1 | ///
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2 | /// This file is part of ILNumerics Community Edition.
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3 | ///
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4 | /// ILNumerics Community Edition - high performance computing for applications.
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5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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6 | ///
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7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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8 | /// it under the terms of the GNU General Public License version 3 as published by
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9 | /// the Free Software Foundation.
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10 | ///
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11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | /// GNU General Public License for more details.
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15 | ///
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16 | /// You should have received a copy of the GNU General Public License
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17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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19 | ///
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20 | /// In addition this software uses the following components and/or licenses:
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21 | ///
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22 | /// =================================================================================
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23 | /// The Open Toolkit Library License
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24 | ///
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25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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26 | ///
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27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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28 | /// of this software and associated documentation files (the "Software"), to deal
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29 | /// in the Software without restriction, including without limitation the rights to
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30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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31 | /// the Software, and to permit persons to whom the Software is furnished to do
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32 | /// so, subject to the following conditions:
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33 | ///
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34 | /// The above copyright notice and this permission notice shall be included in all
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35 | /// copies or substantial portions of the Software.
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36 | ///
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37 | /// =================================================================================
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38 | ///
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39 |
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40 | using System;
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41 | using System.Drawing;
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42 | using System.Collections.Generic;
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43 | using System.Text;
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44 | using ILNumerics.Drawing.Graphs;
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45 | using ILNumerics.Exceptions;
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46 | using ILNumerics.Drawing.Interfaces;
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47 | using ILNumerics.Drawing;
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48 | namespace ILNumerics.Drawing.Shapes {
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49 | /// <summary>
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50 | /// Base class for all simple shapes, rendering a primitive
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51 | /// with a border, which is independantly configurable.
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52 | /// </summary>
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53 | /// <typeparam name="VertexType">inner vertex element type (struct)</typeparam>
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54 | public abstract class ILBorderedShape<VertexType> : ILShape<VertexType>
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55 | where VertexType : struct, IILVertexDefinition {
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56 |
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57 | #region eventing
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58 | #endregion
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59 |
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60 | #region attributes
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61 | protected ILLineProperties m_border;
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62 | #endregion
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63 |
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64 | #region properties
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65 | /// <summary>
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66 | /// get reference to the properties of the shapes border
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67 | /// </summary>
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68 | public ILLineProperties Border {
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69 | get {
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70 | return m_border;
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71 | }
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72 | }
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73 | #endregion
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74 |
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75 | /// <summary>
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76 | /// create new bordered shape
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77 | /// </summary>
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78 | /// <param name="panel">panel hosting the scene</param>
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79 | /// <param name="numVertices">number of vertices, this bordered shape will be made out of</param>
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80 | public ILBorderedShape (ILPanel panel, int numVertices)
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81 | : base(panel,numVertices,numVertices) {
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82 | m_border = new ILLineProperties();
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83 | m_border.Changed += new EventHandler(m_border_Changed);
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84 | m_fillColor = Color.Yellow;
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85 | m_border.Width = 1;
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86 | m_border.Antialiasing = false;
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87 | m_border.Color = Color.Bisque;
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88 | m_shading = ShadingStyles.Flat;
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89 | m_vertexStoresColor = false;
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90 | }
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91 |
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92 | /// <summary>
