1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Linq;
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4 | using System.Text;
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5 | using System.Windows;
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6 | using System.Windows.Media;
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7 | using System.Collections.Specialized;
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8 | using System.Collections;
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9 | using System.ComponentModel;
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10 | using System.Windows.Controls;
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11 |
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12 | namespace Microsoft.Research.DynamicDataDisplay.Common
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13 | {
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14 | /// <summary>
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15 | /// Represents a custom Panel, which performs Arrange of its children independently, and does not remeasure or rearrange itself or all children when one child is
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16 | /// added or removed.
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17 | /// Is intended to be a base class for special layout panels, in which each childr is arranged independently from each other child,
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18 | /// e.g. panel with child's position viewport bound to a rectangle in viewport coordinates.
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19 | /// </summary>
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20 | public abstract class IndividualArrangePanel : Panel
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21 | {
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22 | private bool inBatchAdd = false;
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23 |
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24 | /// <summary>
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25 | /// Initializes a new instance of the <see cref="IndependentArrangePanel"/> class.
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26 | /// </summary>
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27 | protected IndividualArrangePanel() { }
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28 |
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29 | private UIChildrenCollection children;
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30 | /// <summary>
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31 | /// Creates a new <see cref="T:System.Windows.Controls.UIElementCollection"/>.
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32 | /// </summary>
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33 | /// <param name="logicalParent">The logical parent element of the collection to be created.</param>
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34 | /// <returns>
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35 | /// An ordered collection of elements that have the specified logical parent.
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36 | /// </returns>
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37 | protected sealed override UIElementCollection CreateUIElementCollection(FrameworkElement logicalParent)
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38 | {
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39 | children = new UIChildrenCollection(this, logicalParent);
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40 | children.IsAddingMany = inBatchAdd;
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41 | return children;
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42 | }
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43 |
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44 | public bool InBatchAdd
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45 | {
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46 | get { return children.IsAddingMany; }
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47 | }
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48 |
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49 | public virtual void BeginBatchAdd()
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50 | {
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51 | if (children == null)
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52 | {
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53 | inBatchAdd = true;
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54 | return;
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55 | }
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56 |
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57 | children.IsAddingMany = true;
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58 | }
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59 |
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60 | public virtual void EndBatchAdd()
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61 | {
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62 | children.IsAddingMany = false;
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63 | }
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64 |
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65 | /// <summary>
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66 | /// Called when child is added.
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67 | /// </summary>
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68 | /// <param name="child">The added child.</param>
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69 | protected internal virtual void OnChildAdded(FrameworkElement child) { }
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70 |
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71 | #region Overrides
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72 |
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73 | /// <summary>
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74 | /// Overrides <see cref="M:System.Windows.Media.Visual.GetVisualChild(System.Int32)"/>, and returns a child at the specified index from a collection of child elements.
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75 | /// </summary>
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76 | /// <param name="index">The zero-based index of the requested child element in the collection.</param>
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77 | /// <returns>
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78 | /// The requested child element. This should not return null; if the provided index is out of range, an exception is thrown.
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79 | /// </returns>
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80 | protected sealed override Visual GetVisualChild(int index)
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81 | {
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82 | return Children[index];
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83 | }
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84 |
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85 | /// <summary>
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86 | /// Gets the number of visual child elements within this element.
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87 | /// </summary>
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88 | /// <value></value>
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89 | /// <returns>
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90 | /// The number of visual child elements for this element.
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91 | /// </returns>
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92 | protected sealed override int VisualChildrenCount
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93 | {
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94 | get { return Children.Count; }
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95 | }
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96 |
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97 | /// <summary>
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98 | /// Gets an enumerator for logical child elements of this element.
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99 | /// </summary>
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100 | /// <value></value>
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101 | /// <returns>
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102 | /// An enumerator for logical child elements of this element.
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103 | /// </returns>
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104 | protected sealed override IEnumerator LogicalChildren
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105 | {
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106 | get
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107 | {
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108 | return Children.GetEnumerator();
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109 | }
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110 | }
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111 |
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112 | #endregion
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113 | }
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114 | }
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