1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Linq;
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4 | using System.Text;
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5 | using Microsoft.Research.DynamicDataDisplay.Charts.Shapes;
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6 | using System.Windows.Media;
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7 | using System.Windows;
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8 | using Microsoft.Research.DynamicDataDisplay;
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9 | using Microsoft.Research.DynamicDataDisplay.Charts.NewLine;
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10 |
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11 | namespace Microsoft.Research.DynamicDataDisplay.Charts.Shapes
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12 | {
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13 | public class ViewportPolyBezierCurve : ViewportPolylineBase
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14 | {
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15 | /// <summary>
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16 | /// Initializes a new instance of the <see cref="ViewportPolyBezierCurve"/> class.
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17 | /// </summary>
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18 | public ViewportPolyBezierCurve() { }
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19 |
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20 | public PointCollection BezierPoints
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21 | {
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22 | get { return (PointCollection)GetValue(BezierPointsProperty); }
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23 | set { SetValue(BezierPointsProperty, value); }
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24 | }
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25 |
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26 | public static readonly DependencyProperty BezierPointsProperty = DependencyProperty.Register(
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27 | "BezierPoints",
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28 | typeof(PointCollection),
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29 | typeof(ViewportPolyBezierCurve),
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30 | new FrameworkPropertyMetadata(null, OnPropertyChanged));
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31 |
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32 | private bool buildBezierPoints = true;
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33 | public bool BuildBezierPoints
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34 | {
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35 | get { return buildBezierPoints; }
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36 | set { buildBezierPoints = value; }
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37 | }
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38 |
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39 | bool updating = false;
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40 | protected override void UpdateUIRepresentationCore()
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41 | {
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42 | if (updating) return;
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43 | updating = true;
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44 |
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45 | var transform = Plotter.Viewport.Transform;
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46 |
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47 | PathGeometry geometry = PathGeometry;
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48 |
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49 | PointCollection points = Points;
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50 |
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51 | geometry.Clear();
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52 |
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53 | if (BezierPoints != null)
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54 | {
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55 | points = BezierPoints;
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56 |
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57 | var screenPoints = points.DataToScreen(transform).ToArray();
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58 | PathFigure figure = new PathFigure();
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59 | figure.StartPoint = screenPoints[0];
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60 | figure.Segments.Add(new PolyBezierSegment(screenPoints.Skip(1), true));
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61 | geometry.Figures.Add(figure);
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62 | geometry.FillRule = this.FillRule;
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63 | }
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64 | else if (points == null) { }
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65 | else
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66 | {
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67 | PathFigure figure = new PathFigure();
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68 | if (points.Count > 0)
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69 | {
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70 | Point[] bezierPoints = null;
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71 | figure.StartPoint = points[0].DataToScreen(transform);
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72 | if (points.Count > 1)
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73 | {
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74 | Point[] screenPoints = points.DataToScreen(transform).ToArray();
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75 |
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76 | bezierPoints = BezierBuilder.GetBezierPoints(screenPoints).Skip(1).ToArray();
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77 |
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78 | figure.Segments.Add(new PolyBezierSegment(bezierPoints, true));
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79 | }
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80 |
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81 | if (bezierPoints != null && buildBezierPoints)
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82 | {
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83 | Array.Resize(ref bezierPoints, bezierPoints.Length + 1);
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84 | Array.Copy(bezierPoints, 0, bezierPoints, 1, bezierPoints.Length - 1);
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85 | bezierPoints[0] = figure.StartPoint;
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86 |
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87 | BezierPoints = new PointCollection(bezierPoints.ScreenToData(transform));
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88 | }
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89 | }
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90 |
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91 | geometry.Figures.Add(figure);
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92 | geometry.FillRule = this.FillRule;
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93 | }
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94 |
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95 | updating = false;
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96 | }
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97 | }
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98 | }
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