[9102] | 1 | ///
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| 2 | /// This file is part of ILNumerics Community Edition.
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| 3 | ///
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| 4 | /// ILNumerics Community Edition - high performance computing for applications.
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| 5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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| 6 | ///
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| 7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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| 8 | /// it under the terms of the GNU General Public License version 3 as published by
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| 9 | /// the Free Software Foundation.
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| 10 | ///
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| 11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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| 12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 14 | /// GNU General Public License for more details.
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| 15 | ///
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| 16 | /// You should have received a copy of the GNU General Public License
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| 17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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| 18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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| 19 | ///
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| 20 | /// In addition this software uses the following components and/or licenses:
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| 21 | ///
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| 22 | /// =================================================================================
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| 23 | /// The Open Toolkit Library License
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| 24 | ///
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| 25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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| 26 | ///
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| 27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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| 28 | /// of this software and associated documentation files (the "Software"), to deal
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| 29 | /// in the Software without restriction, including without limitation the rights to
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| 30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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| 31 | /// the Software, and to permit persons to whom the Software is furnished to do
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| 32 | /// so, subject to the following conditions:
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| 33 | ///
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| 34 | /// The above copyright notice and this permission notice shall be included in all
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| 35 | /// copies or substantial portions of the Software.
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| 36 | ///
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| 37 | /// =================================================================================
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| 38 | ///
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| 39 |
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| 40 | using System;
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| 41 | using System.Collections.Generic;
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| 42 | using System.Linq;
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| 43 | using System.Text;
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| 44 | using System.Threading;
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| 45 | using System.Diagnostics;
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| 46 | using System.Runtime.InteropServices;
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| 47 |
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| 48 | namespace ILNumerics.Misc {
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| 49 | /// <summary>
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| 50 | /// simple thread pool implementation - NOT THREAD SAFE !!
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| 51 | /// </summary>
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| 52 | internal partial class ILThreadPool {
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| 53 |
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| 54 | [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
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| 55 | static extern bool GetProcessAffinityMask(IntPtr currentProcess, ref Int64 lpProcessAffinityMask, ref Int64 lpSystemAffinityMask);
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| 56 | [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
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| 57 | static extern int GetCurrentThreadId();
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| 58 | [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
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| 59 | public static extern int GetCurrentProcessorNumber();
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| 60 |
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| 61 | private static ILThreadPool s_pool = new ILThreadPool(Settings.MaxNumberThreads - 1);
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| 62 | public static ILThreadPool Pool {
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| 63 | get {
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| 64 | return s_pool;
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| 65 | }
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| 66 | }
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| 67 | private static ILPerformanceCounter s_performanceCounters;
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| 68 | private static object s_lock = new object();
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| 69 | internal static bool QueueUserWorkItem(int id, Action<object> action, object data) {
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| 70 | lock (s_lock) {
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| 71 | ILThread thread = s_pool.m_threads[id];
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| 72 | ILThreadPoolWorkItem workItem;
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| 73 | workItem.Action = action;
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| 74 | workItem.Data = data;
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| 75 | thread.Queue(workItem);
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| 76 | return true;
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| 77 | }
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| 78 | }
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| 79 |
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| 80 | private int m_maxNumberThreads;
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| 81 | public int MaxNumberThreads {
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| 82 | get { return m_maxNumberThreads; }
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| 83 | set {
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| 84 | lock (s_lock) {
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| 85 | while (m_maxNumberThreads > value) {
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| 86 | ILThread thread = m_threads[--m_maxNumberThreads];
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| 87 | thread.End();
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| 88 | m_threads.Remove(thread);
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| 89 | }
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| 90 | while (m_maxNumberThreads < value) {
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| 91 | m_threads.Add(new ILThread(m_maxNumberThreads));
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| 92 | m_maxNumberThreads++;
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| 93 | }
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| 94 | }
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| 95 | }
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| 96 | }
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| 97 | private List<ILThread> m_threads = new List<ILThread>();
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| 98 |
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| 99 | public ILThreadPool(int maxThreads) {
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| 100 |
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| 101 | m_maxNumberThreads = maxThreads;
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| 102 | for (int i = 0; i < m_maxNumberThreads; i++) {
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| 103 | m_threads.Add(new ILThread(i));
