1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Linq;
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4 | using System.Text;
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5 | using System.Threading.Tasks;
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6 | using HeuristicLab.Common;
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7 | using HeuristicLab.Problems.GrammaticalOptimization;
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8 |
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9 | namespace HeuristicLab.Algorithms.Bandits.GrammarPolicies {
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10 | // stores: tries, avg reward and max reward for each state (base class for RandomPolicy and TDPolicy
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11 | public abstract class GrammarPolicy : IGrammarPolicy {
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12 | protected Dictionary<string, double> avgReward;
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13 | protected Dictionary<string, int> tries;
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14 | protected Dictionary<string, double> maxReward;
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15 | protected readonly bool useCanonicalState;
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16 | protected readonly IProblem problem;
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17 |
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18 | protected GrammarPolicy(IProblem problem, bool useCanonicalState = false) {
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19 | this.useCanonicalState = useCanonicalState;
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20 | this.problem = problem;
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21 | this.tries = new Dictionary<string, int>();
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22 | this.avgReward = new Dictionary<string, double>();
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23 | this.maxReward = new Dictionary<string, double>();
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24 | }
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25 |
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26 | public abstract bool TrySelect(System.Random random, string curState, IEnumerable<string> afterStates, out int selectedStateIdx);
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27 |
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28 | public virtual void UpdateReward(IEnumerable<string> stateTrajectory, double reward) {
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29 | foreach (var state in stateTrajectory) {
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30 | var s = CanonicalState(state);
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31 |
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32 | if (!tries.ContainsKey(s)) tries.Add(s, 0);
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33 | if (!avgReward.ContainsKey(s)) avgReward.Add(s, 0);
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34 | if (!maxReward.ContainsKey(s)) maxReward.Add(s, 0);
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35 |
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36 | tries[s]++;
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37 | double alpha = 1.0 / tries[s];
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38 | avgReward[s] += alpha * (reward - avgReward[s]);
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39 | maxReward[s] = Math.Max(maxReward[s], reward);
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40 | }
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41 | }
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42 |
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43 | public virtual void Reset() {
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44 | avgReward.Clear();
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45 | maxReward.Clear();
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46 | tries.Clear();
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47 | }
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48 |
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49 | public double AvgReward(string state) {
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50 | var s = CanonicalState(state);
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51 | if (avgReward.ContainsKey(s)) return avgReward[s];
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52 | else return 0.0;
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53 | }
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54 |
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55 | public double MaxReward(string state) {
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56 | var s = CanonicalState(state);
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57 | if (maxReward.ContainsKey(s)) return maxReward[s];
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58 | else return 0.0;
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59 | }
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60 |
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61 | public virtual int GetTries(string state) {
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62 | var s = CanonicalState(state);
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63 | if (tries.ContainsKey(s)) return tries[s];
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64 | else return 0;
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65 | }
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66 |
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67 | public virtual double GetValue(string state) {
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68 | return AvgReward(state);
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69 | }
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70 |
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71 | protected string CanonicalState(string state) {
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72 | if (useCanonicalState) return problem.CanonicalRepresentation(state);
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73 | else return state;
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74 | }
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75 | }
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76 | }
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