1 | ///
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2 | /// This file is part of ILNumerics Community Edition.
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3 | ///
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4 | /// ILNumerics Community Edition - high performance computing for applications.
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5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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6 | ///
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7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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8 | /// it under the terms of the GNU General Public License version 3 as published by
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9 | /// the Free Software Foundation.
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10 | ///
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11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | /// GNU General Public License for more details.
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15 | ///
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16 | /// You should have received a copy of the GNU General Public License
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17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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19 | ///
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20 | /// In addition this software uses the following components and/or licenses:
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21 | ///
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22 | /// =================================================================================
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23 | /// The Open Toolkit Library License
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24 | ///
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25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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26 | ///
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27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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28 | /// of this software and associated documentation files (the "Software"), to deal
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29 | /// in the Software without restriction, including without limitation the rights to
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30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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31 | /// the Software, and to permit persons to whom the Software is furnished to do
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32 | /// so, subject to the following conditions:
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33 | ///
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34 | /// The above copyright notice and this permission notice shall be included in all
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35 | /// copies or substantial portions of the Software.
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36 | ///
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37 | /// =================================================================================
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38 | ///
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39 |
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40 | using System;
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41 | using System.Collections.Generic;
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42 | using System.Text;
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43 | using ILNumerics;
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44 | using ILNumerics.Exceptions;
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45 | using ILNumerics.Storage;
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46 | using ILNumerics.Misc;
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47 |
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48 |
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49 | namespace ILNumerics {
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50 | public partial class ILMath {
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51 | /// <summary>Absolute values of array elements</summary>
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52 | /// <param name="A">Input Array</param>
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53 | /// <returns>Absolute values of array elements</returns>
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54 | /// <remarks><para>If the Input Array is empty, an empty array will be returned.</para>
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55 | /// <para>The array returned will be a dense array.</para></remarks>
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56 | public unsafe static ILRetArray<byte> abs(ILInArray<byte> A) {
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57 | using (ILScope.Enter(A)) {
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58 | return A.C;
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59 | }
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60 | }
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61 |
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62 | |
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63 |
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64 | |
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65 | #region HYCALPER AUTO GENERATED CODE
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66 | |
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67 | /// <summary>Absolute values of array elements</summary>
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68 | /// <param name="A">Input array</param>
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69 | /// <returns>Absolute values of array elements</returns>
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70 | /// <remarks><para>If the input array is empty, an empty array will be returned.</para>
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71 | /// <para>The array returned will be a dense array.</para></remarks>
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72 | public unsafe static ILRetArray<double> abs (ILInArray< double > A) {
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73 | using (ILScope.Enter(A)) {
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74 | if (A.IsEmpty)
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75 | return new ILRetArray<double>(A.Size);
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76 | ILSize inDim = A.Size;
