1 | ///
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2 | /// This file is part of ILNumerics Community Edition.
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3 | ///
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4 | /// ILNumerics Community Edition - high performance computing for applications.
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5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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6 | ///
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7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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8 | /// it under the terms of the GNU General Public License version 3 as published by
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9 | /// the Free Software Foundation.
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10 | ///
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11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | /// GNU General Public License for more details.
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15 | ///
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16 | /// You should have received a copy of the GNU General Public License
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17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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19 | ///
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20 | /// In addition this software uses the following components and/or licenses:
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21 | ///
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22 | /// =================================================================================
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23 | /// The Open Toolkit Library License
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24 | ///
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25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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26 | ///
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27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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28 | /// of this software and associated documentation files (the "Software"), to deal
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29 | /// in the Software without restriction, including without limitation the rights to
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30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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31 | /// the Software, and to permit persons to whom the Software is furnished to do
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32 | /// so, subject to the following conditions:
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33 | ///
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34 | /// The above copyright notice and this permission notice shall be included in all
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35 | /// copies or substantial portions of the Software.
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36 | ///
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37 | /// =================================================================================
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38 | ///
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39 |
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40 | using System;
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41 | using System.Collections.Generic;
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42 | using System.Text;
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43 | using System.Drawing;
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44 | using ILNumerics.Drawing;
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45 | using ILNumerics.Drawing.Graphs;
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46 | using ILNumerics.Drawing.Labeling;
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47 | using ILNumerics.Drawing.Interfaces;
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48 |
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49 | namespace ILNumerics.Drawing.Shapes {
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50 | #region ILShape<VertexType> class definition
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51 | /// <summary>
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52 | /// abstract generic shape, specific vertex type
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53 | /// </summary>
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54 | /// <typeparam name="VertexType">the internal vertex type, IILVertexDefinition</typeparam>
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55 | public abstract class ILShape<VertexType> : ILShape
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56 | where VertexType : struct, IILVertexDefinition {
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57 |
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58 | #region attributes
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59 | protected VertexType[] m_vertices;
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60 | protected VertexType m_sampleVertex = new VertexType();
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61 | protected int m_numVerticesPerShape;
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62 | #endregion
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63 |
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64 | #region properties
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65 |
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66 | /// <summary>
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67 | /// access to internal vertex array
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68 | /// </summary>
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69 | public virtual VertexType[] Vertices {
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70 | get {
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71 | return m_vertices;
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72 | }
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73 | }
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74 | /// <summary>
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75 | /// number of vertices per shape
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76 | /// </summary>
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77 | public int VerticesPerShape {
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78 | get { return m_numVerticesPerShape; }
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79 | }
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80 | /// <summary>
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81 | /// get or manually define the center of the shape
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82 | /// </summary>
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83 | /// <remarks>Once an individual (custom) center was assigned to the CustomCenter
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84 | /// property, that point is returned and used on subsequent queries for Center.
