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[11730] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Diagnostics;
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| 4 | using System.Linq;
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| 5 | using System.Text;
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| 6 | using System.Threading.Tasks;
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[11747] | 7 | using HeuristicLab.Common;
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| 8 |
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[11742] | 9 | namespace HeuristicLab.Algorithms.Bandits.BanditPolicies {
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[11730] | 10 | /* Kocsis et al. Bandit based Monte-Carlo Planning */
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[11742] | 11 | public class UCTPolicy : IBanditPolicy {
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[11730] | 12 | private readonly double c;
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| 13 |
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[11732] | 14 | public UCTPolicy(double c = 1.0) {
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[11730] | 15 | this.c = c;
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| 16 | }
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| 17 |
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[11732] | 18 |
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[11742] | 19 | public int SelectAction(Random random, IEnumerable<IBanditPolicyActionInfo> actionInfos) {
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| 20 | var myActionInfos = actionInfos.OfType<DefaultPolicyActionInfo>();
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[11730] | 21 | double bestQ = double.NegativeInfinity;
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[11806] | 22 | int totalTries = myActionInfos.Sum(a => a.Tries);
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[11732] | 23 |
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[11742] | 24 | int aIdx = -1;
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[11747] | 25 | var bestActions = new List<int>();
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[11742] | 26 | foreach (var aInfo in myActionInfos) {
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| 27 | aIdx++;
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[11747] | 28 | double q;
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| 29 | if (aInfo.Tries == 0) {
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| 30 | q = double.PositiveInfinity;
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| 31 | } else {
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[12503] | 32 | q = aInfo.SumReward / aInfo.Tries + 2.0 * c * Math.Sqrt(Math.Log(totalTries) / aInfo.Tries);
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[11747] | 33 | }
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[11730] | 34 | if (q > bestQ) {
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[11747] | 35 | bestActions.Clear();
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[11730] | 36 | bestQ = q;
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[11747] | 37 | bestActions.Add(aIdx);
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[11806] | 38 | } else if (q.IsAlmost(bestQ)) {
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[11747] | 39 | bestActions.Add(aIdx);
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| 40 | }
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| 41 |
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[11730] | 42 | }
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[11747] | 43 | Debug.Assert(bestActions.Any());
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| 44 | return bestActions.SelectRandom(random);
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[11730] | 45 | }
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| 46 |
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[11742] | 47 | public IBanditPolicyActionInfo CreateActionInfo() {
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[11732] | 48 | return new DefaultPolicyActionInfo();
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[11730] | 49 | }
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| 50 |
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| 51 | public override string ToString() {
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| 52 | return string.Format("UCTPolicy({0:F2})", c);
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| 53 | }
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| 54 | }
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| 55 | }
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