[11770] | 1 | using System;
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| 2 | using System.Collections.Generic;
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[11806] | 3 | using System.Diagnostics;
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[11770] | 4 | using System.Linq;
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| 5 | using System.Text;
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| 6 | using System.Threading.Tasks;
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| 7 | using HeuristicLab.Common;
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| 8 | using HeuristicLab.Problems.GrammaticalOptimization;
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| 9 |
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| 10 | namespace HeuristicLab.Algorithms.Bandits.GrammarPolicies {
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| 11 | // this represents grammar policies that use one of the available bandit policies for state selection
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[11806] | 12 | // any bandit policy can be used to select actions for states
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| 13 | // a separate datastructure is used to store visited states and to prevent revisiting of states
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| 14 | public sealed class GenericGrammarPolicy : IGrammarPolicy {
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| 15 | private Dictionary<string, IBanditPolicyActionInfo> stateInfo; // stores the necessary information for bandit policies for each state (=canonical phrase)
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| 16 | private HashSet<string> done;
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| 17 | private readonly bool useCanonicalPhrases;
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[11770] | 18 | private readonly IProblem problem;
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| 19 | private readonly IBanditPolicy banditPolicy;
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| 20 |
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[11806] | 21 | public GenericGrammarPolicy(IProblem problem, IBanditPolicy banditPolicy, bool useCanonicalPhrases = false) {
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| 22 | this.useCanonicalPhrases = useCanonicalPhrases;
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[11770] | 23 | this.problem = problem;
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| 24 | this.banditPolicy = banditPolicy;
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| 25 | this.stateInfo = new Dictionary<string, IBanditPolicyActionInfo>();
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[11806] | 26 | this.done = new HashSet<string>();
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[11770] | 27 | }
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| 28 |
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[11806] | 29 | private IBanditPolicyActionInfo[] activeAfterStates; // don't allocate each time
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| 30 | private int[] actionIndexMap; // don't allocate each time
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| 31 |
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[11793] | 32 | public bool TrySelect(Random random, string curState, IEnumerable<string> afterStates, out int selectedStateIdx) {
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| 33 | // fail if all states are done (corresponding state infos are disabled)
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[11806] | 34 | if (afterStates.All(s => Done(s))) {
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[11770] | 35 | // fail because all follow states have already been visited => also disable the current state (if we can be sure that it has been fully explored)
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[11806] | 36 | MarkAsDone(curState);
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[11792] | 37 |
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[11793] | 38 | selectedStateIdx = -1;
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[11770] | 39 | return false;
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| 40 | }
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| 41 |
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[11806] | 42 | // determine active actions (not done yet) and create an array to map the selected index back to original actions
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| 43 | if (activeAfterStates == null || activeAfterStates.Length < afterStates.Count()) {
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| 44 | activeAfterStates = new IBanditPolicyActionInfo[afterStates.Count()];
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| 45 | actionIndexMap = new int[afterStates.Count()];
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| 46 | }
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| 47 | var idx = 0; int originalIdx = 0;
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| 48 | foreach (var afterState in afterStates) {
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| 49 | if (!Done(afterState)) {
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| 50 | activeAfterStates[idx] = GetStateInfo(afterState);
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| 51 | actionIndexMap[idx] = originalIdx;
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| 52 | idx++;
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| 53 | }
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| 54 | originalIdx++;
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| 55 | }
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[11770] | 56 |
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[11806] | 57 | selectedStateIdx = actionIndexMap[banditPolicy.SelectAction(random, activeAfterStates.Take(idx))];
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| 58 |
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[11770] | 59 | return true;
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| 60 | }
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| 61 |
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[11806] | 62 |
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| 63 |
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[11793] | 64 | private IBanditPolicyActionInfo GetStateInfo(string state) {
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[11792] | 65 | var s = CanonicalState(state);
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[11770] | 66 | IBanditPolicyActionInfo info;
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| 67 | if (!stateInfo.TryGetValue(s, out info)) {
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| 68 | info = banditPolicy.CreateActionInfo();
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| 69 | stateInfo[s] = info;
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| 70 | }
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| 71 | return info;
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| 72 | }
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| 73 |