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85 | /// <para>In order to clear the custom center, set the CustomCenter property to ILPoint3Df.Emtpy.</para>
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86 | /// <para>The center is important to position the shape in the scene - according to
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87 | /// other shapes. This defines the order in which the shapes are rendered, which
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88 | /// is neccessary for transparency to appear correctly. In general one should
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89 | /// not alter the center. This will compute the center of a shape accordingly to its
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90 | /// real vertices weight average. However, for certain special shapes it might
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91 | /// be helpful to override the center to manually determine the rendering order in the scene.</para></remarks>
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92 | public ILPoint3Df CustomCenter {
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93 | get {
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94 | return m_customCenter;
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95 | }
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96 | set {
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97 | if (value.IsEmtpy()) {
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98 | m_useCustomCenter = false;
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99 | } else {
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100 | m_useCustomCenter = true;
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101 | m_customCenter = value;
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102 | }
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103 | OnChanged();
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104 | }
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105 | }
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106 | /// <summary>
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107 | /// internal vertex definition (readonly)
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108 | /// </summary>
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109 | public override IILVertexDefinition VertexDefinition {
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110 | get {
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111 | return (IILVertexDefinition)m_sampleVertex;
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112 | }
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113 | }
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114 | #endregion
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115 |
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116 | #region constructors
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117 | public ILShape (ILPanel panel, int numberVertices, int verticesPerShape)
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118 | : base (panel) {
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119 | m_numVerticesPerShape = verticesPerShape;
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120 | m_renderer = panel.GetCreationFactory().CreateVertexRenderer(typeof(VertexType), this);
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121 | Resize(numberVertices);
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122 | VertexType a = new VertexType();
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123 | m_vertexStoresColor = a.StoresColor;
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124 | }
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125 |
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126 | #endregion
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127 |
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128 | #region public interface
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129 | /// <summary>
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130 | /// Query single vertex via IILVertexDefinition interface
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131 | /// </summary>
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132 | /// <param name="i">index of vertex in vertex array</param>
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133 | /// <returns>vertex definition</returns>
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134 | public override IILVertexDefinition GetVertex(int i) {
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135 | return (IILVertexDefinition)m_vertices[i];
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136 | }
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137 | /// <summary>
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138 | /// alter single vertex via IILVertexDefinition interface
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139 | /// </summary>
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140 | /// <param name="vertexIdx">index of vertex in vertex array</param>
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141 | /// <param name="vertex">new vertex definition</param>
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142 | public override void SetVertex(int vertexIdx,IILVertexDefinition vertex) {
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143 | VertexType curVert = m_vertices[vertexIdx];
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144 | if (VertexDefinition.StoresColor && vertex.StoresColor) {
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145 | curVert.Color = vertex.Color;
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146 | }
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147 | if (VertexDefinition.StoresNormals && vertex.StoresNormals) {
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148 | curVert.Normal = vertex.Normal;
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149 | }
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150 | curVert.Position = vertex.Position;
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151 | m_vertices[vertexIdx] = curVert;
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152 | }
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153 | /// <summary>
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154 | /// set color for single vertex (color only, no alpha!)
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155 | /// </summary>
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156 | /// <param name="vertexID">index of vertex in vertex array</param>
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157 | /// <param name="color">new color</param>
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158 | public override void SetColor(int vertexID,Color color) {
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159 | if (VertexDefinition.StoresColor) {
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160 | VertexType vert = m_vertices[vertexID];
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161 | vert.Color = color;
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162 | m_vertices[vertexID] = vert;
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163 | }
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164 | }
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165 | /// <summary>
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166 | /// set position of single vertex
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167 | /// </summary>
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168 | /// <param name="vertexID">index of vertex in vertex array</param>
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169 | /// <param name="position">new position </param>
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170 | public override void SetPosition(int vertexID,ILPoint3Df position) {
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171 | VertexType vert = m_vertices[vertexID];
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172 | vert.Position = position;
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173 | m_vertices[vertexID] = vert;
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174 | }
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175 | /// <summary>
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176 | /// set normal vector of single vertex
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177 | /// </summary>
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178 | /// <param name="vertexID">index of vertex in vertex array</param>
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179 | /// <param name="normal">new normal vector</param>
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180 | public override void SetNormal(int vertexID,ILPoint3Df normal) {
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181 | if (VertexDefinition.StoresNormals) {
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182 | VertexType vert = m_vertices[vertexID];
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183 | vert.Normal = normal;
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184 | m_vertices[vertexID] = vert;
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185 | }
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186 | }
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187 | /// <summary>
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188 | /// translate all vertices of the shape
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189 | /// </summary>
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190 | /// <param name="offset">offset, all vertices will be moved by that amount</param>
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191 | public override void Translate(ILPoint3Df offset) {
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192 | for (int i = 0; i < m_vertCount; i++) {
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193 | VertexType tmp = m_vertices[i];
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194 | tmp.Position += offset;
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195 | m_vertices[i] = tmp;
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196 | }
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197 | }
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198 | #endregion
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199 |
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200 | #region private helper
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201 | protected void Resize(int numberVertices) {
