1 | ///
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2 | /// This file is part of ILNumerics Community Edition.
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3 | ///
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4 | /// ILNumerics Community Edition - high performance computing for applications.
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5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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6 | ///
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7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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8 | /// it under the terms of the GNU General Public License version 3 as published by
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9 | /// the Free Software Foundation.
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10 | ///
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11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | /// GNU General Public License for more details.
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15 | ///
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16 | /// You should have received a copy of the GNU General Public License
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17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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19 | ///
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20 | /// In addition this software uses the following components and/or licenses:
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21 | ///
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22 | /// =================================================================================
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23 | /// The Open Toolkit Library License
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24 | ///
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25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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26 | ///
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27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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28 | /// of this software and associated documentation files (the "Software"), to deal
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29 | /// in the Software without restriction, including without limitation the rights to
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30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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31 | /// the Software, and to permit persons to whom the Software is furnished to do
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32 | /// so, subject to the following conditions:
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33 | ///
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34 | /// The above copyright notice and this permission notice shall be included in all
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35 | /// copies or substantial portions of the Software.
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36 | ///
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37 | /// =================================================================================
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38 | ///
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39 |
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40 | #pragma warning disable 1591
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41 |
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42 | using System;
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43 | using System.Collections.Generic;
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44 | using System.Text;
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45 | using System.Drawing;
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46 | using System.Runtime.InteropServices;
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47 | using ILNumerics.Drawing.Interfaces;
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48 |
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49 | namespace ILNumerics.Drawing.Shapes {
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50 |
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51 | [StructLayout(LayoutKind.Sequential)]
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52 | public struct C4bV3f : IILVertexDefinition {
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53 | private byte R;
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54 | private byte G;
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55 | private byte B;
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56 | private byte A;
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57 | private float X;
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58 | private float Y;
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59 | private float Z;
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60 |
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61 | #region IILVertexDefinition Member
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62 |
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63 | public bool StoresAlpha {
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64 | get { return true; }
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65 | }
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66 |
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67 | public bool StoresColor {
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68 | get { return true; }
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69 | }
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70 |
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71 | public bool StoresNormals {
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72 | get { return false; }
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73 | }
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74 |
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75 | public int VertexSize {
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76 | get { return 16; }
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77 | }
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78 | public byte Alpha {
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79 | get { return A; }
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80 | set { A = value; }
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81 | }
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82 | public Color Color {
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83 | get {
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84 | return Color.FromArgb(A,R,G,B);
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85 | }
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86 | set {
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87 | R = value.R;
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88 | G = value.G;
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89 | B = value.B;
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90 | A = value.A;
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91 | }
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92 | }
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93 | public ILPoint3Df Position {
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94 | get {
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95 | return new ILPoint3Df(X,Y,Z);
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96 | }
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97 | set{
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98 | X = value.X;
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99 | Y = value.Y;
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100 | Z = value.Z;
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101 | }
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102 | }
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103 | public ILPoint3Df Normal {
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104 | get { throw new NotSupportedException(); }
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105 | set { throw new NotSupportedException(); }
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106 | }
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107 | public float XPosition {
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108 | get { return X; }
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109 | set { X = value; }
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110 | }
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111 | public float YPosition {
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112 | get { return Y; }
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113 | set { Y = value; }
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114 | }
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115 | public float ZPosition {
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116 | get { return Z; }
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117 | set { Z = value; }
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118 | }
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119 | #endregion
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120 | }
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121 |
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122 | [StructLayout(LayoutKind.Sequential)]
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123 | public struct C4fN3fV3f : IILVertexDefinition {
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124 | private float R;
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125 | private float G;
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126 | private float B;
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127 | private float A;
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128 | private float NX;
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129 | private float NY;
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130 | private float NZ;
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131 | private float X;
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132 | private float Y;
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133 | private float Z;
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134 |
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135 | #region IILVertexDefinition Member
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136 |
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137 | public bool StoresAlpha {
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138 | get { return true; }
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139 | }
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140 |
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141 | public bool StoresColor {
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142 | get { return true; }
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143 | }
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144 |
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145 | public bool StoresNormals {
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146 | get { return true; }
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147 | }
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148 |
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149 | public int VertexSize {
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150 | get { return 40; }
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151 | }
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152 | public byte Alpha {
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153 | get { return (byte)(A*255f); }
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154 | set { A = value/255f; }
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155 | }
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156 | public Color Color {
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157 | get {
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158 | return Color.FromArgb((int)(A*255),(int)(R*255),(int)(G*255),(int)(B*255));
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159 | }
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160 | set {
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161 | R = value.R/255f;
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162 | G = value.G/255f;
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163 | B = value.B/255f;
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164 | }
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165 | }
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166 | public ILPoint3Df Position {
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167 | get {
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168 | return new ILPoint3Df(X,Y,Z);
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169 | }
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170 | set{
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171 | X = value.X;
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172 | Y = value.Y;
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173 | Z = value.Z;
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174 | }
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175 | }
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176 | public ILPoint3Df Normal {
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177 | get {
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178 | return new ILPoint3Df(NX,NY,NZ);
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179 | }
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180 | set {
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181 | NX = value.X;
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182 | NY = value.Y;
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183 | NZ = value.Z;
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184 | }
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185 | }
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186 | public float XPosition {
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187 | get { return X; }
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188 | set { X = value; }
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189 | }
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190 | public float YPosition {
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191 | get { return Y; }
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192 | set { Y = value; }
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193 | }
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194 | public float ZPosition {
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195 | get { return Z; }
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196 | set { Z = value; }
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197 | }
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198 | #endregion
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199 | }
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200 | }
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