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source: branches/HeuristicLab.Problems.GaussianProcessTuning/ILNumerics.2.14.4735.573/Drawing/Shapes/ILLitQuads.cs @ 9407

Last change on this file since 9407 was 9102, checked in by gkronber, 12 years ago

#1967: ILNumerics source for experimentation

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1///
2///    This file is part of ILNumerics Community Edition.
3///
4///    ILNumerics Community Edition - high performance computing for applications.
5///    Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
6///
7///    ILNumerics Community Edition is free software: you can redistribute it and/or modify
8///    it under the terms of the GNU General Public License version 3 as published by
9///    the Free Software Foundation.
10///
11///    ILNumerics Community Edition is distributed in the hope that it will be useful,
12///    but WITHOUT ANY WARRANTY; without even the implied warranty of
13///    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14///    GNU General Public License for more details.
15///
16///    You should have received a copy of the GNU General Public License
17///    along with ILNumerics Community Edition. See the file License.txt in the root
18///    of your distribution package. If not, see <http://www.gnu.org/licenses/>.
19///
20///    In addition this software uses the following components and/or licenses:
21///
22///    =================================================================================
23///    The Open Toolkit Library License
24///   
25///    Copyright (c) 2006 - 2009 the Open Toolkit library.
26///   
27///    Permission is hereby granted, free of charge, to any person obtaining a copy
28///    of this software and associated documentation files (the "Software"), to deal
29///    in the Software without restriction, including without limitation the rights to
30///    use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
31///    the Software, and to permit persons to whom the Software is furnished to do
32///    so, subject to the following conditions:
33///
34///    The above copyright notice and this permission notice shall be included in all
35///    copies or substantial portions of the Software.
36///
37///    =================================================================================
38///   
39
40using System.Drawing;
41
42
43namespace ILNumerics.Drawing.Shapes {
44    /// <summary>
45    /// a litable shape, assembled out of an arbitrary number of quads
46    /// </summary>
47    public class ILLitQuads
48        : ILLitCompositeShape<C4fN3fV3f> {
49
50        #region constructors
51        /// <summary>
52        /// create composite shape, consisting out of lit quads
53        /// </summary>
54        /// <param name="panel">hosting panel</param>
55        /// <param name="numVertices">number of vertices needed for all lit quads</param>
56        public ILLitQuads (ILPanel panel, int numVertices)
57            : base(panel, numVertices, 4) {
58            m_fillColor = Color.Green;
59        }
60        ///// <summary>
61        ///// create composite shape, consisting out of lit quads
62        ///// </summary>
63        ///// <param name="panel">hosting panel</param>
64        ///// <param name="X">x coordinates vector</param>
65        ///// <param name="Y">y coordinates vector</param>
66        ///// <param name="Z">z coordinates vector</param>
67        //public ILLitQuads (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z)
68        //    : base (panel,4,X,Y,Z) {
69        //    m_fillColor = Color.Green; 
70        //}
71        ///// <summary>
72        ///// create composite shape, consisting out of lit quads
73        ///// </summary>
74        ///// <param name="panel">hosting panel</param>
75        ///// <param name="X">x coordinates vector</param>
76        ///// <param name="Y">y coordinates vector</param>
77        ///// <param name="Z">z coordinates vector</param>
78        ///// <param name="mapping">Mapping of shapes, composes quads out of vertices. Matrix having 4 rows.
79        ///// Every element in a column specifies the index of a vertex according to its position in X,Y,Z.
80        ///// The 4 elements in a column therefore compose a single quad. Vertices may get used arbitrary
81        ///// times (or not at all). All elements must be positive integer values in range
82        ///// 0...[<see cref="ILNumerics.Drawing.Shapes.ILShape.VertexCount"/>-1].</param>
83        //public ILLitQuads (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z, ILBaseArray mapping)
84        //    : base (panel,4,X,Y,Z,mapping) {
85        //    m_fillColor = Color.Green;
86        //}
87        ///// <summary>
88        ///// create lit quads, flat shading
89        ///// </summary>
90        ///// <param name="panel">hosting panel</param>
91        ///// <param name="X">x coordinates (true world coords), vector with [vertCount] values</param>
92        ///// <param name="Y">y coordinates (true world coords), vector with [vertCount] values</param>
93        ///// <param name="Z">z coordinates (true world coords), vector with [vertCount] values</param>
94        ///// <param name="color">Color to fill all quads with.</param>
95        ///// <param name="mapping">Mapping of shapes, composes quads out of vertices. Matrix having 4 rows.
96        ///// Every element in a column specifies the index of a vertex according to its position in X,Y,Z.
97        ///// The 4 elements in a column therefore compose a single quad. Vertices may get used arbitrary
98        ///// times (or not at all). All elements must be positive integer values in range
99        ///// 0...[<see cref="ILNumerics.Drawing.Shapes.ILShape.VertexCount"/>-1].</param>
100        //public ILLitQuads (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z, Color color, ILBaseArray mapping)
101        //    : base (panel,4,X,Y,Z,mapping) {
102        //    m_fillColor = color;
103        //}
104        ///// <summary>
105        ///// create lit quads, interpolated shading
106        ///// </summary>
107        ///// <param name="panel">hosting panel</param>
108        ///// <param name="X">x coordinates (true world coords), vector with [vertCount] values</param>
109        ///// <param name="Y">y coordinates (true world coords), vector with [vertCount] values</param>
110        ///// <param name="Z">z coordinates (true world coords), vector with [vertCount] values</param>
111        ///// <param name="colors">matrix with <see cref="ILNumerics.Drawing.Shapes.ILShape.VertexCount"/>
112        ///// rows, 3 columns for (R,G,B) or 4 columns for
113        ///// (A,R,G,B) for every vertex specified by X,Y,Z. Elements must range from 0..255. If colors
114        ///// has 3 columns only, alpha values of 255 are used as default.</param>
115        ///// <param name="mapping">Mapping of shapes, composes quads out of vertices. Matrix having 4 rows.
116        ///// Every element in a column specifies the index of a vertex according to its position in X,Y,Z.
117        ///// The 4 elements in a column therefore compose a single quad. Vertices may get used arbitrary
118        ///// times (or not at all). All elements must be positive integer values in range
119        ///// 0...[<see cref="ILNumerics.Drawing.Shapes.ILShape.VertexCount"/>-1].</param>
120        //public ILLitQuads (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z, ILBaseArray colors, ILBaseArray mapping)
121        //    : base (panel,4,X,Y,Z,colors,mapping) {
122        //    m_fillColor = Color.Green;
123        //}
124        #endregion
125
126    }
127}
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