1 | ///
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2 | /// This file is part of ILNumerics Community Edition.
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3 | ///
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4 | /// ILNumerics Community Edition - high performance computing for applications.
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5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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6 | ///
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7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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8 | /// it under the terms of the GNU General Public License version 3 as published by
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9 | /// the Free Software Foundation.
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10 | ///
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11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | /// GNU General Public License for more details.
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15 | ///
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16 | /// You should have received a copy of the GNU General Public License
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17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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19 | ///
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20 | /// In addition this software uses the following components and/or licenses:
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21 | ///
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22 | /// =================================================================================
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23 | /// The Open Toolkit Library License
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24 | ///
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25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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26 | ///
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27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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28 | /// of this software and associated documentation files (the "Software"), to deal
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29 | /// in the Software without restriction, including without limitation the rights to
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30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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31 | /// the Software, and to permit persons to whom the Software is furnished to do
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32 | /// so, subject to the following conditions:
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33 | ///
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34 | /// The above copyright notice and this permission notice shall be included in all
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35 | /// copies or substantial portions of the Software.
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36 | ///
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37 | /// =================================================================================
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38 | ///
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39 |
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40 | using System;
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41 | using System.Collections.Generic;
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42 | using System.Linq;
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43 | using System.Text;
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44 | using System.Threading;
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45 | using System.Diagnostics;
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46 | using System.Runtime.InteropServices;
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47 |
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48 | namespace ILNumerics.Misc {
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49 | /// <summary>
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50 | /// simple thread pool implementation - NOT THREAD SAFE !!
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51 | /// </summary>
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52 | internal partial class ILThreadPool {
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53 |
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54 | [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
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55 | static extern bool GetProcessAffinityMask(IntPtr currentProcess, ref Int64 lpProcessAffinityMask, ref Int64 lpSystemAffinityMask);
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56 | [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
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57 | static extern int GetCurrentThreadId();
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58 | [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
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59 | public static extern int GetCurrentProcessorNumber();
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60 |
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61 | private static ILThreadPool s_pool = new ILThreadPool(Settings.MaxNumberThreads - 1);
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62 | public static ILThreadPool Pool {
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63 | get {
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64 | return s_pool;
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65 | }
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66 | }
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67 | private static ILPerformanceCounter s_performanceCounters;
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68 | private static object s_lock = new object();
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69 | internal static bool QueueUserWorkItem(int id, Action<object> action, object data) {
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70 | lock (s_lock) {
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71 | ILThread thread = s_pool.m_threads[id];
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72 | ILThreadPoolWorkItem workItem;
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73 | workItem.Action = action;
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74 | workItem.Data = data;
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75 | thread.Queue(workItem);
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76 | return true;
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77 | }
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78 | }
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79 |
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80 | private int m_maxNumberThreads;
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81 | public int MaxNumberThreads {
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82 | get { return m_maxNumberThreads; }
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83 | set {
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84 | lock (s_lock) {
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85 | while (m_maxNumberThreads > value) {
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86 | ILThread thread = m_threads[--m_maxNumberThreads];
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87 | thread.End();
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88 | m_threads.Remove(thread);
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89 | }
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90 | while (m_maxNumberThreads < value) {
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91 | m_threads.Add(new ILThread(m_maxNumberThreads));
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92 | m_maxNumberThreads++;
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93 | }
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94 | }
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95 | }
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96 | }
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97 | private List<ILThread> m_threads = new List<ILThread>();
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98 |
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99 | public ILThreadPool(int maxThreads) {
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100 |
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101 | m_maxNumberThreads = maxThreads;
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102 | for (int i = 0; i < m_maxNumberThreads; i++) {
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103 | m_threads.Add(new ILThread(i));
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104 | }
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105 | if (Settings.s_useThreadAffinity) {
