1 | ///
|
---|
2 | /// This file is part of ILNumerics Community Edition.
|
---|
3 | ///
|
---|
4 | /// ILNumerics Community Edition - high performance computing for applications.
|
---|
5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
|
---|
6 | ///
|
---|
7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
|
---|
8 | /// it under the terms of the GNU General Public License version 3 as published by
|
---|
9 | /// the Free Software Foundation.
|
---|
10 | ///
|
---|
11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
|
---|
12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
14 | /// GNU General Public License for more details.
|
---|
15 | ///
|
---|
16 | /// You should have received a copy of the GNU General Public License
|
---|
17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
|
---|
18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | ///
|
---|
20 | /// In addition this software uses the following components and/or licenses:
|
---|
21 | ///
|
---|
22 | /// =================================================================================
|
---|
23 | /// The Open Toolkit Library License
|
---|
24 | ///
|
---|
25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
|
---|
26 | ///
|
---|
27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
|
---|
28 | /// of this software and associated documentation files (the "Software"), to deal
|
---|
29 | /// in the Software without restriction, including without limitation the rights to
|
---|
30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
---|
31 | /// the Software, and to permit persons to whom the Software is furnished to do
|
---|
32 | /// so, subject to the following conditions:
|
---|
33 | ///
|
---|
34 | /// The above copyright notice and this permission notice shall be included in all
|
---|
35 | /// copies or substantial portions of the Software.
|
---|
36 | ///
|
---|
37 | /// =================================================================================
|
---|
38 | ///
|
---|
39 |
|
---|
40 | using System.Drawing;
|
---|
41 |
|
---|
42 |
|
---|
43 | namespace ILNumerics.Drawing.Shapes {
|
---|
44 | /// <summary>
|
---|
45 | /// a litable shape, assembled out of an arbitrary number of quads
|
---|
46 | /// </summary>
|
---|
47 | public class ILLitQuads
|
---|
48 | : ILLitCompositeShape<C4fN3fV3f> {
|
---|
49 |
|
---|
50 | #region constructors
|
---|
51 | /// <summary>
|
---|
52 | /// create composite shape, consisting out of lit quads
|
---|
53 | /// </summary>
|
---|
54 | /// <param name="panel">hosting panel</param>
|
---|
55 | /// <param name="numVertices">number of vertices needed for all lit quads</param>
|
---|
56 | public ILLitQuads (ILPanel panel, int numVertices)
|
---|
57 | : base(panel, numVertices, 4) {
|
---|
58 | m_fillColor = Color.Green;
|
---|
59 | }
|
---|
60 | ///// <summary>
|
---|
61 | ///// create composite shape, consisting out of lit quads
|
---|
62 | ///// </summary>
|
---|
63 | ///// <param name="panel">hosting panel</param>
|
---|
64 | ///// <param name="X">x coordinates vector</param>
|
---|
65 | ///// <param name="Y">y coordinates vector</param>
|
---|
66 | ///// <param name="Z">z coordinates vector</param>
|
---|
67 | //public ILLitQuads (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z)
|
---|
68 | // : base (panel,4,X,Y,Z) {
|
---|
69 | // m_fillColor = Color.Green;
|
---|
70 | //}
|
---|
71 | ///// <summary>
|
---|
72 | ///// create composite shape, consisting out of lit quads
|
---|
73 | ///// </summary>
|
---|
74 | ///// <param name="panel">hosting panel</param>
|
---|
75 | ///// <param name="X">x coordinates vector</param>
|
---|
76 | ///// <param name="Y">y coordinates vector</param>
|
---|
77 | ///// <param name="Z">z coordinates vector</param>
|
---|
78 | ///// <param name="mapping">Mapping of shapes, composes quads out of vertices. Matrix having 4 rows.
|
---|
79 | ///// Every element in a column specifies the index of a vertex according to its position in X,Y,Z.
