[9102] | 1 | ///
|
---|
| 2 | /// This file is part of ILNumerics Community Edition.
|
---|
| 3 | ///
|
---|
| 4 | /// ILNumerics Community Edition - high performance computing for applications.
|
---|
| 5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
|
---|
| 6 | ///
|
---|
| 7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
|
---|
| 8 | /// it under the terms of the GNU General Public License version 3 as published by
|
---|
| 9 | /// the Free Software Foundation.
|
---|
| 10 | ///
|
---|
| 11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
|
---|
| 12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 14 | /// GNU General Public License for more details.
|
---|
| 15 | ///
|
---|
| 16 | /// You should have received a copy of the GNU General Public License
|
---|
| 17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
|
---|
| 18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 19 | ///
|
---|
| 20 | /// In addition this software uses the following components and/or licenses:
|
---|
| 21 | ///
|
---|
| 22 | /// =================================================================================
|
---|
| 23 | /// The Open Toolkit Library License
|
---|
| 24 | ///
|
---|
| 25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
|
---|
| 26 | ///
|
---|
| 27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
|
---|
| 28 | /// of this software and associated documentation files (the "Software"), to deal
|
---|
| 29 | /// in the Software without restriction, including without limitation the rights to
|
---|
| 30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
---|
| 31 | /// the Software, and to permit persons to whom the Software is furnished to do
|
---|
| 32 | /// so, subject to the following conditions:
|
---|
| 33 | ///
|
---|
| 34 | /// The above copyright notice and this permission notice shall be included in all
|
---|
| 35 | /// copies or substantial portions of the Software.
|
---|
| 36 | ///
|
---|
| 37 | /// =================================================================================
|
---|
| 38 | ///
|
---|
| 39 |
|
---|
| 40 | using System;
|
---|
| 41 | using System.Collections.Generic;
|
---|
| 42 | using System.Text;
|
---|
| 43 | using System.Drawing;
|
---|
| 44 | using ILNumerics.Drawing;
|
---|
| 45 | using ILNumerics.Drawing.Graphs;
|
---|
| 46 | using ILNumerics.Drawing.Labeling;
|
---|
| 47 | using ILNumerics.Drawing.Interfaces;
|
---|
| 48 |
|
---|
| 49 | namespace ILNumerics.Drawing.Shapes {
|
---|
| 50 | #region ILShape<VertexType> class definition
|
---|
| 51 | /// <summary>
|
---|
| 52 | /// abstract generic shape, specific vertex type
|
---|
| 53 | /// </summary>
|
---|
| 54 | /// <typeparam name="VertexType">the internal vertex type, IILVertexDefinition</typeparam>
|
---|
| 55 | public abstract class ILShape<VertexType> : ILShape
|
---|
| 56 | where VertexType : struct, IILVertexDefinition {
|
---|
| 57 |
|
---|
| 58 | #region attributes
|
---|
| 59 | protected VertexType[] m_vertices;
|
---|
| 60 | protected VertexType m_sampleVertex = new VertexType();
|
---|
| 61 | protected int m_numVerticesPerShape;
|
---|
| 62 | #endregion
|
---|
| 63 |
|
---|
| 64 | #region properties
|
---|
| 65 |
|
---|
| 66 | /// <summary>
|
---|
| 67 | /// access to internal vertex array
|
---|
| 68 | /// </summary>
|
---|
| 69 | public virtual VertexType[] Vertices {
|
---|
| 70 | get {
|
---|
| 71 | return m_vertices;
|
---|
| 72 | }
|
---|
| 73 | }
|
---|
| 74 | /// <summary>
|
---|
| 75 | /// number of vertices per shape
|
---|
| 76 | /// </summary>
|
---|
| 77 | public int VerticesPerShape {
|
---|
| 78 | get { return m_numVerticesPerShape; }
|
---|
| 79 | }
|
---|
| 80 | /// <summary>
|
---|
| 81 | /// get or manually define the center of the shape
|
---|
| 82 | /// </summary>
|
---|
| 83 | /// <remarks>Once an individual (custom) center was assigned to the CustomCenter
|
---|
| 84 | /// property, that point is returned and used on subsequent queries for Center.
