1 | ///
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2 | /// This file is part of ILNumerics Community Edition.
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3 | ///
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4 | /// ILNumerics Community Edition - high performance computing for applications.
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5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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6 | ///
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7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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8 | /// it under the terms of the GNU General Public License version 3 as published by
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9 | /// the Free Software Foundation.
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10 | ///
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11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | /// GNU General Public License for more details.
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15 | ///
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16 | /// You should have received a copy of the GNU General Public License
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17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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19 | ///
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20 | /// In addition this software uses the following components and/or licenses:
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21 | ///
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22 | /// =================================================================================
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23 | /// The Open Toolkit Library License
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24 | ///
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25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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26 | ///
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27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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28 | /// of this software and associated documentation files (the "Software"), to deal
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29 | /// in the Software without restriction, including without limitation the rights to
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30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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31 | /// the Software, and to permit persons to whom the Software is furnished to do
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32 | /// so, subject to the following conditions:
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33 | ///
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34 | /// The above copyright notice and this permission notice shall be included in all
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35 | /// copies or substantial portions of the Software.
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36 | ///
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37 | /// =================================================================================
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38 | ///
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39 |
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40 | using System;
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41 | using System.Collections.Generic;
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42 | using System.Text;
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43 | using System.Drawing;
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44 | using ILNumerics.Drawing;
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45 | using ILNumerics.Drawing.Misc;
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46 | using ILNumerics.Drawing.Graphs;
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47 | using ILNumerics.Drawing.Interfaces;
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48 | using ILNumerics.Drawing.Shapes;
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49 | using ILNumerics.Exceptions;
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50 | using ILNumerics;
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51 |
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52 | namespace ILNumerics.Drawing.Shapes {
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53 | /// <summary>
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54 | /// points rendering shape, to be used in scene graphs
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55 | /// </summary>
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56 | public class ILPoints : ILCompositeShape<C4bV3f> {
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57 |
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58 | #region attributes
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59 | int m_width;
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60 | #endregion
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61 |
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62 | #region properties
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63 | /// <summary>
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64 | /// size (of all points)
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65 | /// </summary>
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66 | public int Width {
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67 | get { return m_width; }
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68 | set {
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69 | m_width = value;
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70 | OnChanged();
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71 | }
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72 | }
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73 | #endregion
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74 |
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75 | #region constructors
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76 | /// <summary>
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77 | /// create new points
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78 | /// </summary>
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79 | /// <param name="panel">panel hosting the scene graph</param>
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80 | /// <param name="numPoints">number of points to create</param>
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81 | public ILPoints (ILPanel panel, int numPoints)
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82 | : base (panel, numPoints, 1) {
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83 | m_fillColor = Color.Black;
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84 | m_width = 4;
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85 | m_shading = ShadingStyles.Flat;
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86 | //// colors
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87 | //ILColorEnumerator colors = new ILColorEnumerator();
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88 | //for (int i = 0; i < numPoints; i++) {
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89 | // m_vertices[i].Color = colors.NextColor();
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90 | //}
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91 | }
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92 | ///// <summary>
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93 | ///// create point collection
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94 | ///// </summary>
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95 | ///// <param name="panel">panel hosting the scene graph</param>
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96 | ///// <param name="data">numeric matrix with 1,2 or 3 rows, holding X,Y and Z values respectively</param>
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97 | ///// <param name="colors">3 rowed matrix with RGB values in columns. Values must lay in range 0...255.
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98 | ///// If a 4th row is provided, it specifys the alpha value for the points (0...255). Otherwise the points will
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99 | ///// be fully opaque. </param>
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100 | //public ILPoints (ILPanel panel, ILBaseArray data, ILBaseArray colors)
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101 | // : base (panel, data.Dimensions[1],1) {
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102 | // using (ILScope.Enter(data, colors)) {
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103 | // ILArray<float> fData;
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104 | // #region x coords
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105 | // if (data != null) {
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106 | // if (data is ILArray<float>)
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107 | // fData = (ILArray<float>)data;
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108 | // else
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109 | // fData = ILNumerics.ILMath.tosingle(data);
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110 | // switch (fData.Dimensions[0]) {
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111 | // case 0:
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112 | // break;
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113 | // case 1:
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114 | // for (int i = 0; i < m_vertCount; i++) {
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115 | // m_vertices[i].XPosition = fData.GetValue(i);
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116 | // }
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117 | // break;
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118 | // case 2:
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119 | // for (int i = 0; i < m_vertCount; i++) {
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120 | // m_vertices[i].XPosition = fData.GetValue(0, i);
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121 | // m_vertices[i].YPosition = fData.GetValue(1, i);
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122 | // }
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123 | // break;
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124 | // default:
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125 | // for (int i = 0; i < m_vertCount; i++) {
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126 | // m_vertices[i].XPosition = fData.GetValue(0, i);
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127 | // m_vertices[i].YPosition = fData.GetValue(1, i);
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128 | // m_vertices[i].ZPosition = fData.GetValue(2, i);
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129 | // }
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130 | // break;
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131 | // }
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132 | // }
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133 | // #endregion
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134 |
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135 | // #region colors
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136 | // if (colors == null) {
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137 | // // initialize as dark blue, fully opaque
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138 | // for (int i = 0; i < m_vertCount; i++) {
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139 | // m_vertices[i].Color = Color.DarkBlue;
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140 | // }
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141 | // } else if (colors.IsScalar && colors is ILDenseArray<Color>) {
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142 | // Color col = (colors as ILDenseArray<Color>).GetValue(0);
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143 | // for (int i = 0; i < m_vertCount; i++) {
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144 | // m_vertices[i].Color = Color.DarkBlue;
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145 | // }
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146 | // } else {
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147 | // ILArray<byte> bCols;
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148 | // if (!colors.IsMatrix || !colors.IsNumeric || (colors.Dimensions[0] != 3 && colors.Dimensions[0] != 4)) {
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149 | // throw new ILArgumentException("invalid argument: colors must be numeric matrix, 3 rows with R,G,B values!");
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150 | // }
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151 | // if (colors is ILArray<byte>)
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152 | // bCols = (ILArray<byte>)colors;
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153 | // else
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154 | // bCols = ILNumerics.ILMath.tobyte(colors);
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155 | // if (colors.Dimensions[0] == 3) {
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156 | // for (int i = 0; i < m_vertCount; i++) {
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157 | // m_vertices[i].Color = Color.FromArgb(bCols.GetValue(0, i), bCols.GetValue(1, i), bCols.GetValue(2, i));
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158 | // }
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159 | // } else {
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160 | // for (int i = 0; i < m_vertCount; i++) {
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161 | // m_vertices[i].Color = Color.FromArgb(bCols.GetValue(3, i), bCols.GetValue(0, i), bCols.GetValue(1, i), bCols.GetValue(2, i));
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162 | // }
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163 | // }
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164 | // }
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165 | // #endregion
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166 | // m_width = 4;
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167 | // m_shading = ShadingStyles.Interpolate;
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168 | // }
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169 | //}
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170 | #endregion
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171 |
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172 | }
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173 | }
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