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77 | double[] arrA = A.GetArrayForRead();
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78 | double [] retArr;
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79 | int outLen = inDim.NumberOfElements;
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80 | bool inplace = true;
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81 |
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82 | if (!A.TryGetStorage4InplaceOp(out retArr)){
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83 | retArr = ILMemoryPool.Pool.New<double>(outLen);
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84 | inplace = false;
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85 | }
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86 | int i = 0, workItemCount = Settings.s_maxNumberThreads, workItemLength, workerCount = 1;
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87 | if (Settings.s_maxNumberThreads > 1 && outLen / 2 > Settings.s_minParallelElement1Count) {
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88 | if (outLen / workItemCount > Settings.s_minParallelElement1Count) {
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89 | workItemLength = outLen / workItemCount;
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90 | //workItemLength = (int)((double)outLen / workItemCount * 1.05);
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91 | } else {
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92 | workItemLength = outLen / 2;
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93 | workItemCount = 2;
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94 | }
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95 | } else {
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96 | workItemLength = outLen;
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97 | workItemCount = 1;
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98 | }
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99 | ILDenseStorage<double> retStorage = new ILDenseStorage<double>(retArr, inDim);
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100 |
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101 | Action<object> worker = data => {
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102 | Tuple<int, int, IntPtr, IntPtr, bool> range = (Tuple<int, int, IntPtr, IntPtr, bool>)data;
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103 |
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104 | double* cp = ((double*)range.Item4 + range.Item1);
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105 | int len = range.Item2;
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106 | if (range.Item5) {
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107 | // inplace
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108 | while (len > 20) {
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109 | cp[0] = Math.Abs(cp[0] ) /*dummy*/;
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110 | cp[1] = Math.Abs(cp[1] ) /*dummy*/;
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111 | cp[2] = Math.Abs(cp[2] ) /*dummy*/;
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112 | cp[3] = Math.Abs(cp[3] ) /*dummy*/;
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113 | cp[4] = Math.Abs(cp[4] ) /*dummy*/;
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114 | cp[5] = Math.Abs(cp[5] ) /*dummy*/;
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115 | cp[6] = Math.Abs(cp[6] ) /*dummy*/;
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116 | cp[7] = Math.Abs(cp[7] ) /*dummy*/;
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117 | cp[8] = Math.Abs(cp[8] ) /*dummy*/;
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118 | cp[9] = Math.Abs(cp[9] ) /*dummy*/;
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119 | cp[10] = Math.Abs(cp[10] ) /*dummy*/;
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120 | cp[11] = Math.Abs(cp[11] ) /*dummy*/;
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121 | cp[12] = Math.Abs(cp[12] ) /*dummy*/;
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122 | cp[13] = Math.Abs(cp[13] ) /*dummy*/;
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123 | cp[14] = Math.Abs(cp[14] ) /*dummy*/;
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124 | cp[15] = Math.Abs(cp[15] ) /*dummy*/;
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125 | cp[16] = Math.Abs(cp[16] ) /*dummy*/;
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126 | cp[17] = Math.Abs(cp[17] ) /*dummy*/;
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127 | cp[18] = Math.Abs(cp[18] ) /*dummy*/;
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128 | cp[19] = Math.Abs(cp[19] ) /*dummy*/;
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129 | cp[20] = Math.Abs(cp[20] ) /*dummy*/;
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130 | cp+=21; len -= 21;
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131 | }
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132 | while (len-- > 0) {
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133 | *cp = Math.Abs(*cp ) /*dummy*/;
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134 | cp++;
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135 | }
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136 | } else {
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137 | double* ap = ((double*)range.Item3 + range.Item1);
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138 | while (len > 20) {
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139 | cp[0] = Math.Abs(ap[0] ) /*dummy*/;
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140 | cp[1] = Math.Abs(ap[1] ) /*dummy*/;
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141 | cp[2] = Math.Abs(ap[2] ) /*dummy*/;
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142 | cp[3] = Math.Abs(ap[3] ) /*dummy*/;
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143 | cp[4] = Math.Abs(ap[4] ) /*dummy*/;
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144 | cp[5] = Math.Abs(ap[5] ) /*dummy*/;
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145 | cp[6] = Math.Abs(ap[6] ) /*dummy*/;
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146 | cp[7] = Math.Abs(ap[7] ) /*dummy*/;
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147 | cp[8] = Math.Abs(ap[8] ) /*dummy*/;
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148 | cp[9] = Math.Abs(ap[9] ) /*dummy*/;
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149 | cp[10] = Math.Abs(ap[10] ) /*dummy*/;
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150 | cp[11] = Math.Abs(ap[11] ) /*dummy*/;