|
---|
| 85 | /// <para>In order to clear the custom center, set the CustomCenter property to ILPoint3Df.Emtpy.</para>
|
---|
| 86 | /// <para>The center is important to position the shape in the scene - according to
|
---|
| 87 | /// other shapes. This defines the order in which the shapes are rendered, which
|
---|
| 88 | /// is neccessary for transparency to appear correctly. In general one should
|
---|
| 89 | /// not alter the center. This will compute the center of a shape accordingly to its
|
---|
| 90 | /// real vertices weight average. However, for certain special shapes it might
|
---|
| 91 | /// be helpful to override the center to manually determine the rendering order in the scene.</para></remarks>
|
---|
| 92 | public ILPoint3Df CustomCenter {
|
---|
| 93 | get {
|
---|
| 94 | return m_customCenter;
|
---|
| 95 | }
|
---|
| 96 | set {
|
---|
| 97 | if (value.IsEmtpy()) {
|
---|
| 98 | m_useCustomCenter = false;
|
---|
| 99 | } else {
|
---|
| 100 | m_useCustomCenter = true;
|
---|
| 101 | m_customCenter = value;
|
---|
| 102 | }
|
---|
| 103 | OnChanged();
|
---|
| 104 | }
|
---|
| 105 | }
|
---|
| 106 | /// <summary>
|
---|
| 107 | /// internal vertex definition (readonly)
|
---|
| 108 | /// </summary>
|
---|
| 109 | public override IILVertexDefinition VertexDefinition {
|
---|
| 110 | get {
|
---|
| 111 | return (IILVertexDefinition)m_sampleVertex;
|
---|
| 112 | }
|
---|
| 113 | }
|
---|
| 114 | #endregion
|
---|
| 115 |
|
---|
| 116 | #region constructors
|
---|
| 117 | public ILShape (ILPanel panel, int numberVertices, int verticesPerShape)
|
---|
| 118 | : base (panel) {
|
---|
| 119 | m_numVerticesPerShape = verticesPerShape;
|
---|
| 120 | m_renderer = panel.GetCreationFactory().CreateVertexRenderer(typeof(VertexType), this);
|
---|
| 121 | Resize(numberVertices);
|
---|
| 122 | VertexType a = new VertexType();
|
---|
| 123 | m_vertexStoresColor = a.StoresColor;
|
---|
| 124 | }
|
---|
| 125 |
|
---|
| 126 | #endregion
|
---|
| 127 |
|
---|
| 128 | #region public interface
|
---|
| 129 | /// <summary>
|
---|
| 130 | /// Query single vertex via IILVertexDefinition interface
|
---|
| 131 | /// </summary>
|
---|
| 132 | /// <param name="i">index of vertex in vertex array</param>
|
---|
| 133 | /// <returns>vertex definition</returns>
|
---|
| 134 | public override IILVertexDefinition GetVertex(int i) {
|
---|
| 135 | return (IILVertexDefinition)m_vertices[i];
|
---|
| 136 | }
|
---|
| 137 | /// <summary>
|
---|
| 138 | /// alter single vertex via IILVertexDefinition interface
|
---|
| 139 | /// </summary>
|
---|
| 140 | /// <param name="vertexIdx">index of vertex in vertex array</param>
|
---|
| 141 | /// <param name="vertex">new vertex definition</param>
|
---|
| 142 | public override void SetVertex(int vertexIdx,IILVertexDefinition vertex) {
|
---|
| 143 | VertexType curVert = m_vertices[vertexIdx];
|
---|
| 144 | if (VertexDefinition.StoresColor && vertex.StoresColor) {
|
---|
| 145 | curVert.Color = vertex.Color;
|
---|
| 146 | }
|
---|
| 147 | if (VertexDefinition.StoresNormals && vertex.StoresNormals) {
|
---|
| 148 | curVert.Normal = vertex.Normal;
|
---|
| 149 | }
|
---|
| 150 | curVert.Position = vertex.Position;
|
---|
| 151 | m_vertices[vertexIdx] = curVert;
|
---|
| 152 | }
|
---|
| 153 | /// <summary>
|
---|
| 154 | /// set color for single vertex (color only, no alpha!)
