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source: branches/HeuristicLab.Problems.GrammaticalOptimization/DynamicDataDisplay/Common/Auxiliary/TriangleMath.cs @ 13749

Last change on this file since 13749 was 12503, checked in by aballeit, 9 years ago

#2283 added GUI and charts; fixed MCTS

File size: 2.0 KB
Line 
1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Text;
5using System.Windows;
6using System.Windows.Media.Media3D;
7
8namespace Microsoft.Research.DynamicDataDisplay.Common.Auxiliary
9{
10  public static class TriangleMath
11  {
12    public static bool TriangleContains(Point a, Point b, Point c, Point m)
13    {
14      double a0 = a.X - c.X;
15      double a1 = b.X - c.X;
16      double a2 = a.Y - c.Y;
17      double a3 = b.Y - c.Y;
18
19      if (AreClose(a0 * a3, a1 * a2))
20      {
21        // determinant is too close to zero => apexes are on one line
22        Vector ab = a - b;
23        Vector ac = a - c;
24        Vector bc = b - c;
25        Vector ax = a - m;
26        Vector bx = b - m;
27        bool res = AreClose(ab.X * ax.Y, ab.Y * ax.X) && !AreClose(ab.LengthSquared, 0) ||
28          AreClose(ac.X * ax.Y, ac.Y * ax.X) && !AreClose(ac.LengthSquared, 0) ||
29          AreClose(bc.X * bx.Y, bc.Y * bx.X) && !AreClose(bc.LengthSquared, 0);
30        return res;
31      }
32      else
33      {
34        double b1 = m.X - c.X;
35        double b2 = m.Y - c.Y;
36
37        // alpha, beta and gamma - are baricentric coordinates of v
38        // in triangle with apexes a, b and c
39        double beta = (b2 / a2 * a0 - b1) / (a3 / a2 * a0 - a1);
40        double alpha = (b1 - a1 * beta) / a0;
41        double gamma = 1 - beta - alpha;
42        return alpha >= 0 && beta >= 0 && gamma >= 0;
43      }
44    }
45
46    private const double eps = 0.00001;
47    private static bool AreClose(double x, double y)
48    {
49      return Math.Abs(x - y) < eps;
50    }
51
52    public static Vector3D GetBaricentricCoordinates(Point a, Point b, Point c, Point m)
53    {
54      double Sac = GetSquare(a, c, m);
55      double Sbc = GetSquare(b, c, m);
56      double Sab = GetSquare(a, b, m);
57
58      double sum = (Sab + Sac + Sbc) / 3;
59
60      return new Vector3D(Sbc / sum, Sac / sum, Sab / sum);
61    }
62
63    public static double GetSquare(Point a, Point b, Point c)
64    {
65      double ab = (a - b).Length;
66      double ac = (a - c).Length;
67      double bc = (b - c).Length;
68
69      double p = 0.5 * (ab + ac + bc); // half of perimeter
70      return Math.Sqrt(p * (p - ab) * (p - ac) * (p - bc));
71    }
72  }
73}
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