[12503] | 1 | using System;
|
---|
| 2 | using System.Collections.Generic;
|
---|
| 3 | using System.Linq;
|
---|
| 4 | using System.Text;
|
---|
| 5 | using Microsoft.Research.DynamicDataDisplay.Charts.Shapes;
|
---|
| 6 | using System.Windows.Media;
|
---|
| 7 | using System.Windows;
|
---|
| 8 | using Microsoft.Research.DynamicDataDisplay;
|
---|
| 9 | using Microsoft.Research.DynamicDataDisplay.Charts.NewLine;
|
---|
| 10 |
|
---|
| 11 | namespace Microsoft.Research.DynamicDataDisplay.Charts.Shapes
|
---|
| 12 | {
|
---|
| 13 | public class ViewportPolyBezierCurve : ViewportPolylineBase
|
---|
| 14 | {
|
---|
| 15 | /// <summary>
|
---|
| 16 | /// Initializes a new instance of the <see cref="ViewportPolyBezierCurve"/> class.
|
---|
| 17 | /// </summary>
|
---|
| 18 | public ViewportPolyBezierCurve() { }
|
---|
| 19 |
|
---|
| 20 | public PointCollection BezierPoints
|
---|
| 21 | {
|
---|
| 22 | get { return (PointCollection)GetValue(BezierPointsProperty); }
|
---|
| 23 | set { SetValue(BezierPointsProperty, value); }
|
---|
| 24 | }
|
---|
| 25 |
|
---|
| 26 | public static readonly DependencyProperty BezierPointsProperty = DependencyProperty.Register(
|
---|
| 27 | "BezierPoints",
|
---|
| 28 | typeof(PointCollection),
|
---|
| 29 | typeof(ViewportPolyBezierCurve),
|
---|
| 30 | new FrameworkPropertyMetadata(null, OnPropertyChanged));
|
---|
| 31 |
|
---|
| 32 | private bool buildBezierPoints = true;
|
---|
| 33 | public bool BuildBezierPoints
|
---|
| 34 | {
|
---|
| 35 | get { return buildBezierPoints; }
|
---|
| 36 | set { buildBezierPoints = value; }
|
---|
| 37 | }
|
---|
| 38 |
|
---|
| 39 | bool updating = false;
|
---|
| 40 | protected override void UpdateUIRepresentationCore()
|
---|
| 41 | {
|
---|
| 42 | if (updating) return;
|
---|
| 43 | updating = true;
|
---|
| 44 |
|
---|
| 45 | var transform = Plotter.Viewport.Transform;
|
---|
| 46 |
|
---|
| 47 | PathGeometry geometry = PathGeometry;
|
---|
| 48 |
|
---|
| 49 | PointCollection points = Points;
|
---|
| 50 |
|
---|
| 51 | geometry.Clear();
|
---|
| 52 |
|
---|
| 53 | if (BezierPoints != null)
|
---|
| 54 | {
|
---|
| 55 | points = BezierPoints;
|
---|
| 56 |
|
---|
| 57 | var screenPoints = points.DataToScreen(transform).ToArray();
|
---|
| 58 | PathFigure figure = new PathFigure();
|
---|
| 59 | figure.StartPoint = screenPoints[0];
|
---|
| 60 | figure.Segments.Add(new PolyBezierSegment(screenPoints.Skip(1), true));
|
---|
| 61 | geometry.Figures.Add(figure);
|
---|
| 62 | geometry.FillRule = this.FillRule;
|
---|
| 63 | }
|
---|
| 64 | else if (points == null) { }
|
---|
| 65 | else
|
---|
| 66 | {
|
---|
| 67 | PathFigure figure = new PathFigure();
|
---|
| 68 | if (points.Count > 0)
|
---|
| 69 | {
|
---|
| 70 | Point[] bezierPoints = null;
|
---|
| 71 | figure.StartPoint = points[0].DataToScreen(transform);
|
---|
| 72 | if (points.Count > 1)
|
---|
| 73 | {
|
---|
| 74 | Point[] screenPoints = points.DataToScreen(transform).ToArray();
|
---|
| 75 |
|
---|
| 76 | bezierPoints = BezierBuilder.GetBezierPoints(screenPoints).Skip(1).ToArray();
|
---|
| 77 |
|
---|
| 78 | figure.Segments.Add(new PolyBezierSegment(bezierPoints, true));
|
---|
| 79 | }
|
---|
| 80 |
|
---|
| 81 | if (bezierPoints != null && buildBezierPoints)
|
---|
| 82 | {
|
---|
| 83 | Array.Resize(ref bezierPoints, bezierPoints.Length + 1);
|
---|
| 84 | Array.Copy(bezierPoints, 0, bezierPoints, 1, bezierPoints.Length - 1);
|
---|
| 85 | bezierPoints[0] = figure.StartPoint;
|
---|
| 86 |
|
---|
| 87 | BezierPoints = new PointCollection(bezierPoints.ScreenToData(transform));
|
---|
| 88 | }
|
---|
| 89 | }
|
---|
| 90 |
|
---|
| 91 | geometry.Figures.Add(figure);
|
---|
| 92 | geometry.FillRule = this.FillRule;
|
---|
| 93 | }
|
---|
| 94 |
|
---|
| 95 | updating = false;
|
---|
| 96 | }
|
---|
| 97 | }
|
---|
| 98 | }
|
---|