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151 | cp[12] = Math.Abs(ap[12] ) /*dummy*/;
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152 | cp[13] = Math.Abs(ap[13] ) /*dummy*/;
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153 | cp[14] = Math.Abs(ap[14] ) /*dummy*/;
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154 | cp[15] = Math.Abs(ap[15] ) /*dummy*/;
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155 | cp[16] = Math.Abs(ap[16] ) /*dummy*/;
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156 | cp[17] = Math.Abs(ap[17] ) /*dummy*/;
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157 | cp[18] = Math.Abs(ap[18] ) /*dummy*/;
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158 | cp[19] = Math.Abs(ap[19] ) /*dummy*/;
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159 | cp[20] = Math.Abs(ap[20] ) /*dummy*/;
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160 | ap += 21;
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161 | cp += 21;
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162 | len -= 21;
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163 | }
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164 | while (len-- > 0) {
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165 | *cp = Math.Abs(*ap ) /*dummy*/;
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166 | ap++;
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167 | cp++;
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168 | }
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169 | }
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170 | System.Threading.Interlocked.Decrement(ref workerCount);
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171 | };
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172 |
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173 | fixed ( double* arrAP = arrA)
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174 | fixed ( double* retArrP = retArr) {
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175 | for (; i < workItemCount - 1; i++) {
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176 | Tuple<int, int, IntPtr, IntPtr, bool> range
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177 | = new Tuple<int, int, IntPtr, IntPtr, bool>
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178 | (i * workItemLength, workItemLength, (IntPtr)arrAP, (IntPtr)retArrP, inplace);
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179 | System.Threading.Interlocked.Increment(ref workerCount);
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180 | ILThreadPool.QueueUserWorkItem(i,worker, range);
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181 | }
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182 | // the last (or may the only) chunk is done right here
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183 | worker(new Tuple<int, int, IntPtr, IntPtr, bool>
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184 | (i * workItemLength, outLen - i * workItemLength, (IntPtr)arrAP, (IntPtr)retArrP, inplace));
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185 |
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186 | ILThreadPool.Wait4Workers(ref workerCount);
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187 | }
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188 | return new ILRetArray<double>(retStorage);
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189 | }
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190 | }
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191 | /// <summary>Absolute values of array elements</summary>
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192 | /// <param name="A">Input array</param>
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193 | /// <returns>Absolute values of array elements</returns>
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194 | /// <remarks><para>If the input array is empty, an empty array will be returned.</para>
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195 | /// <para>The array returned will be a dense array.</para></remarks>
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196 | public unsafe static ILRetArray<float> abs (ILInArray< float > A) {
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197 | using (ILScope.Enter(A)) {
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198 | if (A.IsEmpty)
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199 | return new ILRetArray<float>(A.Size);
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200 | ILSize inDim = A.Size;
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201 | float[] arrA = A.GetArrayForRead();
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202 | float [] retArr;
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203 | int outLen = inDim.NumberOfElements;
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204 | bool inplace = true;
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205 |
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206 | if (!A.TryGetStorage4InplaceOp(out retArr)){
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207 | retArr = ILMemoryPool.Pool.New<float>(outLen);
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208 | inplace = false;
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209 | }
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210 | int i = 0, workItemCount = Settings.s_maxNumberThreads, workItemLength, workerCount = 1;
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211 | if (Settings.s_maxNumberThreads > 1 && outLen / 2 > Settings.s_minParallelElement1Count) {
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212 | if (outLen / workItemCount > Settings.s_minParallelElement1Count) {
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213 | workItemLength = outLen / workItemCount;
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214 | //workItemLength = (int)((double)outLen / workItemCount * 1.05);
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215 | } else {
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216 | workItemLength = outLen / 2;
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217 | workItemCount = 2;
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218 | }
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219 | } else {
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220 | workItemLength = outLen;
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221 | workItemCount = 1;
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222 | }
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223 | ILDenseStorage<float> retStorage = new ILDenseStorage<float>(retArr, inDim);
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224 |