|
---|
| 155 | /// </summary>
|
---|
| 156 | /// <param name="vertexID">index of vertex in vertex array</param>
|
---|
| 157 | /// <param name="color">new color</param>
|
---|
| 158 | public override void SetColor(int vertexID,Color color) {
|
---|
| 159 | if (VertexDefinition.StoresColor) {
|
---|
| 160 | VertexType vert = m_vertices[vertexID];
|
---|
| 161 | vert.Color = color;
|
---|
| 162 | m_vertices[vertexID] = vert;
|
---|
| 163 | }
|
---|
| 164 | }
|
---|
| 165 | /// <summary>
|
---|
| 166 | /// set position of single vertex
|
---|
| 167 | /// </summary>
|
---|
| 168 | /// <param name="vertexID">index of vertex in vertex array</param>
|
---|
| 169 | /// <param name="position">new position </param>
|
---|
| 170 | public override void SetPosition(int vertexID,ILPoint3Df position) {
|
---|
| 171 | VertexType vert = m_vertices[vertexID];
|
---|
| 172 | vert.Position = position;
|
---|
| 173 | m_vertices[vertexID] = vert;
|
---|
| 174 | }
|
---|
| 175 | /// <summary>
|
---|
| 176 | /// set normal vector of single vertex
|
---|
| 177 | /// </summary>
|
---|
| 178 | /// <param name="vertexID">index of vertex in vertex array</param>
|
---|
| 179 | /// <param name="normal">new normal vector</param>
|
---|
| 180 | public override void SetNormal(int vertexID,ILPoint3Df normal) {
|
---|
| 181 | if (VertexDefinition.StoresNormals) {
|
---|
| 182 | VertexType vert = m_vertices[vertexID];
|
---|
| 183 | vert.Normal = normal;
|
---|
| 184 | m_vertices[vertexID] = vert;
|
---|
| 185 | }
|
---|
| 186 | }
|
---|
| 187 | /// <summary>
|
---|
| 188 | /// translate all vertices of the shape
|
---|
| 189 | /// </summary>
|
---|
| 190 | /// <param name="offset">offset, all vertices will be moved by that amount</param>
|
---|
| 191 | public override void Translate(ILPoint3Df offset) {
|
---|
| 192 | for (int i = 0; i < m_vertCount; i++) {
|
---|
| 193 | VertexType tmp = m_vertices[i];
|
---|
| 194 | tmp.Position += offset;
|
---|
| 195 | m_vertices[i] = tmp;
|
---|
| 196 | }
|
---|
| 197 | }
|
---|
| 198 | #endregion
|
---|
| 199 |
|
---|
| 200 | #region private helper
|
---|
| 201 | protected void Resize(int numberVertices) {
|
---|
| 202 | m_vertCount = numberVertices;
|
---|
| 203 | m_vertices = new VertexType[numberVertices];
|
---|
| 204 | }
|
---|
| 205 | protected override void ComputeLimits() {
|
---|
| 206 | ILPoint3Df cent = new ILPoint3Df();
|
---|
| 207 | if (m_vertices.Length == 0) {
|
---|
| 208 | // fast exit
|
---|
| 209 | m_positionCenter = cent;
|
---|
| 210 | m_positionMin = cent;
|
---|
| 211 | m_positionMax = cent;
|
---|
| 212 | return;
|
---|
| 213 | }
|
---|
| 214 | ILPoint3Df max = ILPoint3Df.MinValue, min = ILPoint3Df.MaxValue, cur;
|
---|
| 215 | foreach (IILVertexDefinition vertex in m_vertices) {
