1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Linq;
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4 | using System.Text;
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5 | using System.Windows.Media;
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6 | using System.Windows;
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7 | using System.Diagnostics;
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8 | using Microsoft.Research.DynamicDataDisplay.Common.Auxiliary;
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9 | using Microsoft.Research.DynamicDataDisplay.Charts.Shapes;
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10 | using System.Windows.Threading;
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11 | using System.Globalization;
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12 | using Microsoft.Research.DynamicDataDisplay.Charts.NewLine;
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13 |
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14 | namespace Microsoft.Research.DynamicDataDisplay.Charts.Isolines
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15 | {
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16 | public abstract class IsolineRenderer : IsolineGraphBase
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17 | {
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18 | protected override void UpdateDataSource()
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19 | {
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20 | if (DataSource != null)
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21 | {
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22 | IsolineBuilder.DataSource = DataSource;
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23 | IsolineBuilder.MissingValue = MissingValue;
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24 | Collection = IsolineBuilder.BuildIsoline();
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25 | }
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26 | else
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27 | {
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28 | Collection = null;
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29 | }
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30 | }
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31 |
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32 | protected IEnumerable<double> GetAdditionalLevels(IsolineCollection collection)
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33 | {
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34 | var dataSource = DataSource;
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35 | var visibleMinMax = dataSource.GetMinMax(Plotter2D.Visible);
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36 | double totalDelta = collection.Max - collection.Min;
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37 | double visibleMinMaxRatio = totalDelta / visibleMinMax.GetLength();
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38 | double defaultDelta = totalDelta / 12;
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39 |
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40 | if (true || 2 * defaultDelta < visibleMinMaxRatio)
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41 | {
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42 | double number = Math.Ceiling(visibleMinMaxRatio * 4);
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43 | number = Math.Pow(2, Math.Ceiling(Math.Log(number) / Math.Log(2)));
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44 | double delta = totalDelta / number;
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45 | double x = collection.Min + Math.Ceiling((visibleMinMax.Min - collection.Min) / delta) * delta;
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46 |
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47 | List<double> result = new List<double>();
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48 | while (x < visibleMinMax.Max)
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49 | {
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50 | result.Add(x);
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51 | x += delta;
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52 | }
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53 |
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54 | return result;
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55 | }
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56 |
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57 | return Enumerable.Empty<double>();
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58 | }
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59 |
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60 | protected void RenderIsolineCollection(DrawingContext dc, double strokeThickness, IsolineCollection collection, CoordinateTransform transform)
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61 | {
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62 | foreach (LevelLine line in collection)
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63 | {
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64 | StreamGeometry lineGeometry = new StreamGeometry();
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65 | using (var context = lineGeometry.Open())
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66 | {
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67 | context.BeginFigure(line.StartPoint.ViewportToScreen(transform), false, false);
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68 | if (!UseBezierCurves)
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69 | {
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70 | context.PolyLineTo(line.OtherPoints.ViewportToScreen(transform).ToArray(), true, true);
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71 | }
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72 | else
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73 | {
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74 | context.PolyBezierTo(BezierBuilder.GetBezierPoints(line.AllPoints.ViewportToScreen(transform).ToArray()).Skip(1).ToArray(), true, true);
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75 | }
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76 | }
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77 | lineGeometry.Freeze();
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78 |
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79 | Pen pen = new Pen(new SolidColorBrush(Palette.GetColor(line.Value01)), strokeThickness);
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80 |
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81 | dc.DrawGeometry(null, pen, lineGeometry);
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82 | }
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83 | }
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84 |
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85 | }
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86 | }
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