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| 104 | }
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| 105 | if (Settings.s_useThreadAffinity) {
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| 106 | int targetMask = 8;
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| 107 | foreach (ProcessThread pt in Process.GetCurrentProcess().Threads) {
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| 108 | int osThreadId = GetCurrentThreadId();
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| 109 | if (osThreadId == pt.Id) {
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| 110 | pt.ProcessorAffinity = (IntPtr)(targetMask);
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| 111 | break;
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| 112 | }
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| 113 | }
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| 114 | Thread.Sleep(10);
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| 115 | Thread.BeginThreadAffinity();
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| 116 | }
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| 117 | if (Settings.s_measurePerformanceAtRuntime) {
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| 118 | s_performanceCounters = new ILPerformanceCounter();
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| 119 | s_performanceCounters.PCcurNumberThreadsSet(maxThreads);
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| 120 | }
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| 121 | }
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| 122 | public static void Wait4Workers(ref int workerCount) {
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| 123 | //var spinWait = new SpinWait();
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| 124 | //while (workerCount > 0) {
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| 125 | // //Thread.MemoryBarrier();
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| 126 | // spinWait.SpinOnce();
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| 127 | //}
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| 128 |
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| 129 | //System.Threading.SpinWait.SpinUntil(() => {
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| 130 | // Thread.MemoryBarrier();
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| 131 | // return workerCount <= 0;
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| 132 | //});
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| 133 | long msStart = Stopwatch.GetTimestamp();
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| 134 | while (workerCount > 0) {
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| 135 | System.Threading.Thread.SpinWait(8);
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| 136 | }
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| 137 | if (Settings.s_measurePerformanceAtRuntime)
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| 138 | s_performanceCounters.PCwaited4ThreadsSet(Stopwatch.GetTimestamp() - msStart);
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| 139 | }
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| 140 |
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| 141 | public struct ILThreadPoolWorkItem {
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| 142 | public Action<object> Action;
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| 143 | public object Data;
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| 144 | }
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| 145 |
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| 146 | private class ILThread {
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| 147 | private int m_index;
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| 148 | private Thread m_thread;
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| 149 | private AutoResetEvent m_resetEvent;
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| 150 | private Queue<ILThreadPoolWorkItem> m_queue;
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| 151 | private bool m_ending;
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| 152 |
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| 153 | internal ILThread(int index) {
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| 154 | m_index = index;
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| 155 | m_ending = false;
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| 156 | m_resetEvent = new AutoResetEvent(false);
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| 157 | m_queue = new Queue<ILThreadPoolWorkItem>();
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| 158 | m_thread = new Thread(WorkerFunc);
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| 159 | m_thread.Priority = ThreadPriority.AboveNormal;
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| 160 | m_thread.IsBackground = true;
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| 161 | m_thread.Start();
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| 162 | }
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| 163 |
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| 164 | private int Index {
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| 165 | get {
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| 166 | return m_index;
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| 167 | }
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| 168 | }
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| 169 |
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| 170 | public void End() {
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| 171 | lock (s_lock) {
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| 172 | if (m_queue.Count > 0)
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| 173 | throw new Exceptions.ILInvalidOperationException("invalid attempt to remove a thread with pending work items");
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| 174 | m_ending = true;
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| 175 | m_resetEvent.Set();
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| 176 | }
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| 177 | }
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| 178 | public void Queue(ILThreadPoolWorkItem workItem) {
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| 179 | m_queue.Enqueue(workItem);
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| 180 | m_resetEvent.Set();
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| 181 | }
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| 182 |
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| 183 | private void WorkerFunc() {
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| 184 | if (Settings.s_useThreadAffinity) {
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| 185 | Int64 targetMask = (Index + 1) << (Index + 1);
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| 186 | // TODO: IMPROVE!!
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| 187 | targetMask = 1;
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| 188 | foreach (ProcessThread pt in Process.GetCurrentProcess().Threads) {
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| 189 | int osThreadId = GetCurrentThreadId();
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| 190 | if (osThreadId == pt.Id) {
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| 191 | pt.ProcessorAffinity = (IntPtr)(targetMask);
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| 192 | break;
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| 193 | }
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| 194 | }
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| 195 | Thread.Sleep(10);
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| 196 | //Thread.BeginThreadAffinity();
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| 197 | }
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| 198 | while (true) {
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| 199 | //SpinWait.SpinUntil(() => { return m_queue.Count > 0; });
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| 200 | m_resetEvent.WaitOne();
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| 201 | while (m_queue.Count > 0) {
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| 202 | //Thread.BeginThreadAffinity();
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| 203 | ILThreadPoolWorkItem workItem = m_queue.Dequeue();
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| 204 | workItem.Action(workItem.Data);
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| 205 | //Thread.EndThreadAffinity();
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| 206 | }
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| 207 | if (m_ending) break;
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| 208 | }
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| 209 |
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| 210 | }
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| 211 | }
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| 212 |
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| 213 |
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| 214 | }
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| 215 | }
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