|
---|
| 216 | cur = vertex.Position;
|
---|
| 217 | cent = cent + cur;
|
---|
| 218 | max = ILPoint3Df.Max(max, cur);
|
---|
| 219 | min = ILPoint3Df.Min(min, cur);
|
---|
| 220 | }
|
---|
| 221 | m_positionCenter = cent / m_vertices.Length;
|
---|
| 222 | m_positionMax = max;
|
---|
| 223 | m_positionMin = min;
|
---|
| 224 | }
|
---|
| 225 | #endregion
|
---|
| 226 |
|
---|
| 227 | }
|
---|
| 228 | #endregion
|
---|
| 229 |
|
---|
| 230 | #region ILShape base class definition
|
---|
| 231 | /// <summary>
|
---|
| 232 | /// abstract base class for all shapes
|
---|
| 233 | /// </summary>
|
---|
| 234 | public abstract class ILShape : IDisposable {
|
---|
| 235 |
|
---|
| 236 | #region events
|
---|
| 237 | /// <summary>
|
---|
| 238 | /// fires, when any properties of the shape have changed
|
---|
| 239 | /// </summary>
|
---|
| 240 | public event EventHandler Changed;
|
---|
| 241 | protected virtual void OnChanged() {
|
---|
| 242 | if (Changed != null) {
|
---|
| 243 | Changed(this, new EventArgs());
|
---|
| 244 | }
|
---|
| 245 | }
|
---|
| 246 | /// <summary>
|
---|
| 247 | /// fires when the size of the shape has changed
|
---|
| 248 | /// </summary>
|
---|
| 249 | public event EventHandler SizeChanged;
|
---|
| 250 | protected virtual void OnSizeChanged() {
|
---|
| 251 | if (SizeChanged != null) {
|
---|
| 252 | SizeChanged(this, new EventArgs());
|
---|
| 253 | }
|
---|
| 254 | }
|
---|
| 255 | #endregion
|
---|
| 256 |
|
---|
| 257 | #region attributes
|
---|
| 258 | protected ILPanel m_panel;
|
---|
| 259 | protected bool m_useCustomCenter;
|
---|
| 260 | protected ILPoint3Df m_customCenter;
|
---|
| 261 | protected ILPoint3Df m_positionMin;
|
---|
| 262 | protected ILPoint3Df m_positionMax;
|
---|
| 263 | protected ILPoint3Df m_positionCenter;
|
---|
| 264 | protected Color m_fillColor;
|
---|
| 265 | protected ShadingStyles m_shading;
|
---|
| 266 | protected ILShapeLabel m_label;
|
---|
| 267 | protected bool m_vertexStoresColor;
|
---|
| 268 | private bool m_invalidated;
|
---|
| 269 | protected int m_vertCount;
|
---|
| 270 | protected ILVertexRenderer m_renderer;
|
---|
| 271 | protected ILSceneGraphShapedLeaf m_sceneNode;
|
---|
| 272 | protected bool m_visible;
|
---|
| 273 | #endregion
|
---|
| 274 |
|
---|
| 275 | #region properties
|
---|
| 276 | /// <summary>
|
---|
| 277 | /// Gets visibility of the shape or sets it
|
---|
| 278 | /// </summary>
|
---|
| 279 | public bool Visible {
|
---|
| 280 | get { return m_visible; }
|
---|
| 281 | set { m_visible = value; }
|
---|
| 282 | }
|
---|
| 283 | /// <summary>
|
---|
| 284 | /// returns the scene graph node holding this shape
|
---|
| 285 | /// </summary>
|
---|
| 286 | public ILSceneGraphShapedLeaf SceneGraphNode {
|
---|