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93 | /// update vertices of the shape
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94 | /// </summary>
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95 | /// <param name="X">X positions vector</param>
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96 | /// <param name="Y">Y positions vector</param>
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97 | /// <param name="Z">Z positions vector</param>
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98 | /// <remarks><para> The positions of the vertices are altered only. Other attributes are not altered. X, Y and Z must be
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99 | /// vectors, scalars or <c>null</c>.</para>
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100 | /// <para>If any of <paramref name="X"/>,<paramref name="Y"/> or <paramref name="Z"/> is a vector, its elements are transfered to the corresponding position part (X,Y or Z)
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101 | /// of the corresponding vertices. If any vector is longer than the current <see cref="VertexCount"/>, the number of vertices currently managed by this shape is expanded. If any of
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102 | /// the vectors is smaller than <see cref="VertexCount"/>, trailing vertices are not touched.</para>
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103 | /// <para>If any of <paramref name="X"/>,<paramref name="Y"/> or <paramref name="Z"/> is a scalar, its value is applied to <b>all</b> corresponding positioning parts of all vertices.</para>
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104 | /// <para>If any of <paramref name="X"/>,<paramref name="Y"/> or <paramref name="Z"/> is <c>null</c>, the corresponding part of the vertices are not altered.</para></remarks>
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105 | public virtual void Update(ILInArray<float> X = null, ILInArray<float> Y = null, ILInArray<float> Z = null) {
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106 | using (ILScope.Enter(X,Y,Z)) {
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107 | int minLen = 0;
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108 | ILArray<float> x = ILMath.check(X, (a) => { if (a.IsVector) { minLen = a.Length; return a; } else { return null; } }, true, "X must be vector, scalar or null");
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109 | ILArray<float> y = ILMath.check(Y, (a) => { if (a.IsVector) { minLen = Math.Max(minLen, a.Length); return a; } else { return null; } }, true, "Y must be vector, scalar or null");
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110 | ILArray<float> z = ILMath.check(Z, (a) => { if (a.IsVector) { minLen = Math.Max(minLen, a.Length); return a; } else { return null; } }, true, "Z must be vector, scalar or null");
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111 |
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112 | if (VertexCount < minLen) {
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113 | m_numVerticesPerShape = minLen;
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114 | Resize(minLen);
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115 | }
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116 | if (!ILMath.isnull(x)) {
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117 | if (x.IsScalar) {
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118 | float scalar = x.GetValue(0);
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119 | for (int i = 0; i < VertexCount; i++) {
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120 | Vertices[i].XPosition = scalar;
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121 | }
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122 | } else {
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123 | for (int i = 0; i < x.Length; i++) {
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124 | Vertices[i].XPosition = x.GetValue(i);
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125 | }
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126 | }
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127 | }
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128 | if (!ILMath.isnull(y)) {
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129 | if (y.IsScalar) {
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130 | float scalar = y.GetValue(0);
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131 | for (int i = 0; i < VertexCount; i++) {
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132 | Vertices[i].YPosition = scalar;
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133 | }
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134 | } else {
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135 | for (int i = 0; i < y.Length; i++) {
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136 | Vertices[i].YPosition = y.GetValue(i);
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137 | }
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138 | }
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139 | }
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140 | if (!ILMath.isnull(z)) {
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141 | if (z.IsScalar) {
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142 | float scalar = z.GetValue(0);
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143 | for (int i = 0; i < VertexCount; i++) {
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144 | Vertices[i].ZPosition = scalar;
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145 | }
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146 | } else {
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147 | for (int i = 0; i < z.Length; i++) {
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148 | Vertices[i].ZPosition = z.GetValue(i);
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149 | }
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150 | }
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151 | }
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152 | Invalidate();
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153 | }
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154 | }
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155 |
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156 |
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157 | void m_border_Changed(object sender, EventArgs e) {
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158 | OnChanged();
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159 | }
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160 | protected override void IntDrawShape(ILRenderProperties props) {
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161 | if (m_vertCount == 0 || m_vertCount >= VerticesPerShape) {
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162 | m_renderer.Draw(props,this);
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163 | }
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164 | }
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165 | protected override void IntDrawLabel(ILRenderProperties props) {
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166 | if (m_vertCount == 0 || m_vertCount >= VerticesPerShape) {
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167 | if (!String.IsNullOrEmpty(m_label.Text) && m_vertCount > 1) {
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168 | ILPoint3Df cent = m_vertices[0].Position + m_vertices[1].Position;
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169 | m_label.Draw(props, cent / 2);
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170 | }
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171 | }
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172 | }
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173 | }
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174 | }
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