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202 | m_vertCount = numberVertices;
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203 | m_vertices = new VertexType[numberVertices];
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204 | }
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205 | protected override void ComputeLimits() {
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206 | ILPoint3Df cent = new ILPoint3Df();
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207 | if (m_vertices.Length == 0) {
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208 | // fast exit
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209 | m_positionCenter = cent;
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210 | m_positionMin = cent;
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211 | m_positionMax = cent;
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212 | return;
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213 | }
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214 | ILPoint3Df max = ILPoint3Df.MinValue, min = ILPoint3Df.MaxValue, cur;
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215 | foreach (IILVertexDefinition vertex in m_vertices) {
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216 | cur = vertex.Position;
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217 | cent = cent + cur;
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218 | max = ILPoint3Df.Max(max, cur);
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219 | min = ILPoint3Df.Min(min, cur);
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220 | }
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221 | m_positionCenter = cent / m_vertices.Length;
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222 | m_positionMax = max;
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223 | m_positionMin = min;
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224 | }
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225 | #endregion
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226 |
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227 | }
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228 | #endregion
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229 |
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230 | #region ILShape base class definition
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231 | /// <summary>
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232 | /// abstract base class for all shapes
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233 | /// </summary>
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234 | public abstract class ILShape : IDisposable {
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235 |
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236 | #region events
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237 | /// <summary>
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238 | /// fires, when any properties of the shape have changed
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239 | /// </summary>
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240 | public event EventHandler Changed;
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241 | protected virtual void OnChanged() {
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242 | if (Changed != null) {
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243 | Changed(this, new EventArgs());
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244 | }
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245 | }
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246 | /// <summary>
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247 | /// fires when the size of the shape has changed
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248 | /// </summary>
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249 | public event EventHandler SizeChanged;
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250 | protected virtual void OnSizeChanged() {
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251 | if (SizeChanged != null) {
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252 | SizeChanged(this, new EventArgs());
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253 | }
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254 | }
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255 | #endregion
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256 |
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257 | #region attributes
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258 | protected ILPanel m_panel;
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259 | protected bool m_useCustomCenter;
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260 | protected ILPoint3Df m_customCenter;
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261 | protected ILPoint3Df m_positionMin;
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262 | protected ILPoint3Df m_positionMax;
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263 | protected ILPoint3Df m_positionCenter;
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264 | protected Color m_fillColor;
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265 | protected ShadingStyles m_shading;
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266 | protected ILShapeLabel m_label;
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267 | protected bool m_vertexStoresColor;
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268 | private bool m_invalidated;
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269 | protected int m_vertCount;
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270 | protected ILVertexRenderer m_renderer;
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271 | protected ILSceneGraphShapedLeaf m_sceneNode;
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272 | protected bool m_visible;
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273 | #endregion
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274 |
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275 | #region properties
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276 | /// <summary>
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277 | /// Gets visibility of the shape or sets it
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278 | /// </summary>
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279 | public bool Visible {
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280 | get { return m_visible; }
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281 | set { m_visible = value; }
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282 | }
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283 | /// <summary>
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284 | /// returns the scene graph node holding this shape
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285 | /// </summary>
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286 | public ILSceneGraphShapedLeaf SceneGraphNode {
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287 | get {
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288 | return m_sceneNode;
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289 | }
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290 | set {
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291 | m_sceneNode = value;
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292 | }
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293 | }
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294 | /// <summary>
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295 | /// Get minimum coordinate of the cube enclosing the shape
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296 | /// </summary>
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297 | public ILPoint3Df PositionMin {
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298 | get {
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299 | if (m_positionMin.IsEmtpy())
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300 | ComputeLimits();
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301 | return m_positionMin;
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302 | }
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303 | }
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304 | /// <summary>
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305 | /// Get maximum coordinate of the cube enclosing the shape
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306 | /// </summary>
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307 | public ILPoint3Df PositionMax {
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308 | get {
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309 | if (m_positionMax.IsEmtpy())
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310 | ComputeLimits();
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311 | return m_positionMax;
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312 | }
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313 | }
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314 | /// <summary>
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315 | /// Get weight center of vertices
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316 | /// </summary>
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317 | public ILPoint3Df Center {
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318 | get {
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319 | if (m_useCustomCenter && !m_customCenter.IsEmtpy())
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320 | return m_customCenter;
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321 | if (m_positionCenter.IsEmtpy())
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322 | ComputeLimits();
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323 | return m_positionCenter;
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324 | }
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325 | }
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326 | /// <summary>
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327 | /// Get/set method of area filling
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328 | /// </summary>
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329 | /// <remarks><para>Two methods are available: 'Interpolate' and 'Flat'. For 'Interpolate' mode,
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330 | /// the color and alpha values stored in individual vertices are used for rendering.