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225 | Action<object> worker = data => {
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226 | Tuple<int, int, IntPtr, IntPtr, bool> range = (Tuple<int, int, IntPtr, IntPtr, bool>)data;
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227 |
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228 | float* cp = ((float*)range.Item4 + range.Item1);
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229 | int len = range.Item2;
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230 | if (range.Item5) {
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231 | // inplace
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232 | while (len > 20) {
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233 | cp[0] = Math.Abs(cp[0] ) /*dummy*/;
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234 | cp[1] = Math.Abs(cp[1] ) /*dummy*/;
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235 | cp[2] = Math.Abs(cp[2] ) /*dummy*/;
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236 | cp[3] = Math.Abs(cp[3] ) /*dummy*/;
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237 | cp[4] = Math.Abs(cp[4] ) /*dummy*/;
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238 | cp[5] = Math.Abs(cp[5] ) /*dummy*/;
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239 | cp[6] = Math.Abs(cp[6] ) /*dummy*/;
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240 | cp[7] = Math.Abs(cp[7] ) /*dummy*/;
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241 | cp[8] = Math.Abs(cp[8] ) /*dummy*/;
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242 | cp[9] = Math.Abs(cp[9] ) /*dummy*/;
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243 | cp[10] = Math.Abs(cp[10] ) /*dummy*/;
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244 | cp[11] = Math.Abs(cp[11] ) /*dummy*/;
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245 | cp[12] = Math.Abs(cp[12] ) /*dummy*/;
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246 | cp[13] = Math.Abs(cp[13] ) /*dummy*/;
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247 | cp[14] = Math.Abs(cp[14] ) /*dummy*/;
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248 | cp[15] = Math.Abs(cp[15] ) /*dummy*/;
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249 | cp[16] = Math.Abs(cp[16] ) /*dummy*/;
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250 | cp[17] = Math.Abs(cp[17] ) /*dummy*/;
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251 | cp[18] = Math.Abs(cp[18] ) /*dummy*/;
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252 | cp[19] = Math.Abs(cp[19] ) /*dummy*/;
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253 | cp[20] = Math.Abs(cp[20] ) /*dummy*/;
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254 | cp+=21; len -= 21;
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255 | }
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256 | while (len-- > 0) {
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257 | *cp = Math.Abs(*cp ) /*dummy*/;
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258 | cp++;
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259 | }
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260 | } else {
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261 | float* ap = ((float*)range.Item3 + range.Item1);
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262 | while (len > 20) {
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263 | cp[0] = Math.Abs(ap[0] ) /*dummy*/;
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264 | cp[1] = Math.Abs(ap[1] ) /*dummy*/;
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265 | cp[2] = Math.Abs(ap[2] ) /*dummy*/;
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266 | cp[3] = Math.Abs(ap[3] ) /*dummy*/;
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267 | cp[4] = Math.Abs(ap[4] ) /*dummy*/;
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268 | cp[5] = Math.Abs(ap[5] ) /*dummy*/;
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269 | cp[6] = Math.Abs(ap[6] ) /*dummy*/;
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270 | cp[7] = Math.Abs(ap[7] ) /*dummy*/;
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271 | cp[8] = Math.Abs(ap[8] ) /*dummy*/;
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272 | cp[9] = Math.Abs(ap[9] ) /*dummy*/;
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273 | cp[10] = Math.Abs(ap[10] ) /*dummy*/;
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274 | cp[11] = Math.Abs(ap[11] ) /*dummy*/;
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275 | cp[12] = Math.Abs(ap[12] ) /*dummy*/;
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276 | cp[13] = Math.Abs(ap[13] ) /*dummy*/;
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277 | cp[14] = Math.Abs(ap[14] ) /*dummy*/;
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278 | cp[15] = Math.Abs(ap[15] ) /*dummy*/;
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279 | cp[16] = Math.Abs(ap[16] ) /*dummy*/;
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280 | cp[17] = Math.Abs(ap[17] ) /*dummy*/;
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281 | cp[18] = Math.Abs(ap[18] ) /*dummy*/;
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282 | cp[19] = Math.Abs(ap[19] ) /*dummy*/;
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283 | cp[20] = Math.Abs(ap[20] ) /*dummy*/;
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284 | ap += 21;
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285 | cp += 21;
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286 | len -= 21;
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287 | }
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288 | while (len-- > 0) {
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289 | *cp = Math.Abs(*ap ) /*dummy*/;
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290 | ap++;
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291 | cp++;
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292 | }
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293 | }
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294 | System.Threading.Interlocked.Decrement(ref workerCount);
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295 | };
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296 |
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297 | fixed ( float* arrAP = arrA)
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298 | fixed ( float* retArrP = retArr) {
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299 | for (; i < workItemCount - 1; i++) {
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300 | Tuple<int, int, IntPtr, IntPtr, bool> range
