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source: branches/HeuristicLab.Problems.GrammaticalOptimization/HeuristicLab.Algorithms.Bandits/Policies/UCB1Policy.cs @ 13231

Last change on this file since 13231 was 11806, checked in by gkronber, 10 years ago

#2283: separated value-states from done-states in GenericGrammarPolicy and removed disabling of actions from bandit policies

File size: 1.4 KB
Line 
1using System;
2using System.Collections.Generic;
3using System.Diagnostics;
4using System.Linq;
5using System.Text;
6using System.Threading.Tasks;
7using HeuristicLab.Common;
8
9namespace HeuristicLab.Algorithms.Bandits.BanditPolicies {
10  // policy for k-armed bandit (see Auer et al. 2002)
11  public class UCB1Policy : IBanditPolicy {
12    public int SelectAction(Random random, IEnumerable<IBanditPolicyActionInfo> actionInfos) {
13      var myActionInfos = actionInfos.OfType<DefaultPolicyActionInfo>();
14      double bestQ = double.NegativeInfinity;
15      int totalTries = myActionInfos.Sum(a => a.Tries);
16
17      var bestActions = new List<int>();
18      int aIdx = -1;
19      foreach (var aInfo in myActionInfos) {
20        aIdx++;
21        double q;
22        if (aInfo.Tries == 0) {
23          q = double.PositiveInfinity;
24        } else {
25
26          q = aInfo.SumReward / aInfo.Tries + 0.5 * Math.Sqrt((2 * Math.Log(totalTries)) / aInfo.Tries);
27        }
28        if (q > bestQ) {
29          bestQ = q;
30          bestActions.Clear();
31          bestActions.Add(aIdx);
32        } else if (q.IsAlmost(bestQ)) {
33          bestActions.Add(aIdx);
34        }
35      }
36      Debug.Assert(bestActions.Any());
37      return bestActions.SelectRandom(random);
38    }
39
40    public IBanditPolicyActionInfo CreateActionInfo() {
41      return new DefaultPolicyActionInfo();
42    }
43    public override string ToString() {
44      return "UCB1Policy";
45    }
46  }
47}
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