[9102] | 1 | ///
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| 2 | /// This file is part of ILNumerics Community Edition.
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| 3 | ///
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| 4 | /// ILNumerics Community Edition - high performance computing for applications.
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| 5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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| 6 | ///
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| 7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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| 8 | /// it under the terms of the GNU General Public License version 3 as published by
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| 9 | /// the Free Software Foundation.
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| 10 | ///
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| 11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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| 12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 14 | /// GNU General Public License for more details.
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| 15 | ///
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| 16 | /// You should have received a copy of the GNU General Public License
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| 17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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| 18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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| 19 | ///
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| 20 | /// In addition this software uses the following components and/or licenses:
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| 21 | ///
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| 22 | /// =================================================================================
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| 23 | /// The Open Toolkit Library License
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| 24 | ///
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| 25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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| 26 | ///
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| 27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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| 28 | /// of this software and associated documentation files (the "Software"), to deal
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| 29 | /// in the Software without restriction, including without limitation the rights to
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| 30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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| 31 | /// the Software, and to permit persons to whom the Software is furnished to do
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| 32 | /// so, subject to the following conditions:
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| 33 | ///
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| 34 | /// The above copyright notice and this permission notice shall be included in all
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| 35 | /// copies or substantial portions of the Software.
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| 36 | ///
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| 37 | /// =================================================================================
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| 38 | ///
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| 39 |
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| 40 | using System.Drawing;
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| 41 |
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| 42 |
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| 43 | namespace ILNumerics.Drawing.Shapes {
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| 44 | /// <summary>
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| 45 | /// a litable shape, assembled out of an arbitrary number of quads
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| 46 | /// </summary>
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| 47 | public class ILLitQuads
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| 48 | : ILLitCompositeShape<C4fN3fV3f> {
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| 49 |
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| 50 | #region constructors
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| 51 | /// <summary>
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| 52 | /// create composite shape, consisting out of lit quads
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| 53 | /// </summary>
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| 54 | /// <param name="panel">hosting panel</param>
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| 55 | /// <param name="numVertices">number of vertices needed for all lit quads</param>
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| 56 | public ILLitQuads (ILPanel panel, int numVertices)
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| 57 | : base(panel, numVertices, 4) {
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| 58 | m_fillColor = Color.Green;
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| 59 | }
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| 60 | ///// <summary>
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| 61 | ///// create composite shape, consisting out of lit quads
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| 62 | ///// </summary>
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| 63 | ///// <param name="panel">hosting panel</param>
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| 64 | ///// <param name="X">x coordinates vector</param>
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| 65 | ///// <param name="Y">y coordinates vector</param>
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| 66 | ///// <param name="Z">z coordinates vector</param>
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| 67 | //public ILLitQuads (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z)
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| 68 | // : base (panel,4,X,Y,Z) {
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| 69 | // m_fillColor = Color.Green;
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| 70 | //}
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| 71 | ///// <summary>
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| 72 | ///// create composite shape, consisting out of lit quads
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| 73 | ///// </summary>
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| 74 | ///// <param name="panel">hosting panel</param>
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| 75 | ///// <param name="X">x coordinates vector</param>
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| 76 | ///// <param name="Y">y coordinates vector</param>
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| 77 | ///// <param name="Z">z coordinates vector</param>
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| 78 | ///// <param name="mapping">Mapping of shapes, composes quads out of vertices. Matrix having 4 rows.
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| 79 | ///// Every element in a column specifies the index of a vertex according to its position in X,Y,Z.
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| 80 | ///// The 4 elements in a column therefore compose a single quad. Vertices may get used arbitrary
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| 81 | ///// times (or not at all). All elements must be positive integer values in range
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| 82 | ///// 0...[<see cref="ILNumerics.Drawing.Shapes.ILShape.VertexCount"/>-1].</param>
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| 83 | //public ILLitQuads (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z, ILBaseArray mapping)
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| 84 | // : base (panel,4,X,Y,Z,mapping) {
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| 85 | // m_fillColor = Color.Green;
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| 86 | //}
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| 87 | ///// <summary>
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| 88 | ///// create lit quads, flat shading
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| 89 | ///// </summary>
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| 90 | ///// <param name="panel">hosting panel</param>
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| 91 | ///// <param name="X">x coordinates (true world coords), vector with [vertCount] values</param>
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| 92 | ///// <param name="Y">y coordinates (true world coords), vector with [vertCount] values</param>
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| 93 | ///// <param name="Z">z coordinates (true world coords), vector with [vertCount] values</param>
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| 94 | ///// <param name="color">Color to fill all quads with.</param>
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| 95 | ///// <param name="mapping">Mapping of shapes, composes quads out of vertices. Matrix having 4 rows.
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| 96 | ///// Every element in a column specifies the index of a vertex according to its position in X,Y,Z.
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| 97 | ///// The 4 elements in a column therefore compose a single quad. Vertices may get used arbitrary
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| 98 | ///// times (or not at all). All elements must be positive integer values in range
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| 99 | ///// 0...[<see cref="ILNumerics.Drawing.Shapes.ILShape.VertexCount"/>-1].</param>
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| 100 | //public ILLitQuads (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z, Color color, ILBaseArray mapping)
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| 101 | // : base (panel,4,X,Y,Z,mapping) {
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| 102 | // m_fillColor = color;
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| 103 | //}
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| 104 | ///// <summary>
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| 105 | ///// create lit quads, interpolated shading
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| 106 | ///// </summary>
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| 107 | ///// <param name="panel">hosting panel</param>
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| 108 | ///// <param name="X">x coordinates (true world coords), vector with [vertCount] values</param>
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| 109 | ///// <param name="Y">y coordinates (true world coords), vector with [vertCount] values</param>
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| 110 | ///// <param name="Z">z coordinates (true world coords), vector with [vertCount] values</param>
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| 111 | ///// <param name="colors">matrix with <see cref="ILNumerics.Drawing.Shapes.ILShape.VertexCount"/>
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| 112 | ///// rows, 3 columns for (R,G,B) or 4 columns for
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| 113 | ///// (A,R,G,B) for every vertex specified by X,Y,Z. Elements must range from 0..255. If colors
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| 114 | ///// has 3 columns only, alpha values of 255 are used as default.</param>
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| 115 | ///// <param name="mapping">Mapping of shapes, composes quads out of vertices. Matrix having 4 rows.
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| 116 | ///// Every element in a column specifies the index of a vertex according to its position in X,Y,Z.
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| 117 | ///// The 4 elements in a column therefore compose a single quad. Vertices may get used arbitrary
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| 118 | ///// times (or not at all). All elements must be positive integer values in range
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| 119 | ///// 0...[<see cref="ILNumerics.Drawing.Shapes.ILShape.VertexCount"/>-1].</param>
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| 120 | //public ILLitQuads (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z, ILBaseArray colors, ILBaseArray mapping)
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| 121 | // : base (panel,4,X,Y,Z,colors,mapping) {
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| 122 | // m_fillColor = Color.Green;
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| 123 | //}
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| 124 | #endregion
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| 125 |
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| 126 | }
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| 127 | }
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