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[11806] | 74 | public void UpdateReward(IEnumerable<string> stateTrajectory, double reward) {
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[11799] | 75 | foreach (var state in stateTrajectory) {
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| 76 | GetStateInfo(state).UpdateReward(reward);
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[11770] | 77 |
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[11799] | 78 | // only the last state can be terminal
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| 79 | if (problem.Grammar.IsTerminal(state)) {
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[11806] | 80 | MarkAsDone(state);
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[11799] | 81 | }
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[11770] | 82 | }
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| 83 | }
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| 84 |
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[11806] | 85 |
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| 86 | public void Reset() {
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[11770] | 87 | stateInfo.Clear();
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[11806] | 88 | done.Clear();
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[11770] | 89 | }
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| 90 |
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[11793] | 91 | public int GetTries(string state) {
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[11792] | 92 | var s = CanonicalState(state);
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[11770] | 93 | if (stateInfo.ContainsKey(s)) return stateInfo[s].Tries;
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| 94 | else return 0;
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| 95 | }
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| 96 |
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[11793] | 97 | public double GetValue(string state) {
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[11792] | 98 | var s = CanonicalState(state);
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[11770] | 99 | if (stateInfo.ContainsKey(s)) return stateInfo[s].Value;
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| 100 | else return 0.0; // TODO: check alternatives
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| 101 | }
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| 102 |
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[11806] | 103 | // the canonical states for the value function (banditInfos) and the done set must be distinguished
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| 104 | // sequences of different length could have the same canonical representation and can have the same value (banditInfo)
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[12290] | 105 | // however, if the canonical representation of a state is shorter then we must not mark the canonical state as done when all possible derivations from the initial state have been explored
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[11806] | 106 | // eg. in the ant problem the canonical representation for ...lllA is ...rA
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| 107 | // even though all possible derivations (of limited length) of lllA have been visited we must not mark the state rA as done
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| 108 | private void MarkAsDone(string state) {
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| 109 | var s = CanonicalState(state);
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| 110 | // when the lengths of the canonical string and the original string are the same we also disable the actions
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| 111 | // always disable terminals
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| 112 | Debug.Assert(s.Length <= state.Length);
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| 113 | if (s.Length == state.Length || problem.Grammar.IsTerminal(state)) {
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| 114 | Debug.Assert(!done.Contains(s));
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| 115 | done.Add(s);
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| 116 | } else {
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| 117 | // for non-terminals where the canonical string is shorter than the original string we can only disable the canonical representation for all states in the same level
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| 118 | Debug.Assert(!done.Contains(s + state.Length));
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| 119 | done.Add(s + state.Length); // encode the original length of the state, states in the same level of the tree are treated as equivalent
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| 120 | }
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| 121 | }
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| 122 |
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| 123 | // symmetric to MarkDone
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| 124 | private bool Done(string state) {
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| 125 | var s = CanonicalState(state);
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| 126 | if (s.Length == state.Length || problem.Grammar.IsTerminal(state)) {
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| 127 | return done.Contains(s);
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| 128 | } else {
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| 129 | // it is not necessary to visit states if the canonical representation has already been fully explored
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| 130 | if (done.Contains(s)) return true;
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| 131 | if (done.Contains(s + state.Length)) return true;
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| 132 | for (int i = 1; i < state.Length; i++) {
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| 133 | if (done.Contains(s + i)) return true;
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| 134 | }
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| 135 | return false;
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| 136 | }
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| 137 | }
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| 138 |
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| 139 | private string CanonicalState(string state) {
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| 140 | if (useCanonicalPhrases) {
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[11799] | 141 | return problem.CanonicalRepresentation(state);
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[11792] | 142 | } else
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[11793] | 143 | return state;
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[11770] | 144 | }
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| 145 | }
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| 146 | }
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