|
---|
80 | ///// The 4 elements in a column therefore compose a single quad. Vertices may get used arbitrary
|
---|
81 | ///// times (or not at all). All elements must be positive integer values in range
|
---|
82 | ///// 0...[<see cref="ILNumerics.Drawing.Shapes.ILShape.VertexCount"/>-1].</param>
|
---|
83 | //public ILLitQuads (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z, ILBaseArray mapping)
|
---|
84 | // : base (panel,4,X,Y,Z,mapping) {
|
---|
85 | // m_fillColor = Color.Green;
|
---|
86 | //}
|
---|
87 | ///// <summary>
|
---|
88 | ///// create lit quads, flat shading
|
---|
89 | ///// </summary>
|
---|
90 | ///// <param name="panel">hosting panel</param>
|
---|
91 | ///// <param name="X">x coordinates (true world coords), vector with [vertCount] values</param>
|
---|
92 | ///// <param name="Y">y coordinates (true world coords), vector with [vertCount] values</param>
|
---|
93 | ///// <param name="Z">z coordinates (true world coords), vector with [vertCount] values</param>
|
---|
94 | ///// <param name="color">Color to fill all quads with.</param>
|
---|
95 | ///// <param name="mapping">Mapping of shapes, composes quads out of vertices. Matrix having 4 rows.
|
---|
96 | ///// Every element in a column specifies the index of a vertex according to its position in X,Y,Z.
|
---|
97 | ///// The 4 elements in a column therefore compose a single quad. Vertices may get used arbitrary
|
---|
98 | ///// times (or not at all). All elements must be positive integer values in range
|
---|
99 | ///// 0...[<see cref="ILNumerics.Drawing.Shapes.ILShape.VertexCount"/>-1].</param>
|
---|
100 | //public ILLitQuads (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z, Color color, ILBaseArray mapping)
|
---|
101 | // : base (panel,4,X,Y,Z,mapping) {
|
---|
102 | // m_fillColor = color;
|
---|
103 | //}
|
---|
104 | ///// <summary>
|
---|
105 | ///// create lit quads, interpolated shading
|
---|
106 | ///// </summary>
|
---|
107 | ///// <param name="panel">hosting panel</param>
|
---|
108 | ///// <param name="X">x coordinates (true world coords), vector with [vertCount] values</param>
|
---|
109 | ///// <param name="Y">y coordinates (true world coords), vector with [vertCount] values</param>
|
---|
110 | ///// <param name="Z">z coordinates (true world coords), vector with [vertCount] values</param>
|
---|
111 | ///// <param name="colors">matrix with <see cref="ILNumerics.Drawing.Shapes.ILShape.VertexCount"/>
|
---|
112 | ///// rows, 3 columns for (R,G,B) or 4 columns for
|
---|
113 | ///// (A,R,G,B) for every vertex specified by X,Y,Z. Elements must range from 0..255. If colors
|
---|
114 | ///// has 3 columns only, alpha values of 255 are used as default.</param>
|
---|
115 | ///// <param name="mapping">Mapping of shapes, composes quads out of vertices. Matrix having 4 rows.
|
---|
116 | ///// Every element in a column specifies the index of a vertex according to its position in X,Y,Z.
|
---|
117 | ///// The 4 elements in a column therefore compose a single quad. Vertices may get used arbitrary
|
---|
118 | ///// times (or not at all). All elements must be positive integer values in range
|
---|
119 | ///// 0...[<see cref="ILNumerics.Drawing.Shapes.ILShape.VertexCount"/>-1].</param>
|
---|
120 | //public ILLitQuads (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z, ILBaseArray colors, ILBaseArray mapping)
|
---|
121 | // : base (panel,4,X,Y,Z,colors,mapping) {
|
---|
122 | // m_fillColor = Color.Green;
|
---|
123 | //}
|
---|
124 | #endregion
|
---|
125 |
|
---|
126 | }
|
---|
127 | }
|
---|