1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Diagnostics;
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4 | using System.Linq;
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5 | using System.Text;
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6 | using System.Threading.Tasks;
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7 | using HeuristicLab.Common;
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8 | using HeuristicLab.Problems.GrammaticalOptimization;
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9 |
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10 | namespace HeuristicLab.Algorithms.Bandits.GrammarPolicies {
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11 | // this represents grammar policies that use one of the available bandit policies for state selection
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12 | // any bandit policy can be used to select actions for states
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13 | // a separate datastructure is used to store visited states and to prevent revisiting of states
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14 | public sealed class GenericGrammarPolicy : IGrammarPolicy {
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15 | private Dictionary<string, IBanditPolicyActionInfo> stateInfo; // stores the necessary information for bandit policies for each state (=canonical phrase)
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16 | private HashSet<string> done;
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17 | private readonly bool useCanonicalPhrases;
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18 | private readonly IProblem problem;
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19 | private readonly IBanditPolicy banditPolicy;
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20 |
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21 | public GenericGrammarPolicy(IProblem problem, IBanditPolicy banditPolicy, bool useCanonicalPhrases = false) {
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22 | this.useCanonicalPhrases = useCanonicalPhrases;
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23 | this.problem = problem;
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24 | this.banditPolicy = banditPolicy;
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25 | this.stateInfo = new Dictionary<string, IBanditPolicyActionInfo>();
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26 | this.done = new HashSet<string>();
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27 | }
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28 |
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29 | private IBanditPolicyActionInfo[] activeAfterStates; // don't allocate each time
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30 | private int[] actionIndexMap; // don't allocate each time
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31 |
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32 | public bool TrySelect(Random random, string curState, IEnumerable<string> afterStates, out int selectedStateIdx) {
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33 | // fail if all states are done (corresponding state infos are disabled)
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34 | if (afterStates.All(s => Done(s))) {
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35 | // fail because all follow states have already been visited => also disable the current state (if we can be sure that it has been fully explored)
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36 | MarkAsDone(curState);
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37 |
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38 | selectedStateIdx = -1;
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39 | return false;
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40 | }
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41 |
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42 | // determine active actions (not done yet) and create an array to map the selected index back to original actions
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43 | if (activeAfterStates == null || activeAfterStates.Length < afterStates.Count()) {
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44 | activeAfterStates = new IBanditPolicyActionInfo[afterStates.Count()];
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45 | actionIndexMap = new int[afterStates.Count()];
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46 | }
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47 | var idx = 0; int originalIdx = 0;
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48 | foreach (var afterState in afterStates) {
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49 | if (!Done(afterState)) {
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50 | activeAfterStates[idx] = GetStateInfo(afterState);
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51 | actionIndexMap[idx] = originalIdx;
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52 | idx++;
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53 | }
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54 | originalIdx++;
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55 | }
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56 |
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57 | selectedStateIdx = actionIndexMap[banditPolicy.SelectAction(random, activeAfterStates.Take(idx))];
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58 |
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59 | return true;
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60 | }
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61 |
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62 |
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63 |
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64 | private IBanditPolicyActionInfo GetStateInfo(string state) {
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65 | var s = CanonicalState(state);
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66 | IBanditPolicyActionInfo info;
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67 | if (!stateInfo.TryGetValue(s, out info)) {
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68 | info = banditPolicy.CreateActionInfo();
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69 | stateInfo[s] = info;
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70 | }
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71 | return info;
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72 | }
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73 |
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74 | public void UpdateReward(IEnumerable<string> stateTrajectory, double reward) {
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75 | foreach (var state in stateTrajectory) {
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76 | GetStateInfo(state).UpdateReward(reward);
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77 |
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78 | // only the last state can be terminal
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79 | if (problem.Grammar.IsTerminal(state)) {
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80 | MarkAsDone(state);
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81 | }
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82 | }
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83 | }
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84 |
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85 |
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86 | public void Reset() {
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87 | stateInfo.Clear();
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88 | done.Clear();
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89 | }
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90 |
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91 | public int GetTries(string state) {
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92 | var s = CanonicalState(state);
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93 | if (stateInfo.ContainsKey(s)) return stateInfo[s].Tries;
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94 | else return 0;
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95 | }
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96 |
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97 | public double GetValue(string state) {
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98 | var s = CanonicalState(state);
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99 | if (stateInfo.ContainsKey(s)) return stateInfo[s].Value;
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100 | else return 0.0; // TODO: check alternatives
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101 | }
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102 |
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103 | // the canonical states for the value function (banditInfos) and the done set must be distinguished
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104 | // sequences of different length could have the same canonical representation and can have the same value (banditInfo)
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105 | // however, if the canonical representation of a state is shorter then we must not mark the canonical state as done when all possible derivations from the initial state have been explored
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106 | // eg. in the ant problem the canonical representation for ...lllA is ...rA
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107 | // even though all possible derivations (of limited length) of lllA have been visited we must not mark the state rA as done
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108 | private void MarkAsDone(string state) {
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109 | var s = CanonicalState(state);
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110 | // when the lengths of the canonical string and the original string are the same we also disable the actions
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111 | // always disable terminals
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112 | Debug.Assert(s.Length <= state.Length);
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113 | if (s.Length == state.Length || problem.Grammar.IsTerminal(state)) {
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114 | Debug.Assert(!done.Contains(s));
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115 | done.Add(s);
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116 | } else {
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117 | // for non-terminals where the canonical string is shorter than the original string we can only disable the canonical representation for all states in the same level
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118 | Debug.Assert(!done.Contains(s + state.Length));
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119 | done.Add(s + state.Length); // encode the original length of the state, states in the same level of the tree are treated as equivalent
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120 | }
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121 | }
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122 |
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123 | // symmetric to MarkDone
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124 | private bool Done(string state) {
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125 | var s = CanonicalState(state);
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126 | if (s.Length == state.Length || problem.Grammar.IsTerminal(state)) {
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127 | return done.Contains(s);
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128 | } else {
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129 | // it is not necessary to visit states if the canonical representation has already been fully explored
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130 | if (done.Contains(s)) return true;
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131 | if (done.Contains(s + state.Length)) return true;
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132 | for (int i = 1; i < state.Length; i++) {
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133 | if (done.Contains(s + i)) return true;
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134 | }
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135 | return false;
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136 | }
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137 | }
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138 |
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139 | private string CanonicalState(string state) {
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140 | if (useCanonicalPhrases) {
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141 | return problem.CanonicalRepresentation(state);
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142 | } else
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143 | return state;
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144 | }
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145 | }
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146 | }
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