| 287 | get {
|
---|
| 288 | return m_sceneNode;
|
---|
| 289 | }
|
---|
| 290 | set {
|
---|
| 291 | m_sceneNode = value;
|
---|
| 292 | }
|
---|
| 293 | }
|
---|
| 294 | /// <summary>
|
---|
| 295 | /// Get minimum coordinate of the cube enclosing the shape
|
---|
| 296 | /// </summary>
|
---|
| 297 | public ILPoint3Df PositionMin {
|
---|
| 298 | get {
|
---|
| 299 | if (m_positionMin.IsEmtpy())
|
---|
| 300 | ComputeLimits();
|
---|
| 301 | return m_positionMin;
|
---|
| 302 | }
|
---|
| 303 | }
|
---|
| 304 | /// <summary>
|
---|
| 305 | /// Get maximum coordinate of the cube enclosing the shape
|
---|
| 306 | /// </summary>
|
---|
| 307 | public ILPoint3Df PositionMax {
|
---|
| 308 | get {
|
---|
| 309 | if (m_positionMax.IsEmtpy())
|
---|
| 310 | ComputeLimits();
|
---|
| 311 | return m_positionMax;
|
---|
| 312 | }
|
---|
| 313 | }
|
---|
| 314 | /// <summary>
|
---|
| 315 | /// Get weight center of vertices
|
---|
| 316 | /// </summary>
|
---|
| 317 | public ILPoint3Df Center {
|
---|
| 318 | get {
|
---|
| 319 | if (m_useCustomCenter && !m_customCenter.IsEmtpy())
|
---|
| 320 | return m_customCenter;
|
---|
| 321 | if (m_positionCenter.IsEmtpy())
|
---|
| 322 | ComputeLimits();
|
---|
| 323 | return m_positionCenter;
|
---|
| 324 | }
|
---|
| 325 | }
|
---|
| 326 | /// <summary>
|
---|
| 327 | /// Get/set method of area filling
|
---|
| 328 | /// </summary>
|
---|
| 329 | /// <remarks><para>Two methods are available: 'Interpolate' and 'Flat'. For 'Interpolate' mode,
|
---|
| 330 | /// the color and alpha values stored in individual vertices are used for rendering.
|
---|
| 331 | /// In 'Flat' mode, only the single properties 'FillColor' and 'Opacity' determine
|
---|
| 332 | /// the color and transparency of the whole shape. Even if vertices store individual
|
---|
| 333 | /// color values, those are ignored in that case.</para></remarks>
|
---|
| 334 | public ShadingStyles Shading {
|
---|
| 335 | get {
|
---|
| 336 | return m_shading;
|
---|
| 337 | }
|
---|
| 338 | set {
|
---|
| 339 | if (m_shading == ShadingStyles.Interpolate && !VertexDefinition.StoresColor) {
|
---|
| 340 | throw new NotSupportedException("The underlying vertex type does not support individual colors! Use shading mode 'Flat' instead!");
|
---|
| 341 | }
|
---|
| 342 | m_shading = value;
|
---|
| 343 | OnChanged();
|
---|
| 344 | }
|
---|
| 345 | }
|
---|
| 346 | /// <summary>
|
---|
| 347 | /// fill color for shape areas in flat shading mode
|
---|
| 348 | /// </summary>
|
---|
| 349 | /// <remarks>Setting this value will not alter the alpha value
|
---|
| 350 | /// (opacity). The alpha of the new value will be ignored.</remarks>
|
---|
| 351 | public virtual Color FillColor {
|
---|
| 352 | get {
|
---|
| 353 | return m_fillColor;
