1 | ///
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2 | /// This file is part of ILNumerics Community Edition.
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3 | ///
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4 | /// ILNumerics Community Edition - high performance computing for applications.
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5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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6 | ///
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7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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8 | /// it under the terms of the GNU General Public License version 3 as published by
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9 | /// the Free Software Foundation.
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10 | ///
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11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | /// GNU General Public License for more details.
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15 | ///
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16 | /// You should have received a copy of the GNU General Public License
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17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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19 | ///
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20 | /// In addition this software uses the following components and/or licenses:
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21 | ///
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22 | /// =================================================================================
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23 | /// The Open Toolkit Library License
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24 | ///
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25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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26 | ///
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27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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28 | /// of this software and associated documentation files (the "Software"), to deal
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29 | /// in the Software without restriction, including without limitation the rights to
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30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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31 | /// the Software, and to permit persons to whom the Software is furnished to do
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32 | /// so, subject to the following conditions:
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33 | ///
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34 | /// The above copyright notice and this permission notice shall be included in all
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35 | /// copies or substantial portions of the Software.
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36 | ///
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37 | /// =================================================================================
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38 | ///
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39 |
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40 | using System;
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41 | using System.Collections.Generic;
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42 | using System.Linq;
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43 | using System.Text;
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44 | using System.ComponentModel;
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45 |
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46 | namespace ILNumerics.Storage {
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47 | /// <summary>
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48 | /// Background storage object used internally.
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49 | /// </summary>
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50 | [Serializable]
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51 | [Browsable(false)]
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52 | [EditorBrowsable(EditorBrowsableState.Never)]
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53 | public abstract class ILStorage {
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54 |
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55 | /// <summary>
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56 | /// size of this storage
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57 | /// </summary>
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58 | protected ILSize m_size;
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59 | /// <summary>
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60 | /// Size of the storage
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61 | /// </summary>
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62 | public ILSize Size {
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63 | get { return m_size; }
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64 | }
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65 | internal ILStorage(ILSize dimensions) {
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66 | m_size = dimensions;
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67 | }
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68 |
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69 | internal abstract StringBuilder ValuesToString(int len);
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70 | internal abstract ILStorage Clone();
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71 | internal abstract bool IsDisposed { get; }
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72 | internal abstract void SetValue(object value, int[] idx);
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73 | internal abstract object GetValue(params int[] idx);
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74 | internal abstract object GetValueSeq(int idx, ref int[] dims);
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75 | internal abstract ILStorage GetValueAsStorage(params int[] innerIndices);
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76 | internal abstract ILBaseArray GetAsBaseArray();
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77 | internal abstract bool Equals(object storage);
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78 | internal abstract void Dispose(bool manual);
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79 | internal virtual String ShortInfo() {
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80 | StringBuilder ret = new StringBuilder(20);
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81 | Type type = GetType();
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82 | if (IsDisposed)
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83 | return "(disposed)";
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84 | if (type.GetGenericArguments() != null && type.GetGenericArguments().Length > 0) {
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85 | ret.Append("<"+type.GetGenericArguments()[0].Name+"> ");
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86 | } else {
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87 | ret.Append(GetType().Name + " ");
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88 | }
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89 | if (m_size.NumberOfElements == 1) {
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90 | ILStorage val = GetValueAsStorage(0);
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91 | if (val is ILCellStorage)
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92 | ret.Append((val as ILCellStorage).ToString());
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93 | else
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94 | ret.Append(val.ToString());
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95 | } else
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96 | ret.Append(Size.ToString());
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97 | return ret.ToString();
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98 | }
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99 |
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100 | internal void Dispose() {
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101 | Dispose(true);
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102 | }
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103 | }
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104 | }
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