[11832] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Diagnostics;
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| 4 | using System.Linq;
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| 5 | using System.Runtime.ExceptionServices;
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| 6 | using System.Text;
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| 7 | using System.Text.RegularExpressions;
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| 8 | using System.Threading;
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| 9 | using System.Threading.Tasks;
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| 10 | using HeuristicLab.Common;
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| 11 | using HeuristicLab.Problems.GrammaticalOptimization;
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| 12 |
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| 13 | namespace HeuristicLab.Algorithms.Bandits.GrammarPolicies {
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| 14 | public sealed class GenericFunctionApproximationGrammarPolicy : IGrammarPolicy {
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| 15 | private Dictionary<string, double> featureWeigths; // stores the necessary information for bandit policies for each state (=canonical phrase)
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[11976] | 16 | private Dictionary<string, int> featureTries;
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[11832] | 17 | private HashSet<string> done;
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| 18 | private readonly bool useCanonicalPhrases;
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| 19 | private readonly IProblem problem;
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| 20 |
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| 21 |
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[11976] | 22 |
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[11832] | 23 | public GenericFunctionApproximationGrammarPolicy(IProblem problem, bool useCanonicalPhrases = false) {
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| 24 | this.useCanonicalPhrases = useCanonicalPhrases;
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| 25 | this.problem = problem;
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| 26 | this.featureWeigths = new Dictionary<string, double>();
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[11976] | 27 | this.featureTries = new Dictionary<string, int>();
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[11832] | 28 | this.done = new HashSet<string>();
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| 29 | }
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| 30 |
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| 31 | private double[] activeAfterStates; // don't allocate each time
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| 32 | private int[] actionIndexMap; // don't allocate each time
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| 33 |
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| 34 | public bool TrySelect(Random random, string curState, IEnumerable<string> afterStates, out int selectedStateIdx) {
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| 35 | // fail if all states are done (corresponding state infos are disabled)
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| 36 | if (afterStates.All(s => Done(s))) {
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| 37 | // fail because all follow states have already been visited => also disable the current state (if we can be sure that it has been fully explored)
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| 38 | MarkAsDone(curState);
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| 39 |
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| 40 | selectedStateIdx = -1;
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| 41 | return false;
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| 42 | }
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| 43 |
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| 44 | // determine active actions (not done yet) and create an array to map the selected index back to original actions
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| 45 | if (activeAfterStates == null || activeAfterStates.Length < afterStates.Count()) {
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| 46 | activeAfterStates = new double[afterStates.Count()];
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| 47 | actionIndexMap = new int[afterStates.Count()];
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| 48 | }
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| 49 | var maxIdx = 0; int originalIdx = 0;
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| 50 | foreach (var afterState in afterStates) {
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| 51 | if (!Done(afterState)) {
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| 52 | activeAfterStates[maxIdx] = 0.0;
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| 53 | actionIndexMap[maxIdx] = originalIdx;
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| 54 |
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| 55 |
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| 56 | activeAfterStates[maxIdx] = GetValue(afterState);
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| 57 |
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| 58 | maxIdx++;
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| 59 | }
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| 60 | originalIdx++;
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| 61 | }
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[11977] | 62 |
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| 63 |
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[11981] | 64 | // TODO: policy should be a parameter of the function approximation policy
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| 65 | if (random.NextDouble() < 0.2) {
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[11832] | 66 | selectedStateIdx = actionIndexMap[random.Next(maxIdx)];
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| 67 | } else {
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| 68 | // find max
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| 69 | var bestQ = double.NegativeInfinity;
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[11974] | 70 | var bestIdxs = new List<int>();
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[11832] | 71 | for (int i = 0; i < maxIdx; i++) {
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| 72 | if (activeAfterStates[i] > bestQ) {
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[11974] | 73 | bestIdxs.Clear();
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| 74 | bestIdxs.Add(i);
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[11832] | 75 | bestQ = activeAfterStates[i];
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[11974] | 76 | } else if (activeAfterStates[i].IsAlmost(bestQ)) {
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| 77 | bestIdxs.Add(i);
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[11832] | 78 | }
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| 79 | }
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[11974] | 80 | selectedStateIdx = actionIndexMap[bestIdxs[random.Next(bestIdxs.Count)]];
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[11832] | 81 | }
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[11980] | 82 |
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[11832] | 83 | return true;
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| 84 | }
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| 85 |
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| 86 |
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| 87 | public void UpdateReward(IEnumerable<string> stateTrajectory, double reward) {
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| 88 | foreach (var state in stateTrajectory) {
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| 89 | UpdateWeights(state, reward);
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| 90 |
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| 91 | // only the last state can be terminal
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| 92 | if (problem.Grammar.IsTerminal(state)) {
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| 93 | MarkAsDone(state);
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| 94 | }
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| 95 | }
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| 96 | }
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| 97 |
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| 98 |
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| 99 | private IEnumerable<KeyValuePair<string, double>> Values {
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| 100 | get { return featureWeigths.OrderByDescending(p => p.Value); }