|
---|
| 354 | }
|
---|
| 355 | set {
|
---|
| 356 | m_fillColor = Color.FromArgb(m_fillColor.A, value);
|
---|
| 357 | m_shading = ShadingStyles.Flat;
|
---|
| 358 | OnChanged();
|
---|
| 359 | }
|
---|
| 360 | }
|
---|
| 361 | /// <summary>
|
---|
| 362 | /// definition of internal vertex type (readonly)
|
---|
| 363 | /// </summary>
|
---|
| 364 | public abstract IILVertexDefinition VertexDefinition { get; }
|
---|
| 365 | /// <summary>
|
---|
| 366 | /// opacity for areas of the shape in flat shading mode
|
---|
| 367 | /// </summary>
|
---|
| 368 | public byte Opacity {
|
---|
| 369 | get { return m_fillColor.A; }
|
---|
| 370 | set { m_fillColor = Color.FromArgb(value, m_fillColor); }
|
---|
| 371 | }
|
---|
| 372 | /// <summary>
|
---|
| 373 | /// Shape label
|
---|
| 374 | /// </summary>
|
---|
| 375 | public ILShapeLabel Label {
|
---|
| 376 | get {
|
---|
| 377 | return m_label;
|
---|
| 378 | }
|
---|
| 379 | }
|
---|
| 380 | /// <summary>
|
---|
| 381 | /// number of vertices a shape (or all components of a shape) of this type is made out of
|
---|
| 382 | /// </summary>
|
---|
| 383 | /// <remarks>For triangle shapes and related (lit triangles, triangles etc.) this is 3, for quads it is 4 and so on...</remarks>
|
---|
| 384 | public int VertexCount {
|
---|
| 385 | get { return m_vertCount; }
|
---|
| 386 | }
|
---|
| 387 | #endregion
|
---|
| 388 |
|
---|
| 389 | #region constructors
|
---|
| 390 | /// <summary>
|
---|
| 391 | /// create new shape (protected)
|
---|
| 392 | /// </summary>
|
---|
| 393 | /// <param name="panel">panel hosting the scene</param>
|
---|
| 394 | protected ILShape (ILPanel panel) {
|
---|
| 395 | m_panel = panel;
|
---|
| 396 | m_fillColor = Color.White;
|
---|
| 397 | m_label = new ILShapeLabel(panel);
|
---|
| 398 | m_label.Changed += new EventHandler(m_label_Changed);
|
---|
| 399 | m_label.Text = ""; //GetType().Name + " " + GetHashCode();
|
---|
| 400 | m_shading = ShadingStyles.Flat;
|
---|
| 401 | m_visible = true;
|
---|
| 402 | Invalidate();
|
---|
| 403 | }
|
---|
| 404 | #endregion
|
---|
| 405 |
|
---|
| 406 | #region public interface
|
---|
| 407 | /// <summary>
|
---|
| 408 | /// may be overwritten in derived classes to clean up ressources
|
---|
| 409 | /// </summary>
|
---|
| 410 | public virtual void Dispose() {}
|
---|
| 411 | /// <summary>
|
---|
| 412 | /// Query single vertex via IILVertexDefinition interface
|
---|
| 413 | /// </summary>
|
---|
| 414 | /// <param name="id">index of vertex in vertex array</param>
|
---|
| 415 | /// <returns>vertex definition</returns>
|
---|
| 416 | public abstract IILVertexDefinition GetVertex(int id);
|
---|
| 417 | /// <summary>
|
---|
| 418 | /// set color for single vertex (color only, no alpha!)
