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source: branches/HeuristicLab.Problems.GaussianProcessTuning/ILNumerics.2.14.4735.573/Drawing/Shapes/ILLine.cs @ 11194

Last change on this file since 11194 was 9102, checked in by gkronber, 12 years ago

#1967: ILNumerics source for experimentation

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1///
2///    This file is part of ILNumerics Community Edition.
3///
4///    ILNumerics Community Edition - high performance computing for applications.
5///    Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
6///
7///    ILNumerics Community Edition is free software: you can redistribute it and/or modify
8///    it under the terms of the GNU General Public License version 3 as published by
9///    the Free Software Foundation.
10///
11///    ILNumerics Community Edition is distributed in the hope that it will be useful,
12///    but WITHOUT ANY WARRANTY; without even the implied warranty of
13///    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14///    GNU General Public License for more details.
15///
16///    You should have received a copy of the GNU General Public License
17///    along with ILNumerics Community Edition. See the file License.txt in the root
18///    of your distribution package. If not, see <http://www.gnu.org/licenses/>.
19///
20///    In addition this software uses the following components and/or licenses:
21///
22///    =================================================================================
23///    The Open Toolkit Library License
24///   
25///    Copyright (c) 2006 - 2009 the Open Toolkit library.
26///   
27///    Permission is hereby granted, free of charge, to any person obtaining a copy
28///    of this software and associated documentation files (the "Software"), to deal
29///    in the Software without restriction, including without limitation the rights to
30///    use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
31///    the Software, and to permit persons to whom the Software is furnished to do
32///    so, subject to the following conditions:
33///
34///    The above copyright notice and this permission notice shall be included in all
35///    copies or substantial portions of the Software.
36///
37///    =================================================================================
38///   
39
40using System;
41using System.Drawing;
42using ILNumerics.Drawing.Interfaces;
43using ILNumerics.Exceptions;
44
45namespace ILNumerics.Drawing.Shapes {
46    /// <summary>
47    /// A simple single line
48    /// </summary>
49    public class ILLine : ILBorderedShape<C4bV3f> {
50
51        #region attributes
52        ILLineProperties m_properties;
53        int m_autoLimitsUpdateCount = 0;
54        int m_updateCount = 0;
55
56        public int AutoLimitsUpdateCount {
57            get { return m_autoLimitsUpdateCount; }
58            set { m_autoLimitsUpdateCount = value; }
59        }
60        int m_oldestVertexID;
61        #endregion
62
63        #region properties
64        /// <summary>
65        /// [deprecated] line properties, use individual properties of ILLine instead
66        /// </summary>
67        public ILLineProperties Properties {
68            get { return m_properties; }
69            private set { m_properties = value; }
70        }
71        /// <summary>
72        /// the oldest vertex to be removed on the next Queue() call
73        /// </summary>
74        internal int OldestVertexID {
75            get { return m_oldestVertexID; }
76        }
77        /// <summary>
78        /// determines, if the line is to be drawn antialiased (on width > 1 only)
79        /// </summary>
80        public bool Antialiasing {
81            get { return m_properties.Antialiasing; }
82            set { m_properties.Antialiasing = value; }
83        }
84        /// <summary>
85        /// stipple pattern for the line, if Style is set to custom pattern
86        /// </summary>
87        public short Pattern {
88            get { return m_properties.Pattern; }
89            set { m_properties.Pattern = value; }
90        }
91        /// <summary>
92        /// scaling for the stipple pattern
93        /// </summary>
94        public float PatternScale {
95            get { return m_properties.PatternScale; }
96            set { m_properties.PatternScale = value; }
97        }
98        /// <summary>
99        /// line style, default: solid
100        /// </summary>
101        public LineStyle Style {
102            get { return m_properties.Style; }
103            set { m_properties.Style = value; }
104        }
105        /// <summary>