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301 | = new Tuple<int, int, IntPtr, IntPtr, bool>
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302 | (i * workItemLength, workItemLength, (IntPtr)arrAP, (IntPtr)retArrP, inplace);
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303 | System.Threading.Interlocked.Increment(ref workerCount);
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304 | ILThreadPool.QueueUserWorkItem(i,worker, range);
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305 | }
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306 | // the last (or may the only) chunk is done right here
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307 | worker(new Tuple<int, int, IntPtr, IntPtr, bool>
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308 | (i * workItemLength, outLen - i * workItemLength, (IntPtr)arrAP, (IntPtr)retArrP, inplace));
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309 |
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310 | ILThreadPool.Wait4Workers(ref workerCount);
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311 | }
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312 | return new ILRetArray<float>(retStorage);
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313 | }
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314 | }
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315 | /// <summary>Magnitude of array elements</summary>
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316 | /// <param name="A">Input array</param>
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317 | /// <returns>Magnitude of array elements</returns>
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318 | /// <remarks><para>If the input array is empty, an empty array will be returned.</para>
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319 | /// <para>The array returned will be a dense array.</para></remarks>
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320 | public unsafe static ILRetArray<float> abs (ILInArray< fcomplex > A) {
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321 | using (ILScope.Enter(A)) {
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322 | if (A.IsEmpty)
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323 | return new ILRetArray<float>(A.Size);
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324 | ILSize inDim = A.Size;
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325 | fcomplex[] arrA = A.GetArrayForRead();
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326 | float [] retArr;
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327 | int outLen = inDim.NumberOfElements;
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328 | bool inplace = true;
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329 |
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330 | if (true){
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331 | retArr = ILMemoryPool.Pool.New<float>(outLen);
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332 | inplace = false;
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333 | }
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334 | int i = 0, workItemCount = Settings.s_maxNumberThreads, workItemLength, workerCount = 1;
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335 | if (Settings.s_maxNumberThreads > 1 && outLen / 2 > Settings.s_minParallelElement1Count) {
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336 | if (outLen / workItemCount > Settings.s_minParallelElement1Count) {
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337 | workItemLength = outLen / workItemCount;
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338 | //workItemLength = (int)((double)outLen / workItemCount * 1.05);
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339 | } else {
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340 | workItemLength = outLen / 2;
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341 | workItemCount = 2;
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342 | }
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343 | } else {
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344 | workItemLength = outLen;
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345 | workItemCount = 1;
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346 | }
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347 | ILDenseStorage<float> retStorage = new ILDenseStorage<float>(retArr, inDim);
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348 |
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349 | Action<object> worker = data => {
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350 | Tuple<int, int, IntPtr, IntPtr, bool> range = (Tuple<int, int, IntPtr, IntPtr, bool>)data;
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351 |
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352 | float* cp = ((float*)range.Item4 + range.Item1);
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353 | int len = range.Item2;
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354 | if (range.Item5) {
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355 | // inplace
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356 | while (len > 20) {
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357 | cp[0] = fcomplex.Abs(cp[0] ) /*dummy*/;
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358 | cp[1] = fcomplex.Abs(cp[1] ) /*dummy*/;
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359 | cp[2] = fcomplex.Abs(cp[2] ) /*dummy*/;
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360 | cp[3] = fcomplex.Abs(cp[3] ) /*dummy*/;
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361 | cp[4] = fcomplex.Abs(cp[4] ) /*dummy*/;
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362 | cp[5] = fcomplex.Abs(cp[5] ) /*dummy*/;
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363 | cp[6] = fcomplex.Abs(cp[6] ) /*dummy*/;
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364 | cp[7] = fcomplex.Abs(cp[7] ) /*dummy*/;
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365 | cp[8] = fcomplex.Abs(cp[8] ) /*dummy*/;
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366 | cp[9] = fcomplex.Abs(cp[9] ) /*dummy*/;
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367 | cp[10] = fcomplex.Abs(cp[10] ) /*dummy*/;
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368 | cp[11] = fcomplex.Abs(cp[11] ) /*dummy*/;
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369 | cp[12] = fcomplex.Abs(cp[12] ) /*dummy*/;
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370 | cp[13] = fcomplex.Abs(cp[13] ) /*dummy*/;
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371 | cp[14] = fcomplex.Abs(cp[14] ) /*dummy*/;