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106 | int targetMask = 8;
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107 | foreach (ProcessThread pt in Process.GetCurrentProcess().Threads) {
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108 | int osThreadId = GetCurrentThreadId();
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109 | if (osThreadId == pt.Id) {
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110 | pt.ProcessorAffinity = (IntPtr)(targetMask);
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111 | break;
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112 | }
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113 | }
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114 | Thread.Sleep(10);
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115 | Thread.BeginThreadAffinity();
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116 | }
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117 | if (Settings.s_measurePerformanceAtRuntime) {
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118 | s_performanceCounters = new ILPerformanceCounter();
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119 | s_performanceCounters.PCcurNumberThreadsSet(maxThreads);
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120 | }
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121 | }
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122 | public static void Wait4Workers(ref int workerCount) {
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123 | //var spinWait = new SpinWait();
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124 | //while (workerCount > 0) {
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125 | // //Thread.MemoryBarrier();
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126 | // spinWait.SpinOnce();
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127 | //}
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128 |
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129 | //System.Threading.SpinWait.SpinUntil(() => {
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130 | // Thread.MemoryBarrier();
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131 | // return workerCount <= 0;
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132 | //});
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133 | long msStart = Stopwatch.GetTimestamp();
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134 | while (workerCount > 0) {
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135 | System.Threading.Thread.SpinWait(8);
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136 | }
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137 | if (Settings.s_measurePerformanceAtRuntime)
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138 | s_performanceCounters.PCwaited4ThreadsSet(Stopwatch.GetTimestamp() - msStart);
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139 | }
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140 |
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141 | public struct ILThreadPoolWorkItem {
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142 | public Action<object> Action;
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143 | public object Data;
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144 | }
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145 |
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146 | private class ILThread {
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147 | private int m_index;
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148 | private Thread m_thread;
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149 | private AutoResetEvent m_resetEvent;
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150 | private Queue<ILThreadPoolWorkItem> m_queue;
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151 | private bool m_ending;
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152 |
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153 | internal ILThread(int index) {
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154 | m_index = index;
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155 | m_ending = false;
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156 | m_resetEvent = new AutoResetEvent(false);
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157 | m_queue = new Queue<ILThreadPoolWorkItem>();
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158 | m_thread = new Thread(WorkerFunc);
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159 | m_thread.Priority = ThreadPriority.AboveNormal;
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160 | m_thread.IsBackground = true;
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161 | m_thread.Start();
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162 | }
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163 |
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164 | private int Index {
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165 | get {
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166 | return m_index;
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167 | }
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168 | }
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169 |
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170 | public void End() {
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171 | lock (s_lock) {
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172 | if (m_queue.Count > 0)
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173 | throw new Exceptions.ILInvalidOperationException("invalid attempt to remove a thread with pending work items");
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174 | m_ending = true;
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175 | m_resetEvent.Set();
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176 | }
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177 | }
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178 | public void Queue(ILThreadPoolWorkItem workItem) {
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179 | m_queue.Enqueue(workItem);
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180 | m_resetEvent.Set();
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181 | }
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182 |
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183 | private void WorkerFunc() {
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184 | if (Settings.s_useThreadAffinity) {
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185 | Int64 targetMask = (Index + 1) << (Index + 1);
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186 | // TODO: IMPROVE!!
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187 | targetMask = 1;
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188 | foreach (ProcessThread pt in Process.GetCurrentProcess().Threads) {
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189 | int osThreadId = GetCurrentThreadId();
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190 | if (osThreadId == pt.Id) {
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191 | pt.ProcessorAffinity = (IntPtr)(targetMask);
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192 | break;
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193 | }
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194 | }
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195 | Thread.Sleep(10);
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196 | //Thread.BeginThreadAffinity();
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197 | }
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198 | while (true) {
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199 | //SpinWait.SpinUntil(() => { return m_queue.Count > 0; });
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200 | m_resetEvent.WaitOne();
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201 | while (m_queue.Count > 0) {
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202 | //Thread.BeginThreadAffinity();
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203 | ILThreadPoolWorkItem workItem = m_queue.Dequeue();
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204 | workItem.Action(workItem.Data);
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205 | //Thread.EndThreadAffinity();
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206 | }
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207 | if (m_ending) break;
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208 | }
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209 |
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210 | }
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211 | }
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212 |
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213 |
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214 | }
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215 | }
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