Free cookie consent management tool by TermsFeed Policy Generator

source: branches/HeuristicLab.Problems.GaussianProcessTuning/ILNumerics.2.14.4735.573/Drawing/Shapes/ILLitBorderedShape.cs @ 10903

Last change on this file since 10903 was 9102, checked in by gkronber, 12 years ago

#1967: ILNumerics source for experimentation

File size: 4.8 KB
Line 
1///
2///    This file is part of ILNumerics Community Edition.
3///
4///    ILNumerics Community Edition - high performance computing for applications.
5///    Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
6///
7///    ILNumerics Community Edition is free software: you can redistribute it and/or modify
8///    it under the terms of the GNU General Public License version 3 as published by
9///    the Free Software Foundation.
10///
11///    ILNumerics Community Edition is distributed in the hope that it will be useful,
12///    but WITHOUT ANY WARRANTY; without even the implied warranty of
13///    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14///    GNU General Public License for more details.
15///
16///    You should have received a copy of the GNU General Public License
17///    along with ILNumerics Community Edition. See the file License.txt in the root
18///    of your distribution package. If not, see <http://www.gnu.org/licenses/>.
19///
20///    In addition this software uses the following components and/or licenses:
21///
22///    =================================================================================
23///    The Open Toolkit Library License
24///   
25///    Copyright (c) 2006 - 2009 the Open Toolkit library.
26///   
27///    Permission is hereby granted, free of charge, to any person obtaining a copy
28///    of this software and associated documentation files (the "Software"), to deal
29///    in the Software without restriction, including without limitation the rights to
30///    use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
31///    the Software, and to permit persons to whom the Software is furnished to do
32///    so, subject to the following conditions:
33///
34///    The above copyright notice and this permission notice shall be included in all
35///    copies or substantial portions of the Software.
36///
37///    =================================================================================
38///   
39
40using System;
41using System.Collections.Generic;
42using System.Text;
43using ILNumerics.Drawing.Interfaces;
44using ILNumerics.Drawing.Lighting;
45using ILNumerics.Drawing;
46using ILNumerics.Exceptions;
47
48namespace ILNumerics.Drawing.Shapes {
49    /// <summary>
50    /// Base class for all simple, bordered shapes to be used within ILNumerics.Drawing scene graphs
51    /// </summary>
52    /// <typeparam name="VertexType"></typeparam>
53    public abstract class ILLitBorderedShape<VertexType>
54        : ILBorderedShape<VertexType>, IILSupportsLight
55        where VertexType : struct, IILVertexDefinition {
56
57        #region attributes
58        ILMaterial m_material;
59        bool m_autoNormals;
60        bool m_mustCalcNormals;
61        #endregion
62
63        #region properties
64        public ILMaterial Material {
65            get {
66                return m_material;
67            }
68        }
69        public bool AutoNormals {
70            get { return m_autoNormals; }
71            set {
72                if (VerticesPerShape < 3 && value)
73                    throw new InvalidOperationException(
74                            "'auto normals' needs at least 3 vertices per primitive!");
75                m_autoNormals = value;
76                if (value) Configure();
77            }
78        }
79        #endregion
80
81        public ILLitBorderedShape(ILPanel panel, int numVertices)
82        : base(panel, numVertices) {
83            if (!VertexDefinition.StoresNormals)
84                throw new ILInvalidOperationException("The generic vertex type does not support ligthing operations. Choose a vertext type which is able to store individual normal vectors!");
85            m_autoNormals = true;
86            m_material = new ILMaterial();
87            m_mustCalcNormals = true;
88        }
89
90        #region public
91        public override void Configure() {
92            if (m_visible) {
93                if (m_mustCalcNormals && m_autoNormals) {
94                    Computation.CalculateNormals(m_vertices);
95                }
96            }
97            base.Configure();
98        }
99        public override void Invalidate() {
100            base.Invalidate();
101            m_mustCalcNormals = true;
102        }
103        #endregion
104
105        private class Computation : ILNumerics.ILMath {
106            public static void CalculateNormals (VertexType[] vertices) {
107                if (vertices.Length < 3) return;
108                // crossproduct of vertex: (#1 - #0) x (#2 - #0)
109                ILPoint3Df cross = ILPoint3Df.crossN(
110                    vertices[1].Position - vertices[0].Position,
111                    vertices[1].Position - vertices[2].Position);
112                for (int i = 0; i < vertices.Length; i++) {
113                    vertices[i].Normal = cross; 
114                }
115
116            }
117        }
118    }
119
120}
Note: See TracBrowser for help on using the repository browser.