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372 | cp[15] = fcomplex.Abs(cp[15] ) /*dummy*/;
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373 | cp[16] = fcomplex.Abs(cp[16] ) /*dummy*/;
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374 | cp[17] = fcomplex.Abs(cp[17] ) /*dummy*/;
|
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375 | cp[18] = fcomplex.Abs(cp[18] ) /*dummy*/;
|
---|
376 | cp[19] = fcomplex.Abs(cp[19] ) /*dummy*/;
|
---|
377 | cp[20] = fcomplex.Abs(cp[20] ) /*dummy*/;
|
---|
378 | cp+=21; len -= 21;
|
---|
379 | }
|
---|
380 | while (len-- > 0) {
|
---|
381 | *cp = fcomplex.Abs(*cp ) /*dummy*/;
|
---|
382 | cp++;
|
---|
383 | }
|
---|
384 | } else {
|
---|
385 | fcomplex* ap = ((fcomplex*)range.Item3 + range.Item1);
|
---|
386 | while (len > 20) {
|
---|
387 | cp[0] = fcomplex.Abs(ap[0] ) /*dummy*/;
|
---|
388 | cp[1] = fcomplex.Abs(ap[1] ) /*dummy*/;
|
---|
389 | cp[2] = fcomplex.Abs(ap[2] ) /*dummy*/;
|
---|
390 | cp[3] = fcomplex.Abs(ap[3] ) /*dummy*/;
|
---|
391 | cp[4] = fcomplex.Abs(ap[4] ) /*dummy*/;
|
---|
392 | cp[5] = fcomplex.Abs(ap[5] ) /*dummy*/;
|
---|
393 | cp[6] = fcomplex.Abs(ap[6] ) /*dummy*/;
|
---|
394 | cp[7] = fcomplex.Abs(ap[7] ) /*dummy*/;
|
---|
395 | cp[8] = fcomplex.Abs(ap[8] ) /*dummy*/;
|
---|
396 | cp[9] = fcomplex.Abs(ap[9] ) /*dummy*/;
|
---|
397 | cp[10] = fcomplex.Abs(ap[10] ) /*dummy*/;
|
---|
398 | cp[11] = fcomplex.Abs(ap[11] ) /*dummy*/;
|
---|
399 | cp[12] = fcomplex.Abs(ap[12] ) /*dummy*/;
|
---|
400 | cp[13] = fcomplex.Abs(ap[13] ) /*dummy*/;
|
---|
401 | cp[14] = fcomplex.Abs(ap[14] ) /*dummy*/;
|
---|
402 | cp[15] = fcomplex.Abs(ap[15] ) /*dummy*/;
|
---|
403 | cp[16] = fcomplex.Abs(ap[16] ) /*dummy*/;
|
---|
404 | cp[17] = fcomplex.Abs(ap[17] ) /*dummy*/;
|
---|
405 | cp[18] = fcomplex.Abs(ap[18] ) /*dummy*/;
|
---|
406 | cp[19] = fcomplex.Abs(ap[19] ) /*dummy*/;
|
---|
407 | cp[20] = fcomplex.Abs(ap[20] ) /*dummy*/;
|
---|
408 | ap += 21;
|
---|
409 | cp += 21;
|
---|
410 | len -= 21;
|
---|
411 | }
|
---|
412 | while (len-- > 0) {
|
---|
413 | *cp = fcomplex.Abs(*ap ) /*dummy*/;
|
---|
414 | ap++;
|
---|
415 | cp++;
|
---|
416 | }
|
---|
417 | }
|
---|
418 | System.Threading.Interlocked.Decrement(ref workerCount);
|
---|
419 | };
|
---|
420 |
|
---|
421 | fixed ( fcomplex* arrAP = arrA)
|
---|
422 | fixed ( float* retArrP = retArr) {
|
---|
423 | for (; i < workItemCount - 1; i++) {
|
---|
424 | Tuple<int, int, IntPtr, IntPtr, bool> range
|
---|
425 | = new Tuple<int, int, IntPtr, IntPtr, bool>
|
---|
426 | (i * workItemLength, workItemLength, (IntPtr)arrAP, (IntPtr)retArrP, inplace);
|
---|
427 | System.Threading.Interlocked.Increment(ref workerCount);
|
---|
428 | ILThreadPool.QueueUserWorkItem(i,worker, range);
|
---|
429 | }
|
---|
430 | // the last (or may the only) chunk is done right here
|
---|
431 | worker(new Tuple<int, int, IntPtr, IntPtr, bool>
|
---|
432 | (i * workItemLength, outLen - i * workItemLength, (IntPtr)arrAP, (IntPtr)retArrP, inplace));
|
---|
433 |
|
---|
434 | ILThreadPool.Wait4Workers(ref workerCount);
|
---|
435 | }
|
---|
436 | return new ILRetArray<float>(retStorage);
|
---|
437 | }
|
---|
438 | }
|
---|
439 | /// <summary>Magnitude of array elements</summary>
|
---|
440 | /// <param name="A">Input array</param>
|
---|
441 | /// <returns>Magnitude of array elements</returns>
|
---|
442 | /// <remarks><para>If the input array is empty, an empty array will be returned.</para>
|
---|
443 | /// <para>The array returned will be a dense array.</para></remarks>
|
---|
444 | public unsafe static ILRetArray<double> abs (ILInArray< complex > A) {
|
---|
445 | using (ILScope.Enter(A)) {
|
---|
446 | if (A.IsEmpty)
|
---|
447 | return new ILRetArray<double>(A.Size);
|
---|
448 | ILSize inDim = A.Size;
|
---|
449 | complex[] arrA = A.GetArrayForRead();
|
---|
450 | double [] retArr;
|
---|
451 | int outLen = inDim.NumberOfElements;
|
---|
452 | bool inplace = true;
|
---|
453 |
|
---|
454 | if (true){
|
---|
455 | retArr = ILMemoryPool.Pool.New<double>(outLen);
|
---|
456 | inplace = false;
|
---|
457 | }
|
---|
458 | int i = 0, workItemCount = Settings.s_maxNumberThreads, workItemLength, workerCount = 1;
|
---|
459 | if (Settings.s_maxNumberThreads > 1 && outLen / 2 > Settings.s_minParallelElement1Count) {
|
---|
460 | if (outLen / workItemCount > Settings.s_minParallelElement1Count) {
|
---|
461 | workItemLength = outLen / workItemCount;
|
---|
462 | //workItemLength = (int)((double)outLen / workItemCount * 1.05);
|
---|
463 | } else {
|
---|
464 | workItemLength = outLen / 2;
|
---|
465 | workItemCount = 2;
|
---|
466 | }
|
---|
467 | } else {
|
---|
468 | workItemLength = outLen;
|
---|
469 | workItemCount = 1;
|
---|
470 | }
|
---|
471 | ILDenseStorage<double> retStorage = new ILDenseStorage<double>(retArr, inDim);
|
---|
472 |
|
---|
473 | Action<object> worker = data => {
|
---|
474 | Tuple<int, int, IntPtr, IntPtr, bool> range = (Tuple<int, int, IntPtr, IntPtr, bool>)data;
|
---|
475 |
|
---|
476 | double* cp = ((double*)range.Item4 + range.Item1);
|
---|
477 | int len = range.Item2;
|
---|
478 | if (range.Item5) {
|
---|
479 | // inplace
|
---|
480 | while (len > 20) {
|
---|
481 | cp[0] = complex.Abs(cp[0] ) /*dummy*/;
|
---|
482 | cp[1] = complex.Abs(cp[1] ) /*dummy*/;
|
---|
483 | cp[2] = complex.Abs(cp[2] ) /*dummy*/;
|
---|
484 | cp[3] = complex.Abs(cp[3] ) /*dummy*/;
|
---|
485 | cp[4] = complex.Abs(cp[4] ) /*dummy*/;
|
---|
486 | cp[5] = complex.Abs(cp[5] ) /*dummy*/;
|
---|
487 | cp[6] = complex.Abs(cp[6] ) /*dummy*/;
|
---|
488 | cp[7] = complex.Abs(cp[7] ) /*dummy*/;
|
---|
489 | cp[8] = complex.Abs(cp[8] ) /*dummy*/;
|
---|
490 | cp[9] = complex.Abs(cp[9] ) /*dummy*/;
|
---|
491 | cp[10] = complex.Abs(cp[10] ) /*dummy*/;
|
---|
492 | cp[11] = complex.Abs(cp[11] ) /*dummy*/;
|
---|
493 | cp[12] = complex.Abs(cp[12] ) /*dummy*/;
|
---|
494 | cp[13] = complex.Abs(cp[13] ) /*dummy*/;
|
---|
495 | cp[14] = complex.Abs(cp[14] ) /*dummy*/;
|
---|
496 | cp[15] = complex.Abs(cp[15] ) /*dummy*/;
|
---|
497 | cp[16] = complex.Abs(cp[16] ) /*dummy*/;
|
---|
498 | cp[17] = complex.Abs(cp[17] ) /*dummy*/;
|
---|
499 | cp[18] = complex.Abs(cp[18] ) /*dummy*/;
|
---|
500 | cp[19] = complex.Abs(cp[19] ) /*dummy*/;
|
---|
501 | cp[20] = complex.Abs(cp[20] ) /*dummy*/;
|
---|
502 | cp+=21; len -= 21;
|
---|
503 | }
|
---|
504 | while (len-- > 0) {
|
---|
505 | *cp = complex.Abs(*cp ) /*dummy*/;
|
---|
506 | cp++;
|
---|
507 | }
|
---|
508 | } else {
|
---|
509 | complex* ap = ((complex*)range.Item3 + range.Item1);
|
---|
510 | while (len > 20) {
|
---|
511 | cp[0] = complex.Abs(ap[0] ) /*dummy*/;
|
---|
512 | cp[1] = complex.Abs(ap[1] ) /*dummy*/;
|
---|
513 | cp[2] = complex.Abs(ap[2] ) /*dummy*/;
|
---|
514 | cp[3] = complex.Abs(ap[3] ) /*dummy*/;
|
---|
