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1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Diagnostics;
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4 | using System.Linq;
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5 | using System.Text;
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6 | using System.Threading.Tasks;
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7 |
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8 | namespace HeuristicLab.Algorithms.Bandits.BanditPolicies {
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9 | // stores information that is relevant for most of the policies
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10 | public class DefaultPolicyActionInfo : IBanditPolicyActionInfo {
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11 | private double knownValue;
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12 | public bool Disabled { get { return Tries == -1; } }
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13 | public double SumReward { get; private set; }
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14 | public int Tries { get; private set; }
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15 | public double MaxReward { get; private set; }
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16 | public double Value {
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17 | get {
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18 | if (Disabled) return knownValue;
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19 | else
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20 | return Tries > 0 ? SumReward / Tries : 0.0;
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21 | }
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22 | }
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23 | public DefaultPolicyActionInfo() {
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24 | MaxReward = double.MinValue;
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25 | }
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26 |
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27 | public void UpdateReward(double reward) {
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28 | Debug.Assert(!Disabled);
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29 |
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30 | Tries++;
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31 | SumReward += reward;
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32 | MaxReward = Math.Max(MaxReward, reward);
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33 | }
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34 | public void Disable(double reward) {
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35 | this.Tries = -1;
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36 | this.SumReward = 0.0;
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37 | this.knownValue = reward;
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38 | }
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39 | public void Reset() {
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40 | SumReward = 0.0;
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41 | Tries = 0;
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42 | MaxReward = 0.0;
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43 | knownValue = 0.0;
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44 | }
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45 | public void PrintStats() {
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46 | Console.WriteLine("avg reward {0,5:F2} disabled {1}", SumReward / Tries, Disabled);
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47 | }
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48 |
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49 | public static Func<DefaultPolicyActionInfo, double> AverageReward {
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50 | get {
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51 | return (aInfo) =>
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52 | aInfo.Tries == 0 ?
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53 | double.PositiveInfinity :
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54 | aInfo.SumReward / (double)aInfo.Tries;
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55 | }
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56 | }
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57 | }
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58 | }
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