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source: branches/HeuristicLab.Problems.GrammaticalOptimization/DynamicDataDisplay/Charts/Navigation/PhysicalRectAnimation.cs @ 13398

Last change on this file since 13398 was 12503, checked in by aballeit, 10 years ago

#2283 added GUI and charts; fixed MCTS

File size: 4.1 KB
Line 
1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Text;
5using System.Windows.Media.Animation;
6using System.Windows;
7using System.Windows.Input;
8using System.Diagnostics;
9using Microsoft.Research.DynamicDataDisplay.Common.Auxiliary;
10using System.Windows.Media;
11using Microsoft.Research.DynamicDataDisplay;
12using Microsoft.Research.DynamicDataDisplay.Common;
13
14namespace Microsoft.Research.DynamicDataDisplay.Charts.Navigation
15{
16  internal sealed class PhysicalRectAnimation
17  {
18    Vector position = new Vector();
19    Vector velocity = new Vector();
20    public Vector Velocity
21    {
22      get { return velocity; }
23      set { velocity = value; }
24    }
25
26    Vector acceleration = new Vector();
27    private double mass = 1; // kilogramms
28    public double Mass
29    {
30      get { return mass; }
31      set { mass = value; }
32    }
33
34    private double frictionCalmCoeff = 0.0;
35    public double FrictionCalmCoeff
36    {
37      get { return frictionCalmCoeff; }
38      set { frictionCalmCoeff = value; }
39    }
40
41    double frictionMovementCoeff = 0.1;
42    public double FrictionMovementCoeff
43    {
44      get { return frictionMovementCoeff; }
45      set { frictionMovementCoeff = value; }
46    }
47
48    double springCoeff = 50;
49    public double SpringCoeff
50    {
51      get { return springCoeff; }
52      set { springCoeff = value; }
53    }
54   
55    double liquidFrictionCoeff = 1;
56    public double LiquidFrictionCoeff
57    {
58      get { return liquidFrictionCoeff; }
59      set { liquidFrictionCoeff = value; }
60    }
61   
62    double liquidFrictionQuadraticCoeff = 10;
63    public double LiquidFrictionQuadraticCoeff
64    {
65      get { return liquidFrictionQuadraticCoeff; }
66      set { liquidFrictionQuadraticCoeff = value; }
67    }
68
69    const double G = 9.81;
70
71    DataRect from;
72    Viewport2D viewport;
73    Point initialMousePos;
74    CoordinateTransform initialTransform;
75
76    public PhysicalRectAnimation(Viewport2D viewport, Point initialMousePos)
77    {
78      this.from = viewport.Visible;
79      this.viewport = viewport;
80      this.initialMousePos = initialMousePos;
81
82      initialTransform = viewport.Transform;
83
84      position = from.Location.ToVector();
85    }
86
87    double prevTime;
88
89    private bool isFinished = false;
90    public bool IsFinished
91    {
92      get { return isFinished; }
93    }
94
95    private bool useMouse = true;
96    public bool UseMouse
97    {
98      get { return useMouse; }
99      set { useMouse = value; }
100    }
101
102    public DataRect GetValue(TimeSpan timeSpan)
103    {
104      double time = timeSpan.TotalSeconds;
105
106      double dtime = time - prevTime;
107
108      acceleration = GetForces() / mass;
109
110      velocity += acceleration * dtime;
111      var shift = velocity * dtime;
112
113      double viewportSize = Math.Sqrt(from.Width * from.Width + from.Height * from.Height);
114      if (!(shift.Length < viewportSize * 0.002 && time > 0.5))
115      {
116        position += shift;
117      }
118      else
119      {
120        isFinished = true;
121      }
122
123      prevTime = time;
124
125      Point pos = new Point(position.X, position.Y);
126      DataRect bounds = new DataRect(pos, from.Size);
127
128      return bounds;
129    }
130
131    private Vector GetForces()
132    {
133      Vector springForce = new Vector();
134      if (useMouse)
135      {
136        Point mousePos = GetMousePosition();
137        if (!mousePos.IsFinite()) { }
138
139        Point p1 = initialMousePos.ScreenToData(initialTransform);
140        Point p2 = mousePos.ScreenToData(viewport.Transform);
141
142        var transform = viewport.Transform;
143
144        Vector diff = p2 - p1;
145        springForce = -diff * springCoeff;
146      }
147
148      Vector frictionForce = GetFrictionForce(springForce);
149
150      Vector liquidFriction = -liquidFrictionCoeff * velocity - liquidFrictionQuadraticCoeff * velocity * velocity.Length;
151
152      Vector result = springForce + frictionForce + liquidFriction;
153      return result;
154    }
155
156    private Vector GetFrictionForce(Vector springForce)
157    {
158      double maxCalmFriction = frictionCalmCoeff * mass * G;
159      if (maxCalmFriction >= springForce.Length)
160        return -springForce;
161
162      if (velocity.Length == 0)
163        return new Vector();
164
165      return -velocity / velocity.Length * frictionMovementCoeff * mass * G;
166    }
167
168    private Point GetMousePosition()
169    {
170      return Mouse.GetPosition(viewport.Plotter.ViewportPanel);
171    }
172  }
173}
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