515 | cp[4] = complex.Abs(ap[4] ) /*dummy*/;
|
---|
516 | cp[5] = complex.Abs(ap[5] ) /*dummy*/;
|
---|
517 | cp[6] = complex.Abs(ap[6] ) /*dummy*/;
|
---|
518 | cp[7] = complex.Abs(ap[7] ) /*dummy*/;
|
---|
519 | cp[8] = complex.Abs(ap[8] ) /*dummy*/;
|
---|
520 | cp[9] = complex.Abs(ap[9] ) /*dummy*/;
|
---|
521 | cp[10] = complex.Abs(ap[10] ) /*dummy*/;
|
---|
522 | cp[11] = complex.Abs(ap[11] ) /*dummy*/;
|
---|
523 | cp[12] = complex.Abs(ap[12] ) /*dummy*/;
|
---|
524 | cp[13] = complex.Abs(ap[13] ) /*dummy*/;
|
---|
525 | cp[14] = complex.Abs(ap[14] ) /*dummy*/;
|
---|
526 | cp[15] = complex.Abs(ap[15] ) /*dummy*/;
|
---|
527 | cp[16] = complex.Abs(ap[16] ) /*dummy*/;
|
---|
528 | cp[17] = complex.Abs(ap[17] ) /*dummy*/;
|
---|
529 | cp[18] = complex.Abs(ap[18] ) /*dummy*/;
|
---|
530 | cp[19] = complex.Abs(ap[19] ) /*dummy*/;
|
---|
531 | cp[20] = complex.Abs(ap[20] ) /*dummy*/;
|
---|
532 | ap += 21;
|
---|
533 | cp += 21;
|
---|
534 | len -= 21;
|
---|
535 | }
|
---|
536 | while (len-- > 0) {
|
---|
537 | *cp = complex.Abs(*ap ) /*dummy*/;
|
---|
538 | ap++;
|
---|
539 | cp++;
|
---|
540 | }
|
---|
541 | }
|
---|
542 | System.Threading.Interlocked.Decrement(ref workerCount);
|
---|
543 | };
|
---|
544 |
|
---|
545 | fixed ( complex* arrAP = arrA)
|
---|
546 | fixed ( double* retArrP = retArr) {
|
---|
547 | for (; i < workItemCount - 1; i++) {
|
---|
548 | Tuple<int, int, IntPtr, IntPtr, bool> range
|
---|
549 | = new Tuple<int, int, IntPtr, IntPtr, bool>
|
---|
550 | (i * workItemLength, workItemLength, (IntPtr)arrAP, (IntPtr)retArrP, inplace);
|
---|
551 | System.Threading.Interlocked.Increment(ref workerCount);
|
---|
552 | ILThreadPool.QueueUserWorkItem(i,worker, range);
|
---|
553 | }
|
---|
554 | // the last (or may the only) chunk is done right here
|
---|
555 | worker(new Tuple<int, int, IntPtr, IntPtr, bool>
|
---|
556 | (i * workItemLength, outLen - i * workItemLength, (IntPtr)arrAP, (IntPtr)retArrP, inplace));
|
---|
557 |
|
---|
558 | ILThreadPool.Wait4Workers(ref workerCount);
|
---|
559 | }
|
---|
560 | return new ILRetArray<double>(retStorage);
|
---|
561 | }
|
---|
562 | }
|
---|
563 | /// <summary>Absolute values of array elements</summary>
|
---|
564 | /// <param name="A">Input array</param>
|
---|
565 | /// <returns>Absolute values of array elements</returns>
|
---|
566 | /// <remarks><para>If the input array is empty, an empty array will be returned.</para>
|
---|
567 | /// <para>The array returned will be a dense array.</para></remarks>
|
---|
568 | public unsafe static ILRetArray<Int64> abs (ILInArray< Int64 > A) {
|
---|
569 | using (ILScope.Enter(A)) {
|
---|
570 | if (A.IsEmpty)
|
---|
571 | return new ILRetArray<Int64>(A.Size);
|
---|
572 | ILSize inDim = A.Size;
|
---|
573 | Int64[] arrA = A.GetArrayForRead();
|
---|
574 | Int64 [] retArr;
|
---|
575 | int outLen = inDim.NumberOfElements;
|
---|
576 | bool inplace = true;
|
---|
577 |
|
---|
578 | if (!A.TryGetStorage4InplaceOp(out retArr)){
|
---|
579 | retArr = ILMemoryPool.Pool.New<Int64>(outLen);
|
---|
580 | inplace = false;
|
---|
581 | }
|
---|
582 | int i = 0, workItemCount = Settings.s_maxNumberThreads, workItemLength, workerCount = 1;
|
---|
583 | if (Settings.s_maxNumberThreads > 1 && outLen / 2 > Settings.s_minParallelElement1Count) {
|
---|
584 | if (outLen / workItemCount > Settings.s_minParallelElement1Count) {
|
---|
585 | workItemLength = outLen / workItemCount;
|
---|
586 | //workItemLength = (int)((double)outLen / workItemCount * 1.05);
|
---|
587 | } else {
|
---|
588 | workItemLength = outLen / 2;
|
---|
589 | workItemCount = 2;
|
---|
590 | }
|
---|
591 | } else {
|
---|
592 | workItemLength = outLen;
|
---|
593 | workItemCount = 1;
|
---|
594 | }
|
---|
595 | ILDenseStorage<Int64> retStorage = new ILDenseStorage<Int64>(retArr, inDim);
|
---|
596 |
|
---|
597 | Action<object> worker = data => {
|
---|
598 | Tuple<int, int, IntPtr, IntPtr, bool> range = (Tuple<int, int, IntPtr, IntPtr, bool>)data;
|
---|
599 |
|
---|
600 | Int64* cp = ((Int64*)range.Item4 + range.Item1);
|
---|
601 | int len = range.Item2;
|
---|
602 | if (range.Item5) {
|
---|
603 | // inplace
|
---|
604 | while (len > 20) {
|
---|
605 | cp[0] = Math.Abs(cp[0] ) /*dummy*/;
|
---|
606 | cp[1] = Math.Abs(cp[1] ) /*dummy*/;
|
---|
607 | cp[2] = Math.Abs(cp[2] ) /*dummy*/;
|
---|
608 | cp[3] = Math.Abs(cp[3] ) /*dummy*/;
|
---|
609 | cp[4] = Math.Abs(cp[4] ) /*dummy*/;
|
---|
610 | cp[5] = Math.Abs(cp[5] ) /*dummy*/;
|
---|
611 | cp[6] = Math.Abs(cp[6] ) /*dummy*/;
|
---|
612 | cp[7] = Math.Abs(cp[7] ) /*dummy*/;
|
---|
613 | cp[8] = Math.Abs(cp[8] ) /*dummy*/;
|
---|
614 | cp[9] = Math.Abs(cp[9] ) /*dummy*/;
|
---|
615 | cp[10] = Math.Abs(cp[10] ) /*dummy*/;
|
---|
616 | cp[11] = Math.Abs(cp[11] ) /*dummy*/;
|
---|
617 | cp[12] = Math.Abs(cp[12] ) /*dummy*/;
|
---|
618 | cp[13] = Math.Abs(cp[13] ) /*dummy*/;
|
---|
619 | cp[14] = Math.Abs(cp[14] ) /*dummy*/;
|
---|
620 | cp[15] = Math.Abs(cp[15] ) /*dummy*/;
|
---|
621 | cp[16] = Math.Abs(cp[16] ) /*dummy*/;
|
---|
622 | cp[17] = Math.Abs(cp[17] ) /*dummy*/;
|
---|
623 | cp[18] = Math.Abs(cp[18] ) /*dummy*/;
|
---|
624 | cp[19] = Math.Abs(cp[19] ) /*dummy*/;
|
---|
625 | cp[20] = Math.Abs(cp[20] ) /*dummy*/;
|
---|
626 | cp+=21; len -= 21;
|
---|
627 | }
|
---|
628 | while (len-- > 0) {
|
---|
629 | *cp = Math.Abs(*cp ) /*dummy*/;
|
---|
630 | cp++;
|
---|
631 | }
|
---|
632 | } else {
|
---|
633 | Int64* ap = ((Int64*)range.Item3 + range.Item1);
|
---|
634 | while (len > 20) {
|
---|
635 | cp[0] = Math.Abs(ap[0] ) /*dummy*/;
|
---|
636 | cp[1] = Math.Abs(ap[1] ) /*dummy*/;
|
---|
637 | cp[2] = Math.Abs(ap[2] ) /*dummy*/;
|
---|
638 | cp[3] = Math.Abs(ap[3] ) /*dummy*/;
|
---|
639 | cp[4] = Math.Abs(ap[4] ) /*dummy*/;
|
---|
640 | cp[5] = Math.Abs(ap[5] ) /*dummy*/;
|
---|
641 | cp[6] = Math.Abs(ap[6] ) /*dummy*/;
|
---|
642 | cp[7] = Math.Abs(ap[7] ) /*dummy*/;
|
---|
643 | cp[8] = Math.Abs(ap[8] ) /*dummy*/;
|
---|
644 | cp[9] = Math.Abs(ap[9] ) /*dummy*/;
|
---|
645 | cp[10] = Math.Abs(ap[10] ) /*dummy*/;
|
---|
646 | cp[11] = Math.Abs(ap[11] ) /*dummy*/;
|
---|
647 | cp[12] = Math.Abs(ap[12] ) /*dummy*/;
|
---|
648 | cp[13] = Math.Abs(ap[13] ) /*dummy*/;
|
---|
649 | cp[14] = Math.Abs(ap[14] ) /*dummy*/;
|
---|
650 | cp[15] = Math.Abs(ap[15] ) /*dummy*/;
|
---|
651 | cp[16] = Math.Abs(ap[16] ) /*dummy*/;
|
---|
652 | cp[17] = Math.Abs(ap[17] ) /*dummy*/;
|
---|
653 | cp[18] = Math.Abs(ap[18] ) /*dummy*/;
|
---|
654 | cp[19] = Math.Abs(ap[19] ) /*dummy*/;
|
---|
655 | cp[20] = Math.Abs(ap[20] ) /*dummy*/;
|
---|
656 | ap += 21;
|
---|
657 | cp += 21;
|
---|
658 | len -= 21;
|
---|
659 | }
|
---|
660 | while (len-- > 0) {
|
---|
661 | *cp = Math.Abs(*ap ) /*dummy*/;
|
---|
662 | ap++;
|
---|
663 | cp++;
|
---|
664 | }
|
---|