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| 101 | }
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| 102 |
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| 103 | public void Reset() {
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| 104 | featureWeigths.Clear();
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| 105 | done.Clear();
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| 106 | }
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| 107 |
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| 108 | public int GetTries(string state) {
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[11976] | 109 | return 0;
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[11832] | 110 | }
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| 111 |
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[11976] | 112 | public int GetFeatureTries(string featureId) {
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| 113 | int t;
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| 114 | if (featureTries.TryGetValue(featureId, out t)) {
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| 115 | return t;
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| 116 | } else return 0;
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| 117 | }
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| 118 |
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[11832] | 119 | public double GetValue(string state) {
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[11977] | 120 | return problem.GetFeatures(state).Sum(feature => GetWeight(feature));
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[11832] | 121 | }
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| 122 |
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| 123 | private double GetWeight(Feature feature) {
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| 124 | double w;
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| 125 | if (featureWeigths.TryGetValue(feature.Id, out w)) return w * feature.Value;
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[11976] | 126 | else return 0.0;
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[11832] | 127 | }
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| 128 | private void UpdateWeights(string state, double reward) {
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| 129 | double delta = reward - GetValue(state);
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| 130 | foreach (var feature in problem.GetFeatures(state)) {
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[12026] | 131 | //featureTries[feature.Id] = GetFeatureTries(feature.Id) + 1;
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| 132 | //Debug.Assert(GetFeatureTries(feature.Id) >= 1);
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| 133 | //double alpha = 1.0 / GetFeatureTries(feature.Id);
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| 134 | //alpha = Math.Max(alpha, 0.001);
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[12027] | 135 |
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| 136 | // simple setting of constant alpha = 0.01 works very well for poly-10 (100% success rate for 20 runs within 40000 evaluations))
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[12026] | 137 | var alpha = 0.01;
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[11976] | 138 |
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[11832] | 139 | double w;
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| 140 | if (!featureWeigths.TryGetValue(feature.Id, out w)) {
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[11976] | 141 | featureWeigths[feature.Id] = alpha * delta * feature.Value;
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[11832] | 142 | } else {
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[11976] | 143 | featureWeigths[feature.Id] += alpha * delta * feature.Value;
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[11832] | 144 | }
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| 145 | }
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| 146 | }
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| 147 |
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| 148 |
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| 149 |
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| 150 | // the canonical states for the value function (banditInfos) and the done set must be distinguished
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| 151 | // sequences of different length could have the same canonical representation and can have the same value (banditInfo)
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| 152 | // however, if the canonical representation of a state is shorter than we must not mark the canonical state as done when all possible derivations from the initial state have been explored
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| 153 | // eg. in the ant problem the canonical representation for ...lllA is ...rA
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| 154 | // even though all possible derivations (of limited length) of lllA have been visited we must not mark the state rA as done
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| 155 | private void MarkAsDone(string state) {
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| 156 | var s = CanonicalState(state);
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| 157 | // when the lengths of the canonical string and the original string are the same we also disable the actions
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| 158 | // always disable terminals
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| 159 | Debug.Assert(s.Length <= state.Length);
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| 160 | if (s.Length == state.Length || problem.Grammar.IsTerminal(state)) {
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| 161 | Debug.Assert(!done.Contains(s));
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| 162 | done.Add(s);
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| 163 | } else {
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| 164 | // for non-terminals where the canonical string is shorter than the original string we can only disable the canonical representation for all states in the same level
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| 165 | Debug.Assert(!done.Contains(s + state.Length));
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| 166 | done.Add(s + state.Length); // encode the original length of the state, states in the same level of the tree are treated as equivalent
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| 167 | }
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| 168 | }
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| 169 |
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| 170 | // symmetric to MarkDone
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| 171 | private bool Done(string state) {
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| 172 | var s = CanonicalState(state);
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| 173 | if (s.Length == state.Length || problem.Grammar.IsTerminal(state)) {
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| 174 | return done.Contains(s);
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| 175 | } else {
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| 176 | // it is not necessary to visit states if the canonical representation has already been fully explored
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| 177 | if (done.Contains(s)) return true;
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| 178 | if (done.Contains(s + state.Length)) return true;
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| 179 | for (int i = 1; i < state.Length; i++) {
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| 180 | if (done.Contains(s + i)) return true;
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| 181 | }
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| 182 | return false;
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| 183 | }
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| 184 | }
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| 185 |
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| 186 | private string CanonicalState(string state) {
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| 187 | if (useCanonicalPhrases) {
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| 188 | return problem.CanonicalRepresentation(state);
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| 189 | } else
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| 190 | return state;
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| 191 | }
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| 192 | }
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| 193 | }
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