Last change
on this file since 13264 was
12893,
checked in by gkronber, 9 years ago
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#2283: experiments on grammatical optimization algorithms (maxreward instead of avg reward, ...)
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File size:
1.2 KB
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1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Diagnostics;
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4 | using System.Linq;
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5 | using System.Text;
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6 | using System.Threading.Tasks;
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7 |
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8 | namespace HeuristicLab.Algorithms.Bandits.BanditPolicies {
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9 | // stores information that is relevant for most of the policies
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10 | public class DefaultPolicyActionInfo : IBanditPolicyActionInfo {
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11 | public double SumReward { get; private set; }
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12 | public int Tries { get; private set; }
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13 | public double MaxReward { get; private set; }
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14 | private double avgValue = 0.0;
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15 | public double Value {
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16 | get {
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17 | return Tries > 0 ? avgValue : double.PositiveInfinity;
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18 | }
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19 | }
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20 | public DefaultPolicyActionInfo() {
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21 | MaxReward = 0.0;
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22 | }
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23 |
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24 |
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25 | public void UpdateReward(double reward)
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26 | {
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27 | MaxReward = Math.Max(MaxReward, reward);
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28 | Tries++;
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29 | SumReward += reward;
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30 | var delta = reward - avgValue;
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31 | double alpha = 1.0 / Tries;
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32 | avgValue = avgValue + alpha * delta;
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33 | }
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34 |
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35 | public void Reset() {
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36 | SumReward = 0.0;
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37 | Tries = 0;
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38 | MaxReward = double.NegativeInfinity;
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39 | avgValue = 0.0;
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40 | }
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41 |
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42 | public override string ToString() {
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43 | return string.Format("{0:F3} {1:F3} {2}", Value, MaxReward, Tries);
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44 | }
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45 | }
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46 | }
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