1 | ///
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2 | /// This file is part of ILNumerics Community Edition.
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3 | ///
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4 | /// ILNumerics Community Edition - high performance computing for applications.
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5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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6 | ///
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7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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8 | /// it under the terms of the GNU General Public License version 3 as published by
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9 | /// the Free Software Foundation.
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10 | ///
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11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | /// GNU General Public License for more details.
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15 | ///
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16 | /// You should have received a copy of the GNU General Public License
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17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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19 | ///
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20 | /// In addition this software uses the following components and/or licenses:
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21 | ///
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22 | /// =================================================================================
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23 | /// The Open Toolkit Library License
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24 | ///
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25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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26 | ///
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27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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28 | /// of this software and associated documentation files (the "Software"), to deal
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29 | /// in the Software without restriction, including without limitation the rights to
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30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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31 | /// the Software, and to permit persons to whom the Software is furnished to do
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32 | /// so, subject to the following conditions:
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33 | ///
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34 | /// The above copyright notice and this permission notice shall be included in all
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35 | /// copies or substantial portions of the Software.
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36 | ///
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37 | /// =================================================================================
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38 | ///
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39 |
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40 | using System.Drawing;
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41 |
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42 |
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43 | namespace ILNumerics.Drawing.Shapes {
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44 |
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45 | public class ILLitTriangles
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46 | : ILLitCompositeShape<C4fN3fV3f> {
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47 |
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48 | #region constructors
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49 | /// <summary>
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50 | /// create lit triangles
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51 | /// </summary>
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52 | /// <param name="panel">hosting panel</param>
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53 | /// <param name="numVertices">number of vertices to create. Vertex data must be defined afterwards.</param>
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54 | public ILLitTriangles (ILPanel panel, int numVertices)
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55 | : base (panel, numVertices, 3) {
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56 | m_fillColor = Color.Yellow;
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57 | }
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58 | ///// <summary>
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59 | ///// create lit triangles
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60 | ///// </summary>
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61 | ///// <param name="panel">hosting panel</param>
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62 | ///// <param name="X">x coordinates vector </param>
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63 | ///// <param name="Y">y coordinates vector </param>
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64 | ///// <param name="Z">z coordinates vector </param>
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65 | //public ILLitTriangles (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z)
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66 | // : base (panel,3,X,Y,Z) {
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67 | // m_fillColor = Color.Yellow;
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68 | //}
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69 | ///// <summary>
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70 | ///// create lit triangles, indexed storage
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71 | ///// </summary>
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72 | ///// <param name="panel">hosting panel</param>
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73 | ///// <param name="X">x coordinates vector </param>
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74 | ///// <param name="Y">y coordinates vector </param>
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75 | ///// <param name="Z">z coordinates vector </param>
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76 | ///// <param name="mapping">Mapping of shapes, composes lit triangles out of vertices. Matrix having
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77 | ///// 3 rows. Every element in a column specifies the index of a vertex according to its position in X,Y,Z.
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78 | ///// The 3 elements in a column therefore compose a single lit triangle. Vertices may
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79 | ///// get used arbitrary times (or not at all). All elements must be positive integer values in
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80 | ///// range 0...[<see cref="ILNumerics.Drawing.Shapes.ILShape.VertexCount"/>-1].</param>
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81 | //public ILLitTriangles (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z, ILBaseArray mapping)
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82 | // : base (panel,3,X,Y,Z,mapping) {
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83 | // m_fillColor = Color.Yellow;
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84 | //}
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85 | ///// <summary>
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86 | ///// create lit triangles, flat shading
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87 | ///// </summary>
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88 | ///// <param name="panel">hosting panel</param>
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89 | ///// <param name="X">x coordinates vector </param>
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90 | ///// <param name="Y">y coordinates vector </param>
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91 | ///// <param name="Z">z coordinates vector </param>
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92 | ///// <param name="color">Fill color for all shapes.</param>
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93 | ///// <param name="mapping">Mapping of shapes, composes lit triangles out of vertices. Matrix having
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94 | ///// 3 rows. Every element in a column specifies the index of a vertex according to its position in X,Y,Z.
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95 | ///// The 3 elements in a column therefore compose a single lit triangle. Vertices may
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96 | ///// get used arbitrary times (or not at all). All elements must be positive integer values in
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97 | ///// range 0...[<see cref="ILNumerics.Drawing.Shapes.ILShape.VertexCount"/>-1].</param>
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98 | //public ILLitTriangles (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z, Color color, ILBaseArray mapping)
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99 | // : base (panel,3,X,Y,Z,mapping) {
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100 | // m_fillColor = color;
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101 | //}
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102 | ///// <summary>
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103 | ///// create lit triangles, interpolated shading
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104 | ///// </summary>
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105 | ///// <param name="panel">hosting panel</param>
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106 | ///// <param name="X">x coordinates vector </param>
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107 | ///// <param name="Y">y coordinates vector </param>
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108 | ///// <param name="Z">z coordinates vector </param>
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109 | ///// <param name="colors">matrix with <see cref="ILNumerics.Drawing.Shapes.ILShape.VertexCount"/>
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110 | ///// rows, 3 columns for (R,G,B) or 4 columns for
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111 | ///// (A,R,G,B) for every vertex specified by X,Y,Z. Elements must range from 0..255. If colors
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112 | ///// has 3 columns only, alpha values of 255 are used as default.</param>
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113 | ///// <param name="mapping">Mapping of shapes, composes lit triangles out of vertices. Matrix having
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114 | ///// 3 rows. Every element in a column specifies the index of a vertex according to its position in X,Y,Z.
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115 | ///// The 3 elements in a column therefore compose a single lit triangle. Vertices may
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116 | ///// get used arbitrary times (or not at all). All elements must be positive integer values in
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117 | ///// range 0...[<see cref="ILNumerics.Drawing.Shapes.ILShape.VertexCount"/>-1].</param>
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118 | //public ILLitTriangles (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z, ILBaseArray colors, ILBaseArray mapping)
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119 | // : base (panel,3,X,Y,Z,colors,mapping) {
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120 | // m_fillColor = Color.Yellow;
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121 | //}
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122 | #endregion
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123 |
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124 | }
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125 | }
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