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331 | /// In 'Flat' mode, only the single properties 'FillColor' and 'Opacity' determine
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332 | /// the color and transparency of the whole shape. Even if vertices store individual
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333 | /// color values, those are ignored in that case.</para></remarks>
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334 | public ShadingStyles Shading {
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335 | get {
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336 | return m_shading;
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337 | }
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338 | set {
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339 | if (m_shading == ShadingStyles.Interpolate && !VertexDefinition.StoresColor) {
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340 | throw new NotSupportedException("The underlying vertex type does not support individual colors! Use shading mode 'Flat' instead!");
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341 | }
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342 | m_shading = value;
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343 | OnChanged();
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344 | }
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345 | }
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346 | /// <summary>
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347 | /// fill color for shape areas in flat shading mode
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348 | /// </summary>
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349 | /// <remarks>Setting this value will not alter the alpha value
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350 | /// (opacity). The alpha of the new value will be ignored.</remarks>
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351 | public virtual Color FillColor {
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352 | get {
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353 | return m_fillColor;
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354 | }
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355 | set {
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356 | m_fillColor = Color.FromArgb(m_fillColor.A, value);
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357 | m_shading = ShadingStyles.Flat;
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358 | OnChanged();
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359 | }
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360 | }
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361 | /// <summary>
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362 | /// definition of internal vertex type (readonly)
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363 | /// </summary>
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364 | public abstract IILVertexDefinition VertexDefinition { get; }
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365 | /// <summary>
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366 | /// opacity for areas of the shape in flat shading mode
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367 | /// </summary>
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368 | public byte Opacity {
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369 | get { return m_fillColor.A; }
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370 | set { m_fillColor = Color.FromArgb(value, m_fillColor); }
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371 | }
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372 | /// <summary>
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373 | /// Shape label
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374 | /// </summary>
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375 | public ILShapeLabel Label {
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376 | get {
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377 | return m_label;
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378 | }
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379 | }
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380 | /// <summary>
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381 | /// number of vertices a shape (or all components of a shape) of this type is made out of
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382 | /// </summary>
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383 | /// <remarks>For triangle shapes and related (lit triangles, triangles etc.) this is 3, for quads it is 4 and so on...</remarks>
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384 | public int VertexCount {
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385 | get { return m_vertCount; }
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386 | }
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387 | #endregion
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388 |
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389 | #region constructors
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390 | /// <summary>
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391 | /// create new shape (protected)
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392 | /// </summary>
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393 | /// <param name="panel">panel hosting the scene</param>
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394 | protected ILShape (ILPanel panel) {
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395 | m_panel = panel;
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396 | m_fillColor = Color.White;
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397 | m_label = new ILShapeLabel(panel);
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398 | m_label.Changed += new EventHandler(m_label_Changed);
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399 | m_label.Text = ""; //GetType().Name + " " + GetHashCode();
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400 | m_shading = ShadingStyles.Flat;
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401 | m_visible = true;
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402 | Invalidate();
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403 | }
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404 | #endregion
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405 |
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406 | #region public interface
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407 | /// <summary>
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408 | /// may be overwritten in derived classes to clean up ressources
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409 | /// </summary>
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410 | public virtual void Dispose() {}
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411 | /// <summary>
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412 | /// Query single vertex via IILVertexDefinition interface
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413 | /// </summary>
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414 | /// <param name="id">index of vertex in vertex array</param>
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415 | /// <returns>vertex definition</returns>
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416 | public abstract IILVertexDefinition GetVertex(int id);
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417 | /// <summary>
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418 | /// set color for single vertex (color only, no alpha!)