665 | }
|
---|
666 | System.Threading.Interlocked.Decrement(ref workerCount);
|
---|
667 | };
|
---|
668 |
|
---|
669 | fixed ( Int64* arrAP = arrA)
|
---|
670 | fixed ( Int64* retArrP = retArr) {
|
---|
671 | for (; i < workItemCount - 1; i++) {
|
---|
672 | Tuple<int, int, IntPtr, IntPtr, bool> range
|
---|
673 | = new Tuple<int, int, IntPtr, IntPtr, bool>
|
---|
674 | (i * workItemLength, workItemLength, (IntPtr)arrAP, (IntPtr)retArrP, inplace);
|
---|
675 | System.Threading.Interlocked.Increment(ref workerCount);
|
---|
676 | ILThreadPool.QueueUserWorkItem(i,worker, range);
|
---|
677 | }
|
---|
678 | // the last (or may the only) chunk is done right here
|
---|
679 | worker(new Tuple<int, int, IntPtr, IntPtr, bool>
|
---|
680 | (i * workItemLength, outLen - i * workItemLength, (IntPtr)arrAP, (IntPtr)retArrP, inplace));
|
---|
681 |
|
---|
682 | ILThreadPool.Wait4Workers(ref workerCount);
|
---|
683 | }
|
---|
684 | return new ILRetArray<Int64>(retStorage);
|
---|
685 | }
|
---|
686 | }
|
---|
687 | /// <summary>Absolute values of array elements</summary>
|
---|
688 | /// <param name="A">Input array</param>
|
---|
689 | /// <returns>Absolute values of array elements</returns>
|
---|
690 | /// <remarks><para>If the input array is empty, an empty array will be returned.</para>
|
---|
691 | /// <para>The array returned will be a dense array.</para></remarks>
|
---|
692 | public unsafe static ILRetArray<Int32> abs (ILInArray< Int32 > A) {
|
---|
693 | using (ILScope.Enter(A)) {
|
---|
694 | if (A.IsEmpty)
|
---|
695 | return new ILRetArray<Int32>(A.Size);
|
---|
696 | ILSize inDim = A.Size;
|
---|
697 | Int32[] arrA = A.GetArrayForRead();
|
---|
698 | Int32 [] retArr;
|
---|
699 | int outLen = inDim.NumberOfElements;
|
---|
700 | bool inplace = true;
|
---|
701 |
|
---|
702 | if (!A.TryGetStorage4InplaceOp(out retArr)){
|
---|
703 | retArr = ILMemoryPool.Pool.New<Int32>(outLen);
|
---|
704 | inplace = false;
|
---|
705 | }
|
---|
706 | int i = 0, workItemCount = Settings.s_maxNumberThreads, workItemLength, workerCount = 1;
|
---|
707 | if (Settings.s_maxNumberThreads > 1 && outLen / 2 > Settings.s_minParallelElement1Count) {
|
---|
708 | if (outLen / workItemCount > Settings.s_minParallelElement1Count) {
|
---|
709 | workItemLength = outLen / workItemCount;
|
---|
710 | //workItemLength = (int)((double)outLen / workItemCount * 1.05);
|
---|
711 | } else {
|
---|
712 | workItemLength = outLen / 2;
|
---|
713 | workItemCount = 2;
|
---|
714 | }
|
---|
715 | } else {
|
---|
716 | workItemLength = outLen;
|
---|
717 | workItemCount = 1;
|
---|
718 | }
|
---|
719 | ILDenseStorage<Int32> retStorage = new ILDenseStorage<Int32>(retArr, inDim);
|
---|
720 |
|
---|
721 | Action<object> worker = data => {
|
---|
722 | Tuple<int, int, IntPtr, IntPtr, bool> range = (Tuple<int, int, IntPtr, IntPtr, bool>)data;
|
---|
723 |
|
---|
724 | Int32* cp = ((Int32*)range.Item4 + range.Item1);
|
---|
725 | int len = range.Item2;
|
---|
726 | if (range.Item5) {
|
---|
727 | // inplace
|
---|
728 | while (len > 20) {
|
---|
729 | cp[0] = Math.Abs(cp[0] ) /*dummy*/;
|
---|
730 | cp[1] = Math.Abs(cp[1] ) /*dummy*/;
|
---|
731 | cp[2] = Math.Abs(cp[2] ) /*dummy*/;
|
---|
732 | cp[3] = Math.Abs(cp[3] ) /*dummy*/;
|
---|
733 | cp[4] = Math.Abs(cp[4] ) /*dummy*/;
|
---|
734 | cp[5] = Math.Abs(cp[5] ) /*dummy*/;
|
---|
735 | cp[6] = Math.Abs(cp[6] ) /*dummy*/;
|
---|
736 | cp[7] = Math.Abs(cp[7] ) /*dummy*/;
|
---|
737 | cp[8] = Math.Abs(cp[8] ) /*dummy*/;
|
---|
738 | cp[9] = Math.Abs(cp[9] ) /*dummy*/;
|
---|
739 | cp[10] = Math.Abs(cp[10] ) /*dummy*/;
|
---|
740 | cp[11] = Math.Abs(cp[11] ) /*dummy*/;
|
---|
741 | cp[12] = Math.Abs(cp[12] ) /*dummy*/;
|
---|
742 | cp[13] = Math.Abs(cp[13] ) /*dummy*/;
|
---|
743 | cp[14] = Math.Abs(cp[14] ) /*dummy*/;
|
---|
744 | cp[15] = Math.Abs(cp[15] ) /*dummy*/;
|
---|
745 | cp[16] = Math.Abs(cp[16] ) /*dummy*/;
|
---|
746 | cp[17] = Math.Abs(cp[17] ) /*dummy*/;
|
---|
747 | cp[18] = Math.Abs(cp[18] ) /*dummy*/;
|
---|
748 | cp[19] = Math.Abs(cp[19] ) /*dummy*/;
|
---|
749 | cp[20] = Math.Abs(cp[20] ) /*dummy*/;
|
---|
750 | cp+=21; len -= 21;
|
---|
751 | }
|
---|
752 | while (len-- > 0) {
|
---|
753 | *cp = Math.Abs(*cp ) /*dummy*/;
|
---|
754 | cp++;
|
---|
755 | }
|
---|
756 | } else {
|
---|
757 | Int32* ap = ((Int32*)range.Item3 + range.Item1);
|
---|
758 | while (len > 20) {
|
---|
759 | cp[0] = Math.Abs(ap[0] ) /*dummy*/;
|
---|
760 | cp[1] = Math.Abs(ap[1] ) /*dummy*/;
|
---|
761 | cp[2] = Math.Abs(ap[2] ) /*dummy*/;
|
---|
762 | cp[3] = Math.Abs(ap[3] ) /*dummy*/;
|
---|
763 | cp[4] = Math.Abs(ap[4] ) /*dummy*/;
|
---|
764 | cp[5] = Math.Abs(ap[5] ) /*dummy*/;
|
---|
765 | cp[6] = Math.Abs(ap[6] ) /*dummy*/;
|
---|
766 | cp[7] = Math.Abs(ap[7] ) /*dummy*/;
|
---|
767 | cp[8] = Math.Abs(ap[8] ) /*dummy*/;
|
---|
768 | cp[9] = Math.Abs(ap[9] ) /*dummy*/;
|
---|
769 | cp[10] = Math.Abs(ap[10] ) /*dummy*/;
|
---|
770 | cp[11] = Math.Abs(ap[11] ) /*dummy*/;
|
---|
771 | cp[12] = Math.Abs(ap[12] ) /*dummy*/;
|
---|
772 | cp[13] = Math.Abs(ap[13] ) /*dummy*/;
|
---|
773 | cp[14] = Math.Abs(ap[14] ) /*dummy*/;
|
---|
774 | cp[15] = Math.Abs(ap[15] ) /*dummy*/;
|
---|
775 | cp[16] = Math.Abs(ap[16] ) /*dummy*/;
|
---|
776 | cp[17] = Math.Abs(ap[17] ) /*dummy*/;
|
---|
777 | cp[18] = Math.Abs(ap[18] ) /*dummy*/;
|
---|
778 | cp[19] = Math.Abs(ap[19] ) /*dummy*/;
|
---|
779 | cp[20] = Math.Abs(ap[20] ) /*dummy*/;
|
---|
780 | ap += 21;
|
---|
781 | cp += 21;
|
---|
782 | len -= 21;
|
---|
783 | }
|
---|
784 | while (len-- > 0) {
|
---|
785 | *cp = Math.Abs(*ap ) /*dummy*/;
|
---|
786 | ap++;
|
---|
787 | cp++;
|
---|
788 | }
|
---|
789 | }
|
---|
790 | System.Threading.Interlocked.Decrement(ref workerCount);
|
---|
791 | };
|
---|
792 |
|
---|
793 | fixed ( Int32* arrAP = arrA)
|
---|
794 | fixed ( Int32* retArrP = retArr) {
|
---|
795 | for (; i < workItemCount - 1; i++) {
|
---|
796 | Tuple<int, int, IntPtr, IntPtr, bool> range
|
---|
797 | = new Tuple<int, int, IntPtr, IntPtr, bool>
|
---|
798 | (i * workItemLength, workItemLength, (IntPtr)arrAP, (IntPtr)retArrP, inplace);
|
---|
799 | System.Threading.Interlocked.Increment(ref workerCount);
|
---|
800 | ILThreadPool.QueueUserWorkItem(i,worker, range);
|
---|
801 | }
|
---|
802 | // the last (or may the only) chunk is done right here
|
---|
803 | worker(new Tuple<int, int, IntPtr, IntPtr, bool>
|
---|
804 | (i * workItemLength, outLen - i * workItemLength, (IntPtr)arrAP, (IntPtr)retArrP, inplace));
|
---|
805 |
|
---|
806 | ILThreadPool.Wait4Workers(ref workerCount);
|
---|
807 | }
|
---|
808 | return new ILRetArray<Int32>(retStorage);
|
---|
809 | }
|
---|
810 | }
|
---|
811 |
|
---|
812 | #endregion HYCALPER AUTO GENERATED CODE
|
---|
813 |
|
---|
814 | }
|
---|
815 | } |
---|