|
---|
| 419 | /// </summary>
|
---|
| 420 | /// <param name="id">index of vertex in vertex array</param>
|
---|
| 421 | /// <param name="color">new color</param>
|
---|
| 422 | public abstract void SetColor(int id, Color color);
|
---|
| 423 | /// <summary>
|
---|
| 424 | /// set position if single vertex
|
---|
| 425 | /// </summary>
|
---|
| 426 | /// <param name="id">index of vertex in vertex array</param>
|
---|
| 427 | /// <param name="position">new position </param>
|
---|
| 428 | public abstract void SetPosition(int id, ILPoint3Df position);
|
---|
| 429 | /// <summary>
|
---|
| 430 | /// set normal vector for single vertex
|
---|
| 431 | /// </summary>
|
---|
| 432 | /// <param name="id">index of vertex in vertex array</param>
|
---|
| 433 | /// <param name="normal">new normal vector</param>
|
---|
| 434 | public abstract void SetNormal(int id, ILPoint3Df normal);
|
---|
| 435 | /// <summary>
|
---|
| 436 | /// alter single vertex via IILVertexDefinition interface
|
---|
| 437 | /// </summary>
|
---|
| 438 | /// <param name="vertexID">index of vertex in vertex array</param>
|
---|
| 439 | /// <param name="vertex">new vertex definition</param>
|
---|
| 440 | public abstract void SetVertex(int vertexID, IILVertexDefinition vertex);
|
---|
| 441 | /// <summary>
|
---|
| 442 | /// translate all vertices of the shape
|
---|
| 443 | /// </summary>
|
---|
| 444 | /// <param name="offset">offset, all vertices will be moved by that amount</param>
|
---|
| 445 | public abstract void Translate(ILPoint3Df offset);
|
---|
| 446 | /// <summary>
|
---|
| 447 | /// draw this shape (internal use)
|
---|
| 448 | /// </summary>
|
---|
| 449 | /// <param name="props"></param>
|
---|
| 450 | public void Draw (ILRenderProperties props) {
|
---|
| 451 | if (m_visible) {
|
---|
| 452 | IntDrawShape(props);
|
---|
| 453 | IntDrawLabel(props);
|
---|
| 454 | }
|
---|
| 455 | }
|
---|
| 456 | /// <summary>
|
---|
| 457 | /// configure this shape (internal use)
|
---|
| 458 | /// </summary>
|
---|
| 459 | /// <remarks>Configure is called once for each rendering frame. If the shape
|
---|
| 460 | /// is invalidated, this causes IntConfigure to be called on the shape.</remarks>
|
---|
| 461 | public virtual void Configure() {
|
---|
| 462 | if (m_invalidated) {
|
---|
| 463 | m_invalidated = false;
|
---|
| 464 | }
|
---|
| 465 | }
|
---|
| 466 | /// <summary>
|
---|
| 467 | /// Invalidates this shape, needed after altering any vertex data
|
---|
| 468 | /// </summary>
|
---|
| 469 | public virtual void Invalidate() {
|
---|
| 470 | m_invalidated = true;
|
---|
| 471 | m_positionMin = ILPoint3Df.Empty;
|
---|
| 472 | m_positionMax = ILPoint3Df.Empty;
|
---|
| 473 | m_positionCenter = ILPoint3Df.Empty;
|
---|
| 474 | if (m_sceneNode != null) {
|
---|
| 475 | m_sceneNode.Invalidate(false);
|
---|
| 476 | }
|
---|
| 477 | }
|
---|
| 478 | protected virtual void IntDrawLabel(ILRenderProperties p) {
|
---|
| 479 | if (!String.IsNullOrEmpty(m_label.Text))
|
---|
| 480 | m_label.Draw(p, Center);
|
---|
| 481 | }
|
---|
| 482 | protected virtual void IntDrawShape(ILRenderProperties p) {
|
---|
| 483 | m_renderer.Draw(p,this);
|
---|
| 484 | }
|
---|
| 485 | protected abstract void ComputeLimits();
|
---|
| 486 | #endregion
|
---|
| 487 |
|
---|
| 488 | #region private helpers
|
---|
| 489 | void m_label_Changed(object sender, EventArgs e) {
|
---|
| 490 | OnChanged();
|
---|
| 491 | }
|
---|
| 492 | #endregion
|
---|
| 493 | }
|
---|
| 494 | #endregion
|
---|
| 495 | }
|
---|