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419 | /// </summary>
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420 | /// <param name="id">index of vertex in vertex array</param>
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421 | /// <param name="color">new color</param>
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422 | public abstract void SetColor(int id, Color color);
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423 | /// <summary>
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424 | /// set position if single vertex
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425 | /// </summary>
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426 | /// <param name="id">index of vertex in vertex array</param>
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427 | /// <param name="position">new position </param>
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428 | public abstract void SetPosition(int id, ILPoint3Df position);
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429 | /// <summary>
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430 | /// set normal vector for single vertex
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431 | /// </summary>
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432 | /// <param name="id">index of vertex in vertex array</param>
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433 | /// <param name="normal">new normal vector</param>
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434 | public abstract void SetNormal(int id, ILPoint3Df normal);
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435 | /// <summary>
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436 | /// alter single vertex via IILVertexDefinition interface
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437 | /// </summary>
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438 | /// <param name="vertexID">index of vertex in vertex array</param>
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439 | /// <param name="vertex">new vertex definition</param>
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440 | public abstract void SetVertex(int vertexID, IILVertexDefinition vertex);
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441 | /// <summary>
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442 | /// translate all vertices of the shape
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443 | /// </summary>
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444 | /// <param name="offset">offset, all vertices will be moved by that amount</param>
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445 | public abstract void Translate(ILPoint3Df offset);
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446 | /// <summary>
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447 | /// draw this shape (internal use)
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448 | /// </summary>
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449 | /// <param name="props"></param>
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450 | public void Draw (ILRenderProperties props) {
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451 | if (m_visible) {
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452 | IntDrawShape(props);
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453 | IntDrawLabel(props);
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454 | }
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455 | }
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456 | /// <summary>
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457 | /// configure this shape (internal use)
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458 | /// </summary>
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459 | /// <remarks>Configure is called once for each rendering frame. If the shape
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460 | /// is invalidated, this causes IntConfigure to be called on the shape.</remarks>
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461 | public virtual void Configure() {
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462 | if (m_invalidated) {
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463 | m_invalidated = false;
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464 | }
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465 | }
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466 | /// <summary>
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467 | /// Invalidates this shape, needed after altering any vertex data
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468 | /// </summary>
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469 | public virtual void Invalidate() {
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470 | m_invalidated = true;
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471 | m_positionMin = ILPoint3Df.Empty;
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472 | m_positionMax = ILPoint3Df.Empty;
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473 | m_positionCenter = ILPoint3Df.Empty;
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474 | if (m_sceneNode != null) {
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475 | m_sceneNode.Invalidate(false);
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476 | }
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477 | }
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478 | protected virtual void IntDrawLabel(ILRenderProperties p) {
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479 | if (!String.IsNullOrEmpty(m_label.Text))
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480 | m_label.Draw(p, Center);
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481 | }
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482 | protected virtual void IntDrawShape(ILRenderProperties p) {
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483 | m_renderer.Draw(p,this);
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484 | }
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485 | protected abstract void ComputeLimits();
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486 | #endregion
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487 |
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488 | #region private helpers
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489 | void m_label_Changed(object sender, EventArgs e) {
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490 | OnChanged();
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491 | }
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492 | #endregion
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493 | }
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494 | #endregion
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495 | }
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