106        /// line width (pixels)
107        /// </summary>
108        public int Width {
109            get { return m_properties.Width; }
110            set { m_properties.Width = value; }
111        }
112        /// <summary>
113        /// inner color of the line
114        /// </summary>
115        public override Color FillColor {
116            get {
117                return m_properties.Color;
118            }
119            set {
120                m_properties.Color = value;
121            }
122        }
123        #endregion
124
125        #region constructors
126        /// <summary>
127        /// create new simple line with 2 ends
128        /// </summary>
129        /// <param name="panel"></param>
130        public ILLine (ILPanel panel)
131            : this (panel,2) { }
132        /// <summary>
133        /// create new line, determine number of vertices
134        /// </summary>
135        /// <param name="panel">panel hosting the scene</param>
136        /// <param name="numVertices">number of vertices for the line</param>
137        public ILLine (ILPanel panel, int numVertices)
138            : base (panel,numVertices) {
139            if (numVertices < 2)
140                throw new ILArgumentException("line must have at least 2 points!");
141            m_fillColor = Color.Black;
142            m_border.Visible = false;
143            m_oldestVertexID = 0; 
144            m_properties = new ILLineProperties();
145            m_properties.Changed += new EventHandler(m_properties_Changed);
146            m_properties.Color = Color.Blue;
147            m_properties.Width = 2;
148            m_properties.Antialiasing = true;
149
150            // default for border
151            m_border.Width = 5;
152            m_border.Antialiasing = true;
153            m_border.Color = Color.LightGray;
154
155            m_autoLimitsUpdateCount = numVertices;
156            m_shading = ShadingStyles.Flat;
157        }
158        ///// <summary>
159        ///// create new line, give vertices positions also
160        ///// </summary>
161        ///// <param name="panel">panel hosting the scene</param>
162        ///// <param name="X">X coordinates</param>
163        ///// <param name="Y">Y coordinates</param>
164        ///// <param name="Z">Z coordinates</param>
165        //public ILLine(ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z)
166        //    : base (panel, X,Y,Z) {
167        //    m_fillColor = Color.Black;
168        //    m_border.Visible = false;
169        //    m_oldestVertexID = 0;
170        //    m_properties = new ILLineProperties();
171        //    m_properties.Changed += new EventHandler(m_properties_Changed);
172        //    m_properties.Color = Color.Blue;
173        //    m_shading = ShadingStyles.Flat;
174        //    m_autoLimitsUpdateCount = Vertices.Length;
175        //}
176        #endregion
177
178        #region private helpers
179        void m_properties_Changed(object sender, EventArgs e) {
180            m_fillColor = m_properties.Color;
181            OnChanged();
182        }
183        protected override void IntDrawShape(ILRenderProperties props) {
184            if (m_vertCount == 0 || m_vertCount >= VerticesPerShape) {
185                m_renderer.Draw(props, this);
186            }
187        }
188        protected override void IntDrawLabel(ILRenderProperties props) {
189            if (m_vertCount == 0 || m_vertCount >= VerticesPerShape) {
190                if (!String.IsNullOrEmpty(m_label.Text) && m_vertCount > 1) {
191                    ILPoint3Df cent = m_vertices[0].Position + m_vertices[1].Position;
192                    m_label.Draw(props, cent / 2);
193                }
194            }
195        }
196        #endregion
197
198        #region public interface
199        public void Queue(IILVertexDefinition vertex) {
200            SetVertex(m_oldestVertexID++, vertex);
201            if (m_oldestVertexID >= m_vertCount) {
202                m_oldestVertexID = 0;
203            }
204            if (m_updateCount++ < m_autoLimitsUpdateCount) {
205                bool signal = false;
206                m_positionMax = ILPoint3Df.Max(m_positionMax, vertex.Position, ref signal);
207                m_positionMin = ILPoint3Df.Min(m_positionMin, vertex.Position, ref signal);
208                if (signal) {
209                    OnSizeChanged();
210                }
211            } else {
212                m_updateCount = 0;
213                Invalidate();
214            }
215        }
216        #endregion
217
218
219    }
220}
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