[12503] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Linq;
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| 4 | using System.Text;
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| 5 | using System.Windows.Media.Animation;
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| 6 | using System.Windows;
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| 7 | using System.Windows.Input;
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| 8 | using System.Diagnostics;
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| 9 | using Microsoft.Research.DynamicDataDisplay.Common.Auxiliary;
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| 10 | using System.Windows.Media;
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| 11 | using Microsoft.Research.DynamicDataDisplay;
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| 12 | using Microsoft.Research.DynamicDataDisplay.Common;
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| 13 |
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| 14 | namespace Microsoft.Research.DynamicDataDisplay.Charts.Navigation
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| 15 | {
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| 16 | internal sealed class PhysicalRectAnimation
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| 17 | {
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| 18 | Vector position = new Vector();
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| 19 | Vector velocity = new Vector();
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| 20 | public Vector Velocity
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| 21 | {
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| 22 | get { return velocity; }
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| 23 | set { velocity = value; }
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| 24 | }
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| 25 |
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| 26 | Vector acceleration = new Vector();
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| 27 | private double mass = 1; // kilogramms
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| 28 | public double Mass
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| 29 | {
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| 30 | get { return mass; }
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| 31 | set { mass = value; }
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| 32 | }
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| 33 |
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| 34 | private double frictionCalmCoeff = 0.0;
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| 35 | public double FrictionCalmCoeff
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| 36 | {
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| 37 | get { return frictionCalmCoeff; }
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| 38 | set { frictionCalmCoeff = value; }
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| 39 | }
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| 40 |
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| 41 | double frictionMovementCoeff = 0.1;
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| 42 | public double FrictionMovementCoeff
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| 43 | {
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| 44 | get { return frictionMovementCoeff; }
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| 45 | set { frictionMovementCoeff = value; }
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| 46 | }
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| 47 |
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| 48 | double springCoeff = 50;
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| 49 | public double SpringCoeff
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| 50 | {
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| 51 | get { return springCoeff; }
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| 52 | set { springCoeff = value; }
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| 53 | }
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| 54 |
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| 55 | double liquidFrictionCoeff = 1;
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| 56 | public double LiquidFrictionCoeff
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| 57 | {
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| 58 | get { return liquidFrictionCoeff; }
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| 59 | set { liquidFrictionCoeff = value; }
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| 60 | }
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| 61 |
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| 62 | double liquidFrictionQuadraticCoeff = 10;
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| 63 | public double LiquidFrictionQuadraticCoeff
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| 64 | {
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| 65 | get { return liquidFrictionQuadraticCoeff; }
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| 66 | set { liquidFrictionQuadraticCoeff = value; }
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| 67 | }
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| 68 |
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| 69 | const double G = 9.81;
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| 70 |
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| 71 | DataRect from;
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| 72 | Viewport2D viewport;
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| 73 | Point initialMousePos;
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| 74 | CoordinateTransform initialTransform;
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| 75 |
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| 76 | public PhysicalRectAnimation(Viewport2D viewport, Point initialMousePos)
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| 77 | {
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| 78 | this.from = viewport.Visible;
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| 79 | this.viewport = viewport;
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| 80 | this.initialMousePos = initialMousePos;
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| 81 |
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| 82 | initialTransform = viewport.Transform;
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| 83 |
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| 84 | position = from.Location.ToVector();
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| 85 | }
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| 86 |
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| 87 | double prevTime;
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| 88 |
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| 89 | private bool isFinished = false;
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| 90 | public bool IsFinished
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| 91 | {
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| 92 | get { return isFinished; }
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| 93 | }
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| 94 |
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| 95 | private bool useMouse = true;
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| 96 | public bool UseMouse
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| 97 | {
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| 98 | get { return useMouse; }
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| 99 | set { useMouse = value; }
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| 100 | }
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| 101 |
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| 102 | public DataRect GetValue(TimeSpan timeSpan)
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| 103 | {
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| 104 | double time = timeSpan.TotalSeconds;
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| 105 |
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| 106 | double dtime = time - prevTime;
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| 107 |
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| 108 | acceleration = GetForces() / mass;
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| 109 |
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| 110 | velocity += acceleration * dtime;
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| 111 | var shift = velocity * dtime;
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| 112 |
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| 113 | double viewportSize = Math.Sqrt(from.Width * from.Width + from.Height * from.Height);
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| 114 | if (!(shift.Length < viewportSize * 0.002 && time > 0.5))
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| 115 | {
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| 116 | position += shift;
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| 117 | }
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| 118 | else
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| 119 | {
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| 120 | isFinished = true;
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| 121 | }
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| 122 |
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| 123 | prevTime = time;
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| 124 |
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| 125 | Point pos = new Point(position.X, position.Y);
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| 126 | DataRect bounds = new DataRect(pos, from.Size);
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| 127 |
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| 128 | return bounds;
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| 129 | }
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| 130 |
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| 131 | private Vector GetForces()
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| 132 | {
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| 133 | Vector springForce = new Vector();
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| 134 | if (useMouse)
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| 135 | {
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| 136 | Point mousePos = GetMousePosition();
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| 137 | if (!mousePos.IsFinite()) { }
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| 138 |
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| 139 | Point p1 = initialMousePos.ScreenToData(initialTransform);
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| 140 | Point p2 = mousePos.ScreenToData(viewport.Transform);
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| 141 |
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| 142 | var transform = viewport.Transform;
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| 143 |
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| 144 | Vector diff = p2 - p1;
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| 145 | springForce = -diff * springCoeff;
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| 146 | }
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| 147 |
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| 148 | Vector frictionForce = GetFrictionForce(springForce);
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| 149 |
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| 150 | Vector liquidFriction = -liquidFrictionCoeff * velocity - liquidFrictionQuadraticCoeff * velocity * velocity.Length;
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| 151 |
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| 152 | Vector result = springForce + frictionForce + liquidFriction;
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| 153 | return result;
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| 154 | }
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| 155 |
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| 156 | private Vector GetFrictionForce(Vector springForce)
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| 157 | {
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| 158 | double maxCalmFriction = frictionCalmCoeff * mass * G;
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| 159 | if (maxCalmFriction >= springForce.Length)
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| 160 | return -springForce;
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| 161 |
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| 162 | if (velocity.Length == 0)
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| 163 | return new Vector();
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| 164 |
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| 165 | return -velocity / velocity.Length * frictionMovementCoeff * mass * G;
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| 166 | }
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| 167 |
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| 168 | private Point GetMousePosition()
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| 169 | {
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| 170 | return Mouse.GetPosition(viewport.Plotter.ViewportPanel);
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| 171 | }
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| 172 | }
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| 173 | }
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