEx.ColorForValue(v);
243    }
244    #endregion
245
246    private void RaiseSolutionEvaluated(string sentence, double quality) {
247      var handler = SolutionEvaluated;
248      if (handler != null) handler(sentence, quality);
249    }
250    private void RaiseFoundNewBestSolution(string sentence, double quality) {
251      var handler = FoundNewBestSolution;
252      if (handler != null) handler(sentence, quality